Пример #1
0
        public KoopaTroopa() : base(new Stats(8, 4, 0, 1, 1))
        {
            Name = "Koopa Troopa";

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.FlipsShelled | Enumerations.DamageEffects.FlipsClefts);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Immobilized, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Soft, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100d, 0));

            Texture2D spriteSheet = AssetManager.Instance.LoadAsset <Texture2D>($"{ContentGlobals.SpriteRoot}/Enemies/KoopaTroopa");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(9, 117, 33, 50), 1000d)));
            AnimManager.AddAnimation(AnimationGlobals.RunningName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                        new Animation.Frame(new Rectangle(247, 4, 40, 48), 200d),
                                                                                        new Animation.Frame(new Rectangle(248, 61, 34, 49), 200d),
                                                                                        new Animation.Frame(new Rectangle(201, 62, 33, 49), 200d)));

            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(102, 115, 39, 44), 250d),
                                                                              new Animation.Frame(new Rectangle(200, 115, 36, 43), 250d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet,
                                                                               new Animation.Frame(new Rectangle(244, 117, 40, 42), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.EnterShellName, new Animation(spriteSheet,
                                                                                                            new Animation.Frame(new Rectangle(193, 245, 27, 26), 70d),
                                                                                                            new Animation.Frame(new Rectangle(34, 278, 26, 24), 70d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ShellSpinName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                               new Animation.Frame(new Rectangle(2, 246, 28, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(33, 246, 30, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(2, 278, 28, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(162, 246, 28, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(129, 246, 30, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(322, 214, 28, 25), 100d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ExitShellName, new Animation(spriteSheet,
                                                                                                           new Animation.Frame(new Rectangle(34, 278, 26, 24), 70d),
                                                                                                           new Animation.Frame(new Rectangle(193, 245, 27, 26), 70d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.FlippedName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                             new Animation.Frame(new Rectangle(5, 216, 53, 23), 300d),
                                                                                                             new Animation.Frame(new Rectangle(68, 209, 54, 30), 300d)));
        }
Пример #2
0
        public Paratroopa()
        {
            Name = "Paratroopa";

            BattleStats.Level = 9;

            EntityProperties.SetVulnerableDamageEffects(EntityProperties.GetVulnerableDamageEffects() | Enumerations.DamageEffects.RemovesWings);

            ChangeHeightState(Enumerations.HeightStates.Airborne);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(120d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(110d, 0));

            WingedBehavior = new ParatroopaWingedBehavior(this, -1, Enumerations.DamageEffects.RemovesWings, new KoopaTroopa());
        }
Пример #3
0
        public Paragoomba()
        {
            Name = "Paragoomba";

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesWings);

            AIBehavior = new ParagoombaAI(this);

            ChangeHeightState(Enumerations.HeightStates.Airborne);

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Paragoomba.png");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.WingedBattleAnimations.WingedIdleName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                               new Animation.Frame(new Rectangle(129, 45, 27, 28), 200d),
                                                                                                               new Animation.Frame(new Rectangle(1, 7, 27, 30), 200d)));
            AnimManager.AddAnimation(AnimationGlobals.WingedBattleAnimations.FlyingName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                           new Animation.Frame(new Rectangle(129, 45, 27, 28), 100d),
                                                                                                           new Animation.Frame(new Rectangle(1, 7, 27, 30), 100d)));
            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(97, 48, 29, 27), 80d),
                                                                              new Animation.Frame(new Rectangle(98, 89, 27, 26), 80d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(98, 89, 27, 26), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.ParagoombaBattleAnimations.DiveKickName, new Animation(spriteSheet,
                                                                                                             new Animation.Frame(new Rectangle(33, 89, 27, 30), 1000d)));

            //Wings (for the first idle frame, at least) are offset (-7, -1 (or left 7, up 1)) from the Paragoomba's body
            //Both Wings for each frame are in a single cropped texture
            //The wings are rendered underneath the Paragoomba's body

