Пример #1
0
        /// <summary>
        /// Called when Game finishes loading.
        /// </summary>
        /// <param name="args">The Loading Args</param>
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Game.MapId != GameMapId.SummonersRift)
            {
                return;
            }

            try
            {
                sWard       = new Item(2044, WardRange);
                vWard       = new Item(2043, WardRange);
                sightStone  = new Item(2049, WardRange);
                rSightStone = new Item(2045, WardRange);
                trinket     = new Item(3340, WardRange);
                gsT         = new Item(3361, WardRange);
                gvT         = new Item(3362, WardRange);

                WardBuddy = MainMenu.AddMenu("WardBuddy", "WardBuddy");

                FileHandlerMenu = WardBuddy.AddSubMenu("FileHandler", "FileHandler");
                FileHandlerMenu.AddGroupLabel("FileHandler Settings");
                FileHandlerMenu.AddSeparator();
                FileHandlerMenu.Add("toggleC", new CheckBox("Use Custom Locations"));
                FileHandlerMenu.Add("toggleD", new CheckBox("Use Default Locations"));

                WardMenu = WardBuddy.AddSubMenu("Ward", "Ward");
                WardMenu.AddGroupLabel("Ward Settings");
                WardMenu.AddSeparator();
                WardMenu.Add("normal", new CheckBox("Use Normal Ward"));
                WardMenu.Add("pink", new CheckBox("Use Pink Ward"));
                WardMenu.AddSeparator();
                WardMenu.AddGroupLabel("How should the Ward be placed?");
                WardMenu.Add("always", new CheckBox("Always ward any position", false));
                WardMenu.Add("usekey", new CheckBox("Use keybind to ward nearest ward."));
                WardMenu.Add("key", new KeyBind("Place ward with keybind", false, KeyBind.BindTypes.HoldActive, "Z".ToCharArray()[0]));

                DrawingMenu = WardBuddy.AddSubMenu("Drawing", "Drawing");
                DrawingMenu.AddGroupLabel("Drawing Settings");
                DrawingMenu.AddSeparator();
                DrawingMenu.Add("normal", new CheckBox("Draw Normal Ward Positions"));
                DrawingMenu.Add("pink", new CheckBox("Draw Pink Ward Positions"));
                DrawingMenu.AddSeparator();
                DrawingMenu.AddGroupLabel("Debug Settings");
                DrawingMenu.Add("text", new CheckBox("Draw Player Coordinates"));
                DrawingMenu.Add("x", new Slider("X", 500, 0, 1920));
                DrawingMenu.Add("y", new Slider("Y", 500, 0, 1080));

                Chat.Print("WardBuddy Initialized by KarmaPanda");

                wardLocation = new WardLocation();
                Handler      = new FileHandler();

                Game.OnTick    += Game_OnTick;
                Drawing.OnDraw += Drawing_OnDraw;
            }
            catch (Exception e)
            {
                Chat.Print("Failed to Initialize WardBuddy. Exception: " + e.Message);
            }
        }
Пример #2
0
        private Karthus()
        {
            // Initialize properties
            Menu         = MainMenu.AddMenu("Karthus 3K", "karthus", "Karthus - King Killsteal");
            SpellHandler = new SpellHandler(this,
                                            new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Circular, spellSpeed: int.MaxValue, spellWidth: 160 * 2, castDelay: 750),
                                            new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Circular, spellWidth: 100),
                                            new Spell.Active(SpellSlot.E, 550),
                                            new Spell.Active(SpellSlot.R));

            #region Setup Global Menu

            Menu.AddGroupLabel("Welcome Karthus 3K!");
            Menu.AddLabel("You can configure the addon on the left by navigating through the menu entries.");
            Menu.AddLabel("Below you can find a list of global configurations.");

            Menu.AddSeparator();
            Menu.AddGroupLabel("Global configurations");
            Menu.Add("ComboWhileDead", new CheckBox("Combo while dead"));

            Menu.AddSeparator();
            Menu.AddGroupLabel("Hitchances for spells");
            Menu.AddLabel("Here you can define your desired minimum hitchances for each spell. Default is Medium.");
            RegisterHitchances(Menu);

            #endregion

            // Setup mode handler
            ModeHandler = new ModeHandler(this);

            #region Setup Drawing Menu

            DrawingMenu = Menu.AddSubMenu("Drawings");
            DrawingMenu.AddGroupLabel("Info");
            DrawingMenu.AddLabel("You can enable and disable spell range drawings in here.");

            DrawingMenu.AddSeparator();
            DrawingMenu.AddGroupLabel("Spell ranges");
            DrawingMenu.Add("Q", new CheckBox("Draw Q range"));
            DrawingMenu.Add("E", new CheckBox("Draw E range", false));
            DrawingMenu.Add("W", new CheckBox("Draw W range"));
            DrawingMenu.Add("W2", new CheckBox("Draw W max range"));

