public void SpawnEnemies() { foreach (EnemySpawn EnemySpawn in enemySpawnArray) { EnemySpawn.Spawn(); } }
private void SpawnEnemies() { if (Encounter.Done && Enemies.Count <= 50) { var baseTile = World.Player.Tile; int spawnAmount = 1; List <EnemySpawn> possibleSpawns = new List <EnemySpawn>(); foreach (var spawnTile in GetValidSpawnLocations(baseTile, tile => !tile.Creatures.Any(), 6).TakeWhile(x => spawnAmount > 0)) { possibleSpawns.AddRange(spawnTile.Group.Spawns.Where(x => x.CanSpawn(spawnTile))); if (possibleSpawns.Empty()) { continue; } EnemySpawn spawn = possibleSpawns.Pick(Random); foreach (var enemy in spawn.Spawn(World, spawnTile)) { Enemies.Add(enemy); enemy.AddControlTurn(); new Smoke(World, enemy.VisualTarget, Vector2.Zero, 0, 15); } spawnAmount--; possibleSpawns.Clear(); } Encounter.Time = 0; } }
public void SpawnEnemies() { foreach (GameObject point in spawnPoints) { point.SetActive(true); EnemySpawn enemySpawn = point.GetComponent <EnemySpawn>(); enemySpawn.Spawn(); } }
IEnumerator EnemySpawnCoroutine() { while (playerAlive) { enemySpawn.Spawn(); // sometimes extra bad guy if (Game.score >= occasionalDoubleSpawnScoreMilestone && Random.Range(0, occasionalDoubleSpawnProbability) == 0) { enemySpawn.Spawn(); } appManager.soundManager.Play(SoundManager.soundId.enemyBirth); yield return(new WaitForSeconds(enemySpawnFrequency)); } yield return(null); }
// Update is called once per frame public void Spawn() { if (enemiesLeft > 0) { EnemySpawn rand = GetRandomSpawn(); if (rand != null && rand.enemyCount > 0) { enemiesLeft--; rand.Spawn(); } } }
private void SpawnEnemy() { if (enemySpawns.Length == 0 || enemies.Count == 0 || remainingEnemies.Count == 0) { return; } int index = UnityEngine.Random.Range(0, remainingEnemies.Count - 1); GameObject enemyObject = remainingEnemies[index]; int i = UnityEngine.Random.Range(0, enemySpawns.Length); EnemySpawn enemySpawn = enemySpawns[i]; enemySpawn.Spawn(enemyObject); remainingEnemies.Remove(enemyObject); }
private void SpawnEnemy() { int aliveCount = 0; foreach (EnemySpawn enemySpawned in enemySpawnList) { if (enemySpawned.IsAlive()) { // Enemy alive aliveCount++; if (aliveCount >= 7) { // Don't spawn more enemies return; } } } Vector3 spawnPosition = spawnPositionList[UnityEngine.Random.Range(0, spawnPositionList.Count)]; EnemySpawn pfEnemySpawn; int rnd = UnityEngine.Random.Range(0, 100); pfEnemySpawn = pfEnemyArcherSpawn; if (rnd < 65) { pfEnemySpawn = pfEnemyChargerSpawn; } if (rnd < 15) { pfEnemySpawn = pfEnemyShooterSpawn; } EnemySpawn enemySpawn = Instantiate(pfEnemySpawn, spawnPosition, Quaternion.identity); enemySpawn.Spawn(); enemySpawnList.Add(enemySpawn); }
public EliminateTargetQuestState(EliminateTargetObjective questData, EnemySpawn spawn) : base(questData) { _targetUnitId = questData.UnitId; spawn.Spawn(questData.UnitType, _targetUnitId); EnemyManager.Instance.OnEnemyDefeated += OnEnemyDefeated; }