Ejemplo n.º 1
0
 public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, eStatType, out pStatValue));
 }
		public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out uint pStatValue) {
			InteropHelp.TestIfAvailableGameServer();
			return NativeMethods.ISteamGameServerUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue);
		}
 public static bool GetQueryUGCStatistic(UGCQueryHandle handle, uint index, EItemStatistic eStatType, out uint pStatValue)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamGameServerUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue));
 }
Ejemplo n.º 4
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		public static extern bool ISteamGameServerUGC_GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out uint pStatValue);
Ejemplo n.º 5
0
 public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue)
 {
     pStatValue = (ulong)0;
     return(false);
 }
Ejemplo n.º 6
0
 public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue));
 }