            DrawingMenu.AddSeparator();
            DrawingMenu.AddGroupLabel("Ultimate (R) information");
            DrawingMenu.Add("showUltimate", new CheckBox("Display killable info near mouse"));

            #endregion

            // Setup damage indicator
            DamageIndicator.Initialize(target => Damages.GetTotalDamage(this, target));
            DamageIndicator.DrawingColor = Color.Goldenrod;

            // Setup ultimate alerter
            UltimateAlerter = new UltimateAlerter(this);

            // Listen to required events
            Game.OnTick    += OnTick;
            Drawing.OnDraw += OnDraw;
        }
Пример #3
0
        public static void Initialize()
        {
            // Addon Menu
            ProtectorLeonaMenu = MainMenu.AddMenu("ProtectorLeona", "ProtectorLeona");
            ProtectorLeonaMenu.AddGroupLabel("Protector Leona");
            ProtectorLeonaMenu.AddLabel("Çevirmen TRAdana");

            // Combo Menu
            ComboMenu = ProtectorLeonaMenu.AddSubMenu("Kombo", "ComboFeatures");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddLabel("Büyüler");
            ComboMenu.Add("Qcombo", new CheckBox("Kullan Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Kullan W"));
            ComboMenu.Add("Ecombo", new CheckBox("Kullan E"));
            ComboMenu.Add("Rcombo", new CheckBox("Kullan R"));
            ComboMenu.AddSeparator(1);
            ComboMenu.Add("Rlimit", new Slider("Düşmana R kullanmak için gerekli sayı", 2, 1, 5));

            // Harass Menu
            HarassMenu = ProtectorLeonaMenu.AddSubMenu("Dürtme", "HarassFeatures");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.AddLabel("Büyüler");
            HarassMenu.Add("Qharass", new CheckBox("Kullan Q"));
            HarassMenu.Add("Eharass", new CheckBox("Kullan E"));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("Dürtme için en az mana %", 25));

            // Drawing Menu
            DrawingMenu = ProtectorLeonaMenu.AddSubMenu("Gösterge", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Gösterge Ayarları");
            DrawingMenu.Add("Udraw", new CheckBox("Gösterme Modu"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Büyüler");
            DrawingMenu.Add("Qdraw", new CheckBox("Göster Q", false));
            DrawingMenu.Add("Wdraw", new CheckBox("Göster W", false));
            DrawingMenu.Add("Edraw", new CheckBox("Göster E"));
            DrawingMenu.Add("Rdraw", new CheckBox("Göster R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Değiştirici");
            DrawingMenu.Add("Udesign", new CheckBox("Skin Değiştirici", false));
            DrawingMenu.Add("Sdesign", new Slider("Skin Numarası: ", 4, 0, 8));

            // Setting Menu
            SettingMenu = ProtectorLeonaMenu.AddSubMenu("Ayarlar", "Settings");
            SettingMenu.AddGroupLabel("Ayarlar");
            SettingMenu.AddLabel("Otomatik Level Yükseltme");
            SettingMenu.Add("Ulevel", new CheckBox("Otomatik Level Yükseltme"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Otomatik Atak Modu");
            SettingMenu.Add("Aattack", new CheckBox("AA Kullan"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Interrupter");
            SettingMenu.Add("Uinterrupt", new CheckBox("Interrupt Mode"));
            SettingMenu.Add("Qinterrupt", new CheckBox("İnterrupt için Q"));
            SettingMenu.Add("Rinterrupt", new CheckBox("İnterrupt için R"));
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Gap Closer Mode"));
            SettingMenu.Add("Qgapc", new CheckBox("Gapcloser için  Q"));
        }
Пример #4
0
        public static void Initialize()
        {
            // Addon Menu
            ProtectorLeonaMenu = MainMenu.AddMenu("ProtectorLeona", "ProtectorLeona");
            ProtectorLeonaMenu.AddGroupLabel("Protector Leona");

            // Combo Menu
            ComboMenu = ProtectorLeonaMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.AddLabel("Independent boxes for Spells:");
            ComboMenu.Add("Qcombo", new CheckBox("Use Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Use W"));
            ComboMenu.Add("Ecombo", new CheckBox("Use E"));
            ComboMenu.Add("Rcombo", new CheckBox("Use R"));
            ComboMenu.AddSeparator(1);
            ComboMenu.Add("Rlimit", new Slider("Use R when Enemies in range - greater or equal to:", 2, 1, 5));

            // Harass Menu
            HarassMenu = ProtectorLeonaMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddLabel("Independent boxes for Spells:");
            HarassMenu.Add("Qharass", new CheckBox("Use Q"));
            HarassMenu.Add("Eharass", new CheckBox("Use E"));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("Mana Limiter at Mana %", 25));

            // Drawing Menu
            DrawingMenu = ProtectorLeonaMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.Add("Udraw", new CheckBox("Draw Mode"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Independent boxes for Spells:");
            DrawingMenu.Add("Qdraw", new CheckBox("Draw Q", false));
            DrawingMenu.Add("Wdraw", new CheckBox("Draw W", false));
            DrawingMenu.Add("Edraw", new CheckBox("Draw E"));
            DrawingMenu.Add("Rdraw", new CheckBox("Draw R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Designer");
            DrawingMenu.Add("Udesign", new CheckBox("Draw Skin Design", false));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 4, 0, 8));

