Пример #1
0
        public Koopatrol()
        {
            Name = "Koopatrol";

            //Using their TTYD stats
            BattleStats = new Stats(26, 6, 0, 4, 2);

            AIBehavior = new KoopatrolAI(this);

            EntityProperties.AddPayback(SpikedPayback);
            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(70d, -1));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(105d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(75d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(75d, -1));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(70d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(70d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(70d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Electrified, new StatusPropertyHolder(80d, 0));

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Koopatrol.png");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                  new Animation.Frame(new Rectangle(1, 388, 42, 59), 500d)));
            AnimManager.AddAnimation(AnimationGlobals.RunningName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                        new Animation.Frame(new Rectangle(1, 388, 42, 59), 100d),
                                                                                        new Animation.Frame(new Rectangle(49, 387, 43, 60), 100d, new Vector2(-1, -1)),
                                                                                        new Animation.Frame(new Rectangle(98, 386, 45, 60), 100d, new Vector2(-2, -2))));
            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(5, 325, 40, 50), 250d),
                                                                              new Animation.Frame(new Rectangle(56, 325, 38, 49), 250d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet,
                                                                               new Animation.Frame(new Rectangle(99, 327, 43, 48), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.EnterShellName, new Animation(spriteSheet,
                                                                                                            new Animation.Frame(new Rectangle(99, 262, 39, 49), 70d),
                                                                                                            new Animation.Frame(new Rectangle(152, 260, 35, 27), 70d),
                                                                                                            new Animation.Frame(new Rectangle(202, 261, 33, 25), 70d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ShellSpinName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                               new Animation.Frame(new Rectangle(34, 449, 28, 30), 100d),
                                                                                                               new Animation.Frame(new Rectangle(66, 449, 28, 30), 100d),
                                                                                                               new Animation.Frame(new Rectangle(97, 449, 30, 30), 100d),
                                                                                                               new Animation.Frame(new Rectangle(130, 449, 28, 30), 100d),
                                                                                                               new Animation.Frame(new Rectangle(162, 449, 28, 30), 100d),
                                                                                                               new Animation.Frame(new Rectangle(1, 449, 30, 30), 100d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ExitShellName, new Animation(spriteSheet,
                                                                                                           new Animation.Frame(new Rectangle(202, 261, 33, 25), 70d),
                                                                                                           new Animation.Frame(new Rectangle(152, 260, 35, 27), 70d),
                                                                                                           new Animation.Frame(new Rectangle(99, 262, 39, 49), 70d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.FlippedName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                             new Animation.Frame(new Rectangle(337, 57, 58, 35), 300d),
                                                                                                             new Animation.Frame(new Rectangle(337, 97, 58, 36), 300d)));
        }
        public SpikedGoomba()
        {
            Name        = "Spiked Goomba";
            BattleStats = new Stats(1, 2, 0, 1, 0);

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.TopDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/SpikedGoomba.png");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(34, 153, 28, 39), 1000d),
                                                                                     new Animation.Frame(new Rectangle(67, 152, 26, 40), 150d, new Vector2(0, -1)),
                                                                                     new Animation.Frame(new Rectangle(67, 110, 26, 42), 1000d, new Vector2(0, -2))));
            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(32, 68, 31, 36), 500d),
                                                                              new Animation.Frame(new Rectangle(128, 108, 31, 36), 500d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(128, 108, 31, 36), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.RunningName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                        new Animation.Frame(new Rectangle(98, 153, 29, 39), 150d),
                                                                                        new Animation.Frame(new Rectangle(34, 153, 28, 39), 100d),
                                                                                        new Animation.Frame(new Rectangle(34, 110, 30, 42), 150d)));
        }
Пример #3
0
        public Pokey(Stats stats) : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Immobilized, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Soft, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.TopSpiked);
            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.SideSpiked);

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            Texture2D spriteSheet = AssetManager.Instance.LoadAsset <Texture2D>($"{ContentGlobals.SpriteRoot}/Enemies/Pokey");
            AnimManager.SetSpriteSheet(spriteSheet);

            //Set segment count
            CurSegmentCount = MaxSegments;
        }
Пример #4
0
        public Koopatrol()
        {
            Name = "Koopatrol";

            //Using their TTYD stats
            BattleStats = new Stats(26, 6, 0, 4, 2);

