private void ShowEquipName(int itemCount) { canUseEquipNameList = ItemListTool.GetCanUseItemList(EquipList.gameObject, "Equip"); for (int i = 0; i < itemCount; i++) { GameObject go = ItemListTool.GetNewItemObj(canUseEquipNameList, EquipList.gameObject, Equip0.gameObject); go.transform.name = "Equip" + i.ToString(); go.GetComponent <UILabel>().text = levelNameList[i]; } EquipList.Reposition(); ItemListTool.ActiveUnuseItem(canUseEquipNameList); float addPosition; Vector3 listPos = AttributeList.transform.position; addPosition = EquipList.cellHeight * EquipList.gameObject.transform.childCount; listPos.y = AttributeList.transform.position.y - addPosition; AttributeList.transform.localPosition = listPos; }