            // Setting Menu
            SettingMenu = ProtectorLeonaMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddLabel("Automatic Leveler");
            SettingMenu.Add("Ulevel", new CheckBox("Auto Leveler"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Use AutoAttacks in Modes");
            SettingMenu.Add("Aattack", new CheckBox("Use AA"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Interrupter");
            SettingMenu.Add("Uinterrupt", new CheckBox("Interrupt Mode"));
            SettingMenu.Add("Qinterrupt", new CheckBox("Use Q to interrupt"));
            SettingMenu.Add("Rinterrupt", new CheckBox("Use R to interrupt"));
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Gap Closer Mode"));
            SettingMenu.Add("Qgapc", new CheckBox("Use Q to gapclose"));
        }
        private Karthus()
        {
            // Initialize properties
            Menu         = MainMenu.AddMenu("Karthus 3K", "karthus", "Karthus - King Killsteal");
            SpellHandler = new SpellHandler(this,
                                            new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Circular, spellSpeed: int.MaxValue, spellWidth: 160 * 2, castDelay: 750),
                                            new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Circular, spellWidth: 100),
                                            new Spell.Active(SpellSlot.E, 550),
                                            new Spell.Active(SpellSlot.R));

            #region Setup Global Menu

            Menu.AddGroupLabel("Hoşgeldin Karthus 3K!");
            Menu.AddLabel("Sen bu addonu kendine göre düzenleyebilirsin");
            Menu.AddLabel("Genel Ayarlar altında");
            Menu.AddLabel("Çeviri TRAdana");

            Menu.AddSeparator();
            Menu.AddGroupLabel("Büyüler için isabet oranı");
            Menu.Add("ComboWhileDead", new CheckBox("Combo while dead"));

            Menu.AddSeparator();
            Menu.AddGroupLabel("Hitchances for spells");
            Menu.AddLabel("en hızlı büyü kullanımı için minimum olsun low. varsayılan medium.");
            RegisterHitchances(Menu);

            #endregion

            // Setup mode handler
            ModeHandler = new ModeHandler(this);

            #region Setup Drawing Menu

            DrawingMenu = Menu.AddSubMenu("Drawings");
            DrawingMenu.AddGroupLabel("Bilgi");
            DrawingMenu.AddLabel("Sen büyü menzillerini isteğine göre aktif etmelisin");

            DrawingMenu.AddSeparator();
            DrawingMenu.AddGroupLabel("Büyü Menzili");
            DrawingMenu.Add("Q", new CheckBox("Göster Q Menzili"));
            DrawingMenu.Add("E", new CheckBox("Göster E Menzili", false));
            DrawingMenu.Add("W", new CheckBox("Göster W Menzili"));
            DrawingMenu.Add("W2", new CheckBox("Göster W en fazla menzili"));

            DrawingMenu.AddSeparator();
            DrawingMenu.AddGroupLabel("Ulti (R) Bilgisi");
            DrawingMenu.Add("showUltimate", new CheckBox("Ölecek hedefleri göster"));

            #endregion

            // Listen to required events
            Game.OnTick    += OnTick;
            Drawing.OnDraw += OnDraw;
        }
Пример #6
0
        public static void getMenu()
        {
            /*
             * Main Menu
             */
            Rengar = MainMenu.AddMenu("Rengod", "Rengod");
            Rengar.AddGroupLabel("RenGOD ~.^");
            Rengar.AddSeparator();
            Rengar.AddLabel("" + G_name);

            /*
             * Combo Menu
             */
            ComboMenu = Rengar.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Options");
            ComboMenu.AddSeparator();
            ComboMenu.Add("ComboQ", new CheckBox("Use Q on Combo"));
            ComboMenu.Add("ComboW", new CheckBox("Use W on Combo"));
            ComboMenu.Add("ComboE", new CheckBox("Use E on Combo"));
            ComboPrio = ComboMenu.Add("cPrio", new Slider("Prioritize: ", 0, 0, 2));
            ComboPrio.OnValueChange +=
                delegate { ComboPrio.DisplayName = "Prioritize: " + prio[ComboPrio.CurrentValue]; };
            ComboPrio.DisplayName = "Prioritize: " + prio[ComboPrio.CurrentValue];
            ComboKey = ComboMenu.Add("changeC",
                                     new KeyBind("Press to change Combo Prioritize", false, KeyBind.BindTypes.PressToggle, 'N'));
            ComboKey.OnValueChange += delegate
            {
                var x = ComboPrio.CurrentValue;
                if (x == 2)
                {
                    ComboPrio.CurrentValue = 0;
                }
                else
                {
                    ComboPrio.CurrentValue = ComboPrio.CurrentValue + 1;
                }
            };
            ComboMenu.AddSeparator();
            ComboMenu.Add("useIG", new CheckBox("Use Ignite on Combo"));
            ComboMenu.Add("useSmite", new CheckBox("Use Smite on Combo"));