            AIBehavior = new KoopatrolAI(this);

            EntityProperties.AddPayback(SpikedPayback);
            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(70d, -1));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(105d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(75d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(75d, -1));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(70d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(70d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(70d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Electrified, new StatusPropertyHolder(80d, 0));
        }
Пример #5
0
        public SpikedGoomba()
        {
            Name        = "Spiked Goomba";
            BattleStats = new Stats(1, 2, 0, 1, 0);

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.TopDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));
        }
Пример #6
0
        public SpikedGoomba()
        {
            Name        = "Spiked Goomba";
            BattleStats = new Stats(1, 2, 0, 1, 0);

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.TopSpiked);

            Texture2D spriteSheet = AssetManager.Instance.LoadAsset <Texture2D>($"{ContentGlobals.SpriteRoot}/Enemies/SpikedGoomba");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(34, 153, 28, 39), 1000d)));
            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(32, 68, 31, 36), 500d),
                                                                              new Animation.Frame(new Rectangle(128, 108, 31, 36), 500d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(128, 108, 31, 36), 1000d)));
        }
Пример #7
0
        public Watt() : base(new PartnerStats(PartnerGlobals.PartnerRanks.Normal, 50, 0, 0))
        {
            Name = "Watt";
            PartnerDescription = "";
            PartnerType        = Enumerations.PartnerTypes.Watt;

            ChangeHeightState(HeightStates.Airborne);

            //Watt is Electrified
            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Electrified);

            //Add Watt's Electrified Payback
            EntityProperties.AddPayback(ElectricPayback);

            //Watt is a light source that fully lights any battle
            EntityProperties.AddAdditionalProperty(AdditionalProperty.LightSource, 10000d);

            LoadAnimations();
        }
Пример #8
0
        public Pokey() : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            AIBehavior = new PokeyAI(this);

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.Latch, Enumerations.ContactTypes.TopDirect, Enumerations.ContactTypes.SideDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            LoadAnimations();

            SegmentTex = new CroppedTexture2D(AnimManager.SpriteSheet, new Rectangle(99, 38, 28, 23));

            SegmentBehavior = new PokeySegmentBehavior(this, 3, Enumerations.DamageEffects.RemovesSegment);

            //Add the visual segments
            for (int i = 0; i < SegmentBehavior.CurSegmentCount; i++)
            {
                VisualSegments.Add(SegmentTex);
            }
        }
Пример #9
0
        public Pokey() : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            AIBehavior = new GoombaAI(this);

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.Latch, Enumerations.ContactTypes.TopDirect, Enumerations.ContactTypes.SideDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Pokey.png");
            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new ReverseAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(33, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(97, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(65, 66, 30, 29), 200d, new Vector2(0, 1))));
            //AnimManager.AddAnimationChildFrame(AnimationGlobals.IdleName)
        }
Пример #10
0
        public Watt() : base(new PartnerStats(PartnerGlobals.PartnerRanks.Normal, 50, 0, 0))
        {
            Name = "Watt";
            PartnerDescription = "";
            PartnerType        = Enumerations.PartnerTypes.Watt;

            ChangeHeightState(HeightStates.Airborne);

            //Watt is Electrified
            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Electrified);

            //Add Watt's Electrified Payback
            EntityProperties.AddPayback(ElectricPayback);

            //Watt is a light source that fully lights any battle
            EntityProperties.AddAdditionalProperty(AdditionalProperty.LightSource, 10000d);

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Characters/Watt.png");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                  new Animation.Frame(new Rectangle(102, 149, 34, 33), 70d, new Vector2(0, 0)),
                                                                                  new Animation.Frame(new Rectangle(151, 149, 33, 34), 70d, new Vector2(0, 0)),
                                                                                  new Animation.Frame(new Rectangle(103, 230, 34, 31), 70d, new Vector2(-1, 1))));
            AnimManager.AddAnimation(AnimationGlobals.PlayerBattleAnimations.DangerName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                                           new Animation.Frame(new Rectangle(102, 149, 34, 33), 70d, new Vector2(0, 0)),
                                                                                                           new Animation.Frame(new Rectangle(151, 149, 33, 34), 70d, new Vector2(0, 0)),
                                                                                                           new Animation.Frame(new Rectangle(103, 230, 34, 31), 70d, new Vector2(-1, 1))));

