Esempio n. 1
0
    private void TestCubeAndSpawnNumber()
    {
        spawnCount++;
        int createCount = 0;

        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 4; j++)
            {
                if (equalizer.CreateCube(i, j))
                {
                    createCount++;
                }
            }
        }
        cubeCount        += createCount;
        spawnDelayCounter = spawnDelay;
        Debug.Log(cubeCount + " " + spawnCount);
    }
Esempio n. 2
0
 private IEnumerator Spawn()
 {
     equalizer.StartPlayFromCubeSpawner();
     while (true)
     {
         for (int i = 0; i < 3; i++)
         {
             for (int j = 0; j < 4; j++)
             {
                 if (equalizer.CreateCube(i, j))
                 {
                     CreateCubePrefab(i * 4 + j);
                 }
             }
         }
         RedesigneCubes();
         SetPreviousCubes();
         yield return(new WaitForSeconds(delay));
     }
 }