            /*
             * Harass Menu
             */
            HarassMenu = Rengar.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Options");
            HarassMenu.AddSeparator();
            HarassMenu.Add("HarassQ", new CheckBox("Use Q on Harass"));
            HarassMenu.Add("HarassW", new CheckBox("Use W on Harass"));
            HarassMenu.Add("HarassE", new CheckBox("Use E on Harass"));
            HarassPrio = HarassMenu.Add("hPrio", new Slider("Prioritize: ", 0, 0, 1));
            HarassPrio.OnValueChange +=
                delegate { HarassPrio.DisplayName = "Prioritize: " + prio[HarassPrio.CurrentValue]; };
            HarassPrio.DisplayName = "Prioritize: " + prio[HarassPrio.CurrentValue];

            /*
             * LaneClear Menu
             */
            LaneMenu = Rengar.AddSubMenu("LaneClear", "LaneClear");
            LaneMenu.AddGroupLabel("LaneClear Options");
            LaneMenu.AddSeparator();
            LaneMenu.Add("LaneQ", new CheckBox("Use Q on LaneClear"));
            LaneMenu.Add("LaneW", new CheckBox("Use W on LaneClear"));
            LaneMenu.Add("LaneE", new CheckBox("Use E on LaneClear"));

            /*
             * JungleClear Menu
             */
            JungleMenu = Rengar.AddSubMenu("Jungle", "Jungle");
            JungleMenu.AddGroupLabel("Jungle Options");
            JungleMenu.AddSeparator();
            JungleMenu.Add("JungleQ", new CheckBox("Use Q on Jungle"));
            JungleMenu.Add("JungleW", new CheckBox("Use W on Jungle"));
            JungleMenu.Add("JungleE", new CheckBox("Use E on Jungle"));

            /*
             * Items Menu
             */
            ItemsMenu = Rengar.AddSubMenu("Items", "Items");
            ItemsMenu.AddGroupLabel("Items Options");
            ItemsMenu.Add("useYoumu", new CheckBox("Use Youmuus"));
            ItemsMenu.Add("useHydra", new CheckBox("Use Hydra"));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("useBTRK", new CheckBox("Use BTRK"));
            ItemsMenu.Add("myHP", new Slider("My Hp <% to use", 60));
            ItemsMenu.Add("enemyHP", new Slider("Enemy HP <% to use", 60));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("usePOT", new CheckBox("Use Potions"));

            /*
             * Misc Menu
             */
            MiscMenu = Rengar.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Misc Options");
            MiscMenu.AddSeparator();
            MiscMenu.Add("useHeal", new CheckBox("Auto Heal with W"));
            MiscMenu.Add("hpHeal", new Slider("HP % to Heal", 25));
            MiscMenu.AddSeparator();
            SkinHax = MiscMenu.Add("skinHax", new Slider("Choose you Skin [number]", 2, 0, 2));
            SkinHax.OnValueChange += delegate { _Player.SetSkinId(SkinHax.CurrentValue); };

            /*
             * Drawing Menu
             */
            DrawingMenu = Rengar.AddSubMenu("Drawing", "Drawing");
            DrawingMenu.AddGroupLabel("Drawing Options");
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawingMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawingMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawingMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawingMenu.Add("drawK", new CheckBox("Draw K on Killable Enemies"));
            DrawingMenu.Add("drawT", new CheckBox("Draw R Timer Left"));
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("drawC", new CheckBox("Draw Current Combo Prioritize"));
            DrawingMenu.Add("posX", new Slider("X Position", 50, 0, 2000));
            DrawingMenu.Add("posY", new Slider("Y Position", 50, 0, 2000));
        }
Пример #7
0
        public static void Initialize()
        {
            // Addon Menu
            MagicianRyzeMenu = MainMenu.AddMenu("MagicianRyze", "MagicianRyze");
            MagicianRyzeMenu.AddGroupLabel("Magician Ryze");

            // Combo Menu
            ComboMenu = MagicianRyzeMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.Add("Ucombo", new Slider("Counter Combo - My Personal Settings", 1, 1, 2));
            ComboMenu.AddSeparator(1);
            ComboMenu.AddLabel("Independent boxes for Spells:");
            ComboMenu.Add("Qcombo", new CheckBox("Use Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Use W"));
            ComboMenu.Add("Ecombo", new CheckBox("Use E"));
            ComboMenu.Add("Rcombo", new CheckBox("Use R"));
            ComboMenu.Add("Dcombo", new CheckBox("Only R if Target Rooted"));
            ComboMenu.AddSeparator(1);
            ComboMenu.Add("Scombo", new Slider("Passive stacks to Ult", 4, 1, 4));

            // Harass Menu
            HarassMenu = MagicianRyzeMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddLabel("Independent boxes for Spells:");
            HarassMenu.Add("Qharass", new CheckBox("Use Q"));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("Mana Limiter at Mana %", 25));