            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(null,
                                                                              new Animation.Frame(new Rectangle(199, 189, 33, 34), 70d),
                                                                              new Animation.Frame(new Rectangle(6, 230, 36, 32), 70d, new Vector2(-2, 1)),
                                                                              new Animation.Frame(new Rectangle(53, 227, 36, 36), 70d, new Vector2(-1, -2))));
            AnimManager.AddAnimation(AnimationGlobals.SpikedTipHurtName, new Animation(null,
                                                                                       new Animation.Frame(new Rectangle(199, 189, 33, 34), 70d),
                                                                                       new Animation.Frame(new Rectangle(6, 230, 36, 32), 70d, new Vector2(-2, 1)),
                                                                                       new Animation.Frame(new Rectangle(53, 227, 36, 36), 70d, new Vector2(-1, -2))));

            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(null,
                                                                               new Animation.Frame(new Rectangle(6, 230, 36, 32), 1000d, new Vector2(-2, 1))));

            AnimManager.AddAnimation(AnimationGlobals.RunningName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(102, 149, 34, 33), 50d),
                                                                                     new Animation.Frame(new Rectangle(151, 149, 33, 34), 50d),
                                                                                     new Animation.Frame(new Rectangle(103, 230, 34, 31), 50d, new Vector2(-1, 1))));

            AnimManager.AddAnimation(AnimationGlobals.PlayerBattleAnimations.ChoosingActionName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                                                   new Animation.Frame(new Rectangle(7, 269, 33, 34), 70d),
                                                                                                                   new Animation.Frame(new Rectangle(150, 229, 34, 33), 70d),
                                                                                                                   new Animation.Frame(new Rectangle(55, 270, 34, 31), 70d, new Vector2(-1, 1))));
            AnimManager.AddAnimation(AnimationGlobals.PlayerBattleAnimations.DangerChoosingActionName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                                                         new Animation.Frame(new Rectangle(7, 269, 33, 34), 70d),
                                                                                                                         new Animation.Frame(new Rectangle(150, 229, 34, 33), 70d),
                                                                                                                         new Animation.Frame(new Rectangle(55, 270, 34, 31), 70d, new Vector2(-1, 1))));

            AnimManager.AddAnimation(AnimationGlobals.StatusBattleAnimations.DizzyName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                                          new Animation.Frame(new Rectangle(103, 112, 34, 28), 70d),
                                                                                                          new Animation.Frame(new Rectangle(199, 111, 33, 31), 70d, new Vector2(1, -1)),
                                                                                                          new Animation.Frame(new Rectangle(7, 152, 34, 28), 70d),
                                                                                                          new Animation.Frame(new Rectangle(150, 111, 34, 30), 70d, new Vector2(1, -1))));
            AnimManager.AddAnimation(AnimationGlobals.StatusBattleAnimations.ConfusedName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                                             new Animation.Frame(new Rectangle(103, 112, 34, 28), 70d),
                                                                                                             new Animation.Frame(new Rectangle(199, 111, 33, 31), 70d, new Vector2(1, -1)),
                                                                                                             new Animation.Frame(new Rectangle(7, 152, 34, 28), 70d),
                                                                                                             new Animation.Frame(new Rectangle(150, 111, 34, 30), 70d, new Vector2(1, -1))));
            AnimManager.AddAnimation(AnimationGlobals.StatusBattleAnimations.InjuredName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                                            new Animation.Frame(new Rectangle(103, 112, 34, 28), 70d),
                                                                                                            new Animation.Frame(new Rectangle(199, 111, 33, 31), 70d, new Vector2(1, -1)),
                                                                                                            new Animation.Frame(new Rectangle(7, 152, 34, 28), 70d),
                                                                                                            new Animation.Frame(new Rectangle(150, 111, 34, 30), 70d, new Vector2(1, -1))));
            AnimManager.AddAnimation(AnimationGlobals.StatusBattleAnimations.SleepName, new LoopAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                                          new Animation.Frame(new Rectangle(199, 230, 34, 31), 150d),
                                                                                                          new Animation.Frame(new Rectangle(150, 189, 34, 33), 150d, new Vector2(1, -1))));
        }