//constructors public BaseCharacterCharacteristic() { name = ""; log = ""; level = 1; affinityElement = EnumsScript.Element.NEUTRAL; totalExperience = 0; experienceToNextLevel = 1; healthPoints = 1; spiritualPoints = 1; physicalAttack = 1; physicalDefense = 1; spiritualAttack = 1; spiritualDefense = 1; critic = 0f; }
public BaseCharacterCharacteristic(string nName, string nLog, int nLevel, EnumsScript.Element nAffinityElement, int nTotalExperience, int nExperienceToNextLevel, int nHealthPoints, int nSpiritualPoints, int nPhysicalAttack, int nPhysicalDefense, int nSpiritualAttack, int nSpiritualDefense, float nCritic) { name = nName; log = nLog; level = nLevel; affinityElement = nAffinityElement; totalExperience = nTotalExperience; experienceToNextLevel = nExperienceToNextLevel; healthPoints = nHealthPoints; spiritualPoints = nSpiritualPoints; physicalAttack = nPhysicalAttack; physicalDefense = nPhysicalDefense; spiritualAttack = nSpiritualAttack; spiritualDefense = nSpiritualDefense; critic = nCritic; }