            // Jungle Menu
            JungleMenu = MagicianRyzeMenu.AddSubMenu("Jungle Features", "JungleFeatures");
            JungleMenu.AddGroupLabel("Jungle Features");
            JungleMenu.AddLabel("Independent boxes for Spells:");
            JungleMenu.Add("Qjungle", new CheckBox("Use Q"));
            JungleMenu.Add("Wjungle", new CheckBox("Use W"));
            JungleMenu.Add("Ejungle", new CheckBox("Use E"));
            JungleMenu.AddSeparator(1);
            JungleMenu.Add("Mjungle", new Slider("Mana Limiter at Mana %", 25));

            // LaneClear Menu
            LaneClearMenu = MagicianRyzeMenu.AddSubMenu("Lane Clear Features", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("Lane Clear Features");
            LaneClearMenu.AddLabel("Independent boxes for Spells:");
            LaneClearMenu.Add("Qlanec", new CheckBox("Use Q"));
            LaneClearMenu.Add("Wlanec", new CheckBox("Use W", false));
            LaneClearMenu.Add("Elanec", new CheckBox("Use E", false));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Mlanec", new Slider("Mana Limiter at Mana %", 25));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Planec", new CheckBox("Charge Passive in Lane Clear"));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.AddLabel("Late Game Lane Clear Mode - QWE minions to Mana %");
            LaneClearMenu.Add("Ulategame", new CheckBox("Late Game Mode", false));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.AddLabel("Late Game Mode Activators");
            LaneClearMenu.Add("Llategame", new Slider("Activate Late Game at Level", 14, 1, 18));
            LaneClearMenu.Add("Mlategame", new Slider("Mana Limiter at Mana %", 15));

            // LastHit Menu
            LastHitMenu = MagicianRyzeMenu.AddSubMenu("Last Hit Features", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("Last Hit Features");
            LastHitMenu.AddLabel("Independent boxes for Spells:");
            LastHitMenu.Add("Qlasthit", new CheckBox("Use Q"));
            LastHitMenu.Add("Wlasthit", new CheckBox("Use W", false));
            LastHitMenu.Add("Elasthit", new CheckBox("Use E", false));
            LastHitMenu.AddSeparator(1);
            LastHitMenu.Add("Mlasthit", new Slider("Mana Limiter at Mana %", 25));

            // Kill Steal Menu
            KillStealMenu = MagicianRyzeMenu.AddSubMenu("KS Features", "KSFeatures");
            KillStealMenu.AddGroupLabel("Kill Steal Features");
            KillStealMenu.Add("Uks", new CheckBox("KS Mode"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("Independent boxes for Spells:");
            KillStealMenu.Add("Qks", new CheckBox("Use Q in KS"));
            KillStealMenu.Add("Wks", new CheckBox("Use W in KS"));
            KillStealMenu.Add("Eks", new CheckBox("Use E in KS"));

            // Drawing Menu
            DrawingMenu = MagicianRyzeMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.Add("Udraw", new CheckBox("Draw Mode"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Independent boxes for Spells:");
            DrawingMenu.Add("Qdraw", new CheckBox("Draw Q"));
            DrawingMenu.Add("WEdraw", new CheckBox("Draw W & E"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Designer");
            DrawingMenu.Add("Udesign", new CheckBox("Draw Skin Design"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 9, 0, 9));

            // Setting Menu
            SettingMenu = MagicianRyzeMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddLabel("Automatic Leveler");
            SettingMenu.Add("Ulevel", new CheckBox("Auto Leveler"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Automatic Tear Stacker");
            SettingMenu.Add("Ustack", new CheckBox("Stack Mode"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Ultimate Mode - If Ult is active, spam QWE");
            SettingMenu.Add("Uultimate", new CheckBox("Ultimate Mode", false));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Interrupter");
            SettingMenu.Add("Uinterrupt", new CheckBox("Interrupt Mode"));
            SettingMenu.Add("Winterrupt", new CheckBox("Use W to interrupt"));
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Gap Closer Mode"));
            SettingMenu.Add("Wgapc", new CheckBox("Use W to gapclose"));
        }
Пример #8
0
        static void Loading_OnLoadingComplete(EventArgs args)
        {
            /* Confirming Champion */
            if (Player.Instance.ChampionName != "Urgot")
            {
                return;
            }

            Bootstrap.Init(null);

            Q  = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear);
            Q2 = new Spell.Active(SpellSlot.Q);
            W  = new Spell.Active(SpellSlot.W);
            E  = new Spell.Skillshot(SpellSlot.E, 900, SkillShotType.Circular);
            R  = new Spell.Targeted(SpellSlot.R, 550);
            if (Player.GetSpell(SpellSlot.Summoner1).Name == "summonerdot")
            {
                Ignite = new Spell.Targeted(SpellSlot.Summoner1, 600);
            }
            if (Player.GetSpell(SpellSlot.Summoner2).Name == "summonerdot")
            {
                Ignite = new Spell.Targeted(SpellSlot.Summoner2, 600);
            }
            if (Smites.Contains(ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Summoner1).Name))
            {
                Smite = new Spell.Targeted(SpellSlot.Summoner1, 500);
            }
            if (Smites.Contains(ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Summoner2).Name))
            {
                Smite = new Spell.Targeted(SpellSlot.Summoner2, 500);
            }

