Exemplo n.º 1
0
        public KoopaTroopa() : base(new Stats(8, 4, 0, 1, 1))
        {
            Name = "Koopa Troopa";

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.FlipsShelled | Enumerations.DamageEffects.FlipsClefts);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Immobilized, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Soft, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100d, 0));

            Texture2D spriteSheet = AssetManager.Instance.LoadAsset <Texture2D>($"{ContentGlobals.SpriteRoot}/Enemies/KoopaTroopa");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(9, 117, 33, 50), 1000d)));
            AnimManager.AddAnimation(AnimationGlobals.RunningName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                        new Animation.Frame(new Rectangle(247, 4, 40, 48), 200d),
                                                                                        new Animation.Frame(new Rectangle(248, 61, 34, 49), 200d),
                                                                                        new Animation.Frame(new Rectangle(201, 62, 33, 49), 200d)));

            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(102, 115, 39, 44), 250d),
                                                                              new Animation.Frame(new Rectangle(200, 115, 36, 43), 250d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet,
                                                                               new Animation.Frame(new Rectangle(244, 117, 40, 42), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.EnterShellName, new Animation(spriteSheet,
                                                                                                            new Animation.Frame(new Rectangle(193, 245, 27, 26), 70d),
                                                                                                            new Animation.Frame(new Rectangle(34, 278, 26, 24), 70d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ShellSpinName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                               new Animation.Frame(new Rectangle(2, 246, 28, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(33, 246, 30, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(2, 278, 28, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(162, 246, 28, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(129, 246, 30, 25), 100d),
                                                                                                               new Animation.Frame(new Rectangle(322, 214, 28, 25), 100d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ExitShellName, new Animation(spriteSheet,
                                                                                                           new Animation.Frame(new Rectangle(34, 278, 26, 24), 70d),
                                                                                                           new Animation.Frame(new Rectangle(193, 245, 27, 26), 70d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.FlippedName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                             new Animation.Frame(new Rectangle(5, 216, 53, 23), 300d),
                                                                                                             new Animation.Frame(new Rectangle(68, 209, 54, 30), 300d)));
        }
Exemplo n.º 2
0
        public Paratroopa()
        {
            Name = "Paratroopa";

            BattleStats.Level = 9;

            EntityProperties.SetVulnerableDamageEffects(EntityProperties.GetVulnerableDamageEffects() | Enumerations.DamageEffects.RemovesWings);

            ChangeHeightState(Enumerations.HeightStates.Airborne);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(120d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(110d, 0));

            WingedBehavior = new ParatroopaWingedBehavior(this, -1, Enumerations.DamageEffects.RemovesWings, new KoopaTroopa());
        }
Exemplo n.º 3
0
        public Paragoomba()
        {
            Name = "Paragoomba";

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesWings);

            AIBehavior = new ParagoombaAI(this);

            ChangeHeightState(Enumerations.HeightStates.Airborne);

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Paragoomba.png");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.WingedBattleAnimations.WingedIdleName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                               new Animation.Frame(new Rectangle(129, 45, 27, 28), 200d),
                                                                                                               new Animation.Frame(new Rectangle(1, 7, 27, 30), 200d)));
            AnimManager.AddAnimation(AnimationGlobals.WingedBattleAnimations.FlyingName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                           new Animation.Frame(new Rectangle(129, 45, 27, 28), 100d),
                                                                                                           new Animation.Frame(new Rectangle(1, 7, 27, 30), 100d)));
            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(97, 48, 29, 27), 80d),
                                                                              new Animation.Frame(new Rectangle(98, 89, 27, 26), 80d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(98, 89, 27, 26), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.ParagoombaBattleAnimations.DiveKickName, new Animation(spriteSheet,
                                                                                                             new Animation.Frame(new Rectangle(33, 89, 27, 30), 1000d)));

            //Wings (for the first idle frame, at least) are offset (-7, -1 (or left 7, up 1)) from the Paragoomba's body
            //Both Wings for each frame are in a single cropped texture
            //The wings are rendered underneath the Paragoomba's body

