public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, eStatType, out pStatValue)); }
public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out uint pStatValue) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamGameServerUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue); }
public static bool GetQueryUGCStatistic(UGCQueryHandle handle, uint index, EItemStatistic eStatType, out uint pStatValue) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamGameServerUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue)); }
public static extern bool ISteamGameServerUGC_GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out uint pStatValue);
public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue) { pStatValue = (ulong)0; return(false); }
public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue)); }