            ExecutionerUrgotMenu = MainMenu.AddMenu("Executioner Urgot", "ExecutionerUrgot");
            ExecutionerUrgotMenu.AddGroupLabel("Executioner Urgot");

            SettingMenu = ExecutionerUrgotMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddSeparator();
            SettingMenu.Add("Drawmode", new CheckBox("Drawing Mode"));
            SettingMenu.Add("KSmode", new CheckBox("KS Mode"));
            SettingMenu.Add("Stackmode", new CheckBox("Stack Tear Mode"));
            if (Ignite != null)
            {
                SettingMenu.Add("Ignitemode", new CheckBox("Auto Ignite"));
            }
            if (Smite != null)
            {
                SettingMenu.Add("Smitemode", new CheckBox("Auto Smite"));
                SettingMenu.Add("KSsmite", new CheckBox("Smite KS"));
            }
            SettingMenu.AddLabel("Auto R - While under turret, use R to grab enemy.");
            SettingMenu.Add("Grabmode", new CheckBox("Auto R Mode"));
            SettingMenu.AddSeparator();
            SettingMenu.AddLabel("Health Potion/Mana Potion/Crystalline Flask Activator - 0 is off");
            SettingMenu.Add("Healthcall", new Slider("Use Health Potion if Health %", 25, 0, 100));
            SettingMenu.Add("Manacall", new Slider("Use Mana Potion if Mana %", 25, 0, 100));
            SettingMenu.Add("FlaskHcall", new Slider("Use Crystalline Flask if Health %", 25, 0, 100));
            SettingMenu.Add("FlaskMcall", new Slider("Use Crystalline Flask if Mana %", 25, 0, 100));

            DrawingMenu = ExecutionerUrgotMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("Qdraw", new CheckBox("Q"));
            DrawingMenu.Add("Edraw", new CheckBox("E"));
            DrawingMenu.Add("Rdraw", new CheckBox("R"));
            if (Ignite != null)
            {
                DrawingMenu.Add("Idraw", new CheckBox("Ignite"));
            }
            if (Smite != null)
            {
                DrawingMenu.Add("Sdraw", new CheckBox("Smite"));
            }

            ComboMenu = ExecutionerUrgotMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.AddSeparator();
            ComboMenu.Add("Qcombo", new CheckBox("Q"));
            /* ComboMenu.Add("Wcombo", new CheckBox("W")); */
            ComboMenu.Add("Ecombo", new CheckBox("E"));
            ComboMenu.Add("Rcombo", new CheckBox("R"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Muramana Activation - 0 is Off");
            ComboMenu.Add("Muracall", new Slider("Muramana - Current Mana Limiter", 50, 0, 100));

            HarassMenu = ExecutionerUrgotMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddSeparator();
            HarassMenu.Add("Qharass", new CheckBox("Q"));

            JungleMenu = ExecutionerUrgotMenu.AddSubMenu("Jungle Features", "JungleFeatures");
            JungleMenu.AddGroupLabel("Jungle Features");
            JungleMenu.AddSeparator();
            JungleMenu.Add("Qjungle", new CheckBox("Q"));
            JungleMenu.Add("Ejungle", new CheckBox("E"));
            if (Smite != null)
            {
                JungleMenu.AddGroupLabel("Smite Features");
                JungleMenu.AddLabel("Summoner's Rift Camps");
                JungleMenu.Add("Bluesmite", new CheckBox("Blue Sentinel"));
                JungleMenu.Add("Redsmite", new CheckBox("Red Brambleback"));
                JungleMenu.Add("Krugsmite", new CheckBox("Ancient Krug"));
                JungleMenu.Add("Grompsmite", new CheckBox("Gromp"));
                JungleMenu.Add("Murksmite", new CheckBox("Greater Murk Wolf"));
                JungleMenu.Add("Birdsmite", new CheckBox("Crimson Raptor"));
                JungleMenu.Add("Crabsmite", new CheckBox("Rift Scuttler"));
                JungleMenu.Add("Dragonsmite", new CheckBox("Dragon"));
                JungleMenu.Add("Baronsmite", new CheckBox("Baron Nashor"));
                JungleMenu.AddLabel("Twisted Treeline Camps");
                JungleMenu.Add("Golemsmite", new CheckBox("Big Golem"));
                JungleMenu.Add("Wolfsmite", new CheckBox("Giant Wolf"));
                JungleMenu.Add("Wraithsmite", new CheckBox("Wraith"));
                JungleMenu.Add("Spidersmite", new CheckBox("Vilemaw"));
            }

