private void Start() { if (PlayerPrefs.GetInt("sound") == 0) { shootSound = this.GetComponent <AudioSource>(); shootSound.volume = 0.5f; } uiManager = uiManager.GetComponent <UIManager>(); enemySpawn = enemySpawn.GetComponent <EnemySpawn>(); }
private void Start() { uiManager = uiManager.GetComponent <UIMamager>(); enemySpawn = enemySpawn.GetComponent <EnemySpawn>(); }