コード例 #1
0
 public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(CSteamGameServerAPIContext.GetSteamUGC(), handle, index, eStatType, out pStatValue));
 }
コード例 #2
0
		public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out uint pStatValue) {
			InteropHelp.TestIfAvailableGameServer();
			return NativeMethods.ISteamGameServerUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue);
		}
コード例 #3
0
 public static bool GetQueryUGCStatistic(UGCQueryHandle handle, uint index, EItemStatistic eStatType, out uint pStatValue)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamGameServerUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue));
 }
コード例 #4
0
		public static extern bool ISteamGameServerUGC_GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out uint pStatValue);
コード例 #5
0
ファイル: isteamugc.cs プロジェクト: rfht/Steamworks-nosteam
 public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue)
 {
     pStatValue = (ulong)0;
     return(false);
 }
コード例 #6
0
 public static bool GetQueryUGCStatistic(UGCQueryHandle_t handle, uint index, EItemStatistic eStatType, out ulong pStatValue)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamUGC_GetQueryUGCStatistic(handle, index, eStatType, out pStatValue));
 }