            LaneClearMenu = ExecutionerUrgotMenu.AddSubMenu("Lane Clear Features", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("Lane Clear Features");
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("Qlanec", new CheckBox("Q"));

            LastHitMenu = ExecutionerUrgotMenu.AddSubMenu("Last Hit Features", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("Last Hit Features");
            LastHitMenu.AddSeparator();
            LastHitMenu.Add("Qlasthit", new CheckBox("Q"));

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            if (ExecutionerHandler.Urgot.Level == 1)
            {
                ExecutionerHandler.Urgot.Spellbook.LevelSpell(SpellSlot.Q);
            }
            Player.OnLevelUp += ExecutionerHandler.LevelerMode;

            /*Gapcloser.OnGapCloser += Gapcloser_OnGapcloser;
             * Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;*/
        }
Пример #9
0
        public static void Initialize()
        {
            // Addon Menu
            ExecutionerUrgotMenu = MainMenu.AddMenu("ExecutionerUrgot", "ExecutionerUrgot");
            ExecutionerUrgotMenu.AddGroupLabel("Executioner Urgot");

            // Combo Menu
            ComboMenu = ExecutionerUrgotMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.AddLabel("Independent boxes for Spells:");
            ComboMenu.Add("Qcombo", new CheckBox("Use Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Use W for slow"));
            ComboMenu.Add("Ecombo", new CheckBox("Use E"));
            ComboMenu.AddLabel("Urgot will cast R when Slider # equals # of Enemies.");
            ComboMenu.Add("Rcombo", new Slider("Use R - 0 is off", 3, 0, 5));

            // Harass Menu
            HarassMenu = ExecutionerUrgotMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddLabel("Independent boxes for Spells:");
            HarassMenu.Add("Qharass", new CheckBox("Use Q"));
            HarassMenu.Add("Eharass", new CheckBox("Use E"));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("Mana Limiter at Mana %", 25));

            // Jungle Menu
            JungleMenu = ExecutionerUrgotMenu.AddSubMenu("Jungle Features", "JungleFeatures");
            JungleMenu.AddGroupLabel("Jungle Features");
            JungleMenu.AddLabel("Independent boxes for Spells:");
            JungleMenu.Add("Qjungle", new CheckBox("Use Q"));
            JungleMenu.Add("Ejungle", new CheckBox("Use E"));
            JungleMenu.AddSeparator(1);
            JungleMenu.Add("Mjungle", new Slider("Mana Limiter at Mana %", 25));

            // LaneClear Menu
            LaneClearMenu = ExecutionerUrgotMenu.AddSubMenu("Lane Clear Features", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("Lane Clear Features");
            LaneClearMenu.AddLabel("Independent boxes for Spells:");
            LaneClearMenu.Add("Qlanec", new CheckBox("Use Q"));
            LaneClearMenu.Add("Elanec", new CheckBox("Use E", false));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Mlanec", new Slider("Mana Limiter at Mana %", 25));

            // LastHit Menu
            LastHitMenu = ExecutionerUrgotMenu.AddSubMenu("Last Hit Features", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("Last Hit Features");
            LastHitMenu.AddLabel("Independent boxes for Spells:");
            LastHitMenu.Add("Qlasthit", new CheckBox("Use Q"));
            LastHitMenu.AddSeparator(1);
            LastHitMenu.Add("Mlasthit", new Slider("Mana Limiter at Mana %", 25));

            // Kill Steal Menu
            KillStealMenu = ExecutionerUrgotMenu.AddSubMenu("KS Features", "KSFeatures");
            KillStealMenu.AddGroupLabel("Kill Steal Features");
            KillStealMenu.Add("Uks", new CheckBox("KS Mode"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("Independent boxes for Spells:");
            KillStealMenu.Add("Qks", new CheckBox("Use Q in KS"));
            KillStealMenu.Add("Eks", new CheckBox("Use E in KS", false));

            // Drawing Menu
            DrawingMenu = ExecutionerUrgotMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.Add("Udrawer", new CheckBox("Use Drawer"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Independent boxes for Spells:");
            DrawingMenu.Add("Qdraw", new CheckBox("Draw Q"));
            DrawingMenu.Add("Edraw", new CheckBox("Draw E"));
            DrawingMenu.Add("Rdraw", new CheckBox("Draw R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Designer");
            DrawingMenu.Add("Udesigner", new CheckBox("Use Designer"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 2, 0, 3));

            // Setting Menu
            SettingMenu = ExecutionerUrgotMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddLabel("Automatic Leveler");
            SettingMenu.Add("Uleveler", new CheckBox("Use Leveler"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Automatic Tear Stacker");
            SettingMenu.Add("Ustacker", new CheckBox("Use Stacker"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Auto R - While under ally turret, grab enemy");
            SettingMenu.Add("Ugrabber", new CheckBox("Use Grabber"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Interrupter");
            SettingMenu.Add("Uinterrupt", new CheckBox("Use Interrupter", false));
            SettingMenu.Add("Rinterrupt", new CheckBox("Use R to interrupt", false));
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Use Gapcloser", false));
            SettingMenu.Add("Rgapc", new CheckBox("Use R to gapclose", false));
        }
Пример #10
0
        public static void Initialize()
        {
            // Addon Menu
            BallistaKogMawMenu = MainMenu.AddMenu("BallistaKogMaw", "BallistaKogMaw");
            BallistaKogMawMenu.AddGroupLabel("Ballista Kog'Maw");

