private void TestCubeAndSpawnNumber() { spawnCount++; int createCount = 0; for (int i = 0; i < 3; i++) { for (int j = 0; j < 4; j++) { if (equalizer.CreateCube(i, j)) { createCount++; } } } cubeCount += createCount; spawnDelayCounter = spawnDelay; Debug.Log(cubeCount + " " + spawnCount); }
private IEnumerator Spawn() { equalizer.StartPlayFromCubeSpawner(); while (true) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 4; j++) { if (equalizer.CreateCube(i, j)) { CreateCubePrefab(i * 4 + j); } } } RedesigneCubes(); SetPreviousCubes(); yield return(new WaitForSeconds(delay)); } }