/// <summary>Starts the game</summary> public void Play() { if (m_Play) { m_ControlText.text = ""; m_Player.GetComponent <PlayerController>().enabled = true;//enable player m_ESpawn.SetShipPrefab(); m_ESpawn.AISpawn(); } }
/// <summary>Starts the game</summary> public void Play() { if (m_Play) { m_ControlText.text = ""; m_Player.GetComponent <PlayerController>().enabled = true;//enable player m_ESpawn.SetShipPrefab(); m_ESpawn.AISpawn(); } }