            AnimManager.AddAnimationChildFrames(AnimationGlobals.WingedBattleAnimations.WingedIdleName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 200d, new Vector2(-7, -1), -.01f),
                                                new Animation.Frame(new Rectangle(50, 161, 41, 14), 200d, new Vector2(-7, 13), -.01f));
            AnimManager.AddAnimationChildFrames(AnimationGlobals.WingedBattleAnimations.FlyingName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 100d, new Vector2(-7, -1), -.01f),
                                                new Animation.Frame(new Rectangle(50, 161, 41, 14), 100d, new Vector2(-7, 13), -.01f));
            AnimManager.AddAnimationChildFrames(AnimationGlobals.HurtName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 80d, new Vector2(-4, -1), -.01f),
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 80d, new Vector2(-4, -1), -.01f));
            AnimManager.AddAnimationChildFrames(AnimationGlobals.DeathName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 1000d, new Vector2(-4, -1), -.01f));

            AnimManager.AddAnimationChildFrames(AnimationGlobals.ParagoombaBattleAnimations.DiveKickName,
                                                new Animation.Frame(new Rectangle(120, 121, 31, 21), 1000d, new Vector2(-1, -9), -.01f));
        }
Пример #4
0
        public Pokey() : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            AIBehavior = new PokeyAI(this);

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.Latch, Enumerations.ContactTypes.TopDirect, Enumerations.ContactTypes.SideDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            LoadAnimations();

            SegmentTex = new CroppedTexture2D(AnimManager.SpriteSheet, new Rectangle(99, 38, 28, 23));

            SegmentBehavior = new PokeySegmentBehavior(this, 3, Enumerations.DamageEffects.RemovesSegment);

            //Add the visual segments
            for (int i = 0; i < SegmentBehavior.CurSegmentCount; i++)
            {
                VisualSegments.Add(SegmentTex);
            }
        }
Пример #5
0
        public Pokey() : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            AIBehavior = new GoombaAI(this);

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.Latch, Enumerations.ContactTypes.TopDirect, Enumerations.ContactTypes.SideDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Pokey.png");
            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new ReverseAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(33, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(97, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(65, 66, 30, 29), 200d, new Vector2(0, 1))));
            //AnimManager.AddAnimationChildFrame(AnimationGlobals.IdleName)
        }
Пример #6
0
        public KoopaTroopa() : base(new Stats(8, 4, 0, 1, 1))
        {
            Name = "Koopa Troopa";

            AIBehavior = new KoopaTroopaAI(this);

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.FlipsShelled | Enumerations.DamageEffects.FlipsClefts);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100d, 0));

            LoadAnimations();
        }
Пример #7
0
        public Kooper() : base(new PartnerStats(PartnerGlobals.PartnerRanks.Normal, 50, 0, 1))
        {
            Name = "Kooper";
            PartnerDescription = "He can throw his shell at enemies!";
            PartnerType        = Enumerations.PartnerTypes.Kooper;

            //As Kooper is a Koopa, he can be flipped
            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.FlipsShelled | Enumerations.DamageEffects.FlipsClefts);

            Texture2D spriteSheet = AssetManager.Instance.LoadAsset <Texture2D>($"{ContentGlobals.SpriteRoot}/Characters/Kooper");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(97, 117, 30, 50), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(4, 170, 42, 45), 500d),
                                                                              new Animation.Frame(new Rectangle(52, 173, 41, 42), 500d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(52, 173, 41, 42), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.RunningName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(97, 117, 30, 50), 100d),
                                                                                     new Animation.Frame(new Rectangle(89, 3, 34, 48), 100d)));

            AnimManager.AddAnimation(AnimationGlobals.PlayerBattleAnimations.StarSpecialName, new Animation(spriteSheet,
                                                                                                            new Animation.Frame(new Rectangle(233, 60, 34, 51), 700d)));
            AnimManager.AddAnimation(AnimationGlobals.PlayerBattleAnimations.StarWishName, new Animation(spriteSheet,
                                                                                                         new Animation.Frame(new Rectangle(193, 62, 30, 49), 700d)));

            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ShellSpinName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                               new Animation.Frame(new Rectangle(162, 222, 28, 25), 250d),
                                                                                                               new Animation.Frame(new Rectangle(194, 222, 28, 25), 250d),
                                                                                                               new Animation.Frame(new Rectangle(225, 222, 30, 25), 250d),
                                                                                                               new Animation.Frame(new Rectangle(258, 222, 28, 25), 250d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.FlippedName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                             new Animation.Frame(new Rectangle(69, 221, 53, 26), 350d),
                                                                                                             new Animation.Frame(new Rectangle(5, 218, 54, 28), 350d)));
        }