            AnimManager.AddAnimationChildFrames(AnimationGlobals.WingedBattleAnimations.WingedIdleName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 200d, new Vector2(-7, -1), -.01f),
                                                new Animation.Frame(new Rectangle(50, 161, 41, 14), 200d, new Vector2(-7, 13), -.01f));
            AnimManager.AddAnimationChildFrames(AnimationGlobals.WingedBattleAnimations.FlyingName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 100d, new Vector2(-7, -1), -.01f),
                                                new Animation.Frame(new Rectangle(50, 161, 41, 14), 100d, new Vector2(-7, 13), -.01f));
            AnimManager.AddAnimationChildFrames(AnimationGlobals.HurtName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 80d, new Vector2(-4, -1), -.01f),
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 80d, new Vector2(-4, -1), -.01f));
            AnimManager.AddAnimationChildFrames(AnimationGlobals.DeathName,
                                                new Animation.Frame(new Rectangle(3, 166, 41, 18), 1000d, new Vector2(-4, -1), -.01f));

            AnimManager.AddAnimationChildFrames(AnimationGlobals.ParagoombaBattleAnimations.DiveKickName,
                                                new Animation.Frame(new Rectangle(120, 121, 31, 21), 1000d, new Vector2(-1, -9), -.01f));
        }
Exemplo n.º 4
0
        public Pokey() : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            AIBehavior = new PokeyAI(this);

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.Latch, Enumerations.ContactTypes.TopDirect, Enumerations.ContactTypes.SideDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            LoadAnimations();

            SegmentTex = new CroppedTexture2D(AnimManager.SpriteSheet, new Rectangle(99, 38, 28, 23));

            SegmentBehavior = new PokeySegmentBehavior(this, 3, Enumerations.DamageEffects.RemovesSegment);

            //Add the visual segments
            for (int i = 0; i < SegmentBehavior.CurSegmentCount; i++)
            {
                VisualSegments.Add(SegmentTex);
            }
        }
Exemplo n.º 5
0
        public Pokey() : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            AIBehavior = new GoombaAI(this);

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.Latch, Enumerations.ContactTypes.TopDirect, Enumerations.ContactTypes.SideDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Pokey.png");
            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new ReverseAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(33, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(97, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(65, 66, 30, 29), 200d, new Vector2(0, 1))));
            //AnimManager.AddAnimationChildFrame(AnimationGlobals.IdleName)
        }
Exemplo n.º 6
0
        public KoopaTroopa() : base(new Stats(8, 4, 0, 1, 1))
        {
            Name = "Koopa Troopa";

            AIBehavior = new KoopaTroopaAI(this);

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.FlipsShelled | Enumerations.DamageEffects.FlipsClefts);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(95d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100d, 0));

            LoadAnimations();
        }
Exemplo n.º 7
0
        public Kooper() : base(new PartnerStats(PartnerGlobals.PartnerRanks.Normal, 50, 0, 1))
        {
            Name = "Kooper";
            PartnerDescription = "He can throw his shell at enemies!";
            PartnerType        = Enumerations.PartnerTypes.Kooper;

            //As Kooper is a Koopa, he can be flipped
            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.FlipsShelled | Enumerations.DamageEffects.FlipsClefts);

            Texture2D spriteSheet = AssetManager.Instance.LoadAsset <Texture2D>($"{ContentGlobals.SpriteRoot}/Characters/Kooper");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(97, 117, 30, 50), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(4, 170, 42, 45), 500d),
                                                                              new Animation.Frame(new Rectangle(52, 173, 41, 42), 500d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(52, 173, 41, 42), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.RunningName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(97, 117, 30, 50), 100d),
                                                                                     new Animation.Frame(new Rectangle(89, 3, 34, 48), 100d)));

            AnimManager.AddAnimation(AnimationGlobals.PlayerBattleAnimations.StarSpecialName, new Animation(spriteSheet,
                                                                                                            new Animation.Frame(new Rectangle(233, 60, 34, 51), 700d)));
            AnimManager.AddAnimation(AnimationGlobals.PlayerBattleAnimations.StarWishName, new Animation(spriteSheet,
                                                                                                         new Animation.Frame(new Rectangle(193, 62, 30, 49), 700d)));

            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.ShellSpinName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                               new Animation.Frame(new Rectangle(162, 222, 28, 25), 250d),
                                                                                                               new Animation.Frame(new Rectangle(194, 222, 28, 25), 250d),
                                                                                                               new Animation.Frame(new Rectangle(225, 222, 30, 25), 250d),
                                                                                                               new Animation.Frame(new Rectangle(258, 222, 28, 25), 250d)));
            AnimManager.AddAnimation(AnimationGlobals.ShelledBattleAnimations.FlippedName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                                             new Animation.Frame(new Rectangle(69, 221, 53, 26), 350d),
                                                                                                             new Animation.Frame(new Rectangle(5, 218, 54, 28), 350d)));
        }