            // Combo Menu
            ComboMenu = BallistaKogMawMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.AddLabel("Independent boxes for Spells:");
            ComboMenu.Add("Qcombo", new CheckBox("Use Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Use W"));
            ComboMenu.Add("Ecombo", new CheckBox("Use E"));
            ComboMenu.Add("Rcombo", new CheckBox("Use R"));
            ComboMenu.Add("Scombo", new Slider("Max R Stacks", 2, 1, 10));

            // Harass Menu
            HarassMenu = BallistaKogMawMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddLabel("Independent boxes for Spells:");
            HarassMenu.Add("Qharass", new CheckBox("Use Q"));
            HarassMenu.Add("Wharass", new CheckBox("Use W", false));
            HarassMenu.Add("Eharass", new CheckBox("Use E", false));
            HarassMenu.Add("Rharass", new CheckBox("Use R", false));
            HarassMenu.Add("Sharass", new Slider("Max R Stacks", 1, 1, 10));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("Mana Limiter at Mana %", 25));

            // Jungle Menu
            JungleMenu = BallistaKogMawMenu.AddSubMenu("Jungle Features", "JungleFeatures");
            JungleMenu.AddGroupLabel("Jungle Features");
            JungleMenu.AddLabel("Independent boxes for Spells:");
            JungleMenu.Add("Qjungle", new CheckBox("Use Q"));
            JungleMenu.Add("Wjungle", new CheckBox("Use W"));
            JungleMenu.Add("Rjungle", new CheckBox("Use R", false));
            JungleMenu.Add("Sjungle", new Slider("Max R Stacks", 1, 1, 10));
            JungleMenu.AddSeparator(1);
            JungleMenu.Add("Mjungle", new Slider("Mana Limiter at Mana %", 25));

            // LaneClear Menu
            LaneClearMenu = BallistaKogMawMenu.AddSubMenu("Lane Clear Features", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("Lane Clear Features");
            LaneClearMenu.AddLabel("Independent boxes for Spells:");
            LaneClearMenu.Add("Qlanec", new CheckBox("Use Q", false));
            LaneClearMenu.Add("Wlanec", new CheckBox("Use W", false));
            LaneClearMenu.Add("Rlanec", new CheckBox("Use R", false));
            LaneClearMenu.Add("Slanec", new Slider("Max R Stacks", 1, 1, 10));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Mlanec", new Slider("Mana Limiter at Mana %", 25));

            // LastHit Menu
            LastHitMenu = BallistaKogMawMenu.AddSubMenu("Last Hit Features", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("Last Hit Features");
            LastHitMenu.AddLabel("Independent boxes for Spells:");
            LastHitMenu.Add("Qlasthit", new CheckBox("Use Q"));
            LastHitMenu.Add("Rlasthit", new CheckBox("Use R", false));
            LastHitMenu.Add("Slasthit", new Slider("Max R Stacks", 1, 1, 10));
            LastHitMenu.AddSeparator(1);
            LastHitMenu.Add("Mlasthit", new Slider("Mana Limiter at Mana %", 25));

            // Kill Steal Menu
            KillStealMenu = BallistaKogMawMenu.AddSubMenu("KS Features", "KSFeatures");
            KillStealMenu.AddGroupLabel("Kill Steal Features");
            KillStealMenu.Add("Uks", new CheckBox("KS Mode"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("Independent boxes for Spells:");
            KillStealMenu.Add("Qks", new CheckBox("Use Q in KS"));
            KillStealMenu.Add("Rks", new CheckBox("Use R in KS"));

            // Drawing Menu
            DrawingMenu = BallistaKogMawMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.Add("Udrawer", new CheckBox("Use Drawer"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Independent boxes for Spells:");
            DrawingMenu.Add("Qdraw", new CheckBox("Draw Q"));
            DrawingMenu.Add("Wdraw", new CheckBox("Draw W"));
            DrawingMenu.Add("Edraw", new CheckBox("Draw E"));
            DrawingMenu.Add("Rdraw", new CheckBox("Draw R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Designer");
            DrawingMenu.Add("Udesigner", new CheckBox("Use Designer"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 7, 0, 8));

            // Setting Menu
            SettingMenu = BallistaKogMawMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddLabel("Automatic Leveler");
            SettingMenu.Add("Uleveler", new CheckBox("Use Leveler"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Automatic Tear Stacker");
            SettingMenu.Add("Ustacker", new CheckBox("Use Stacker"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Automatic Passive - Death Follower");
            SettingMenu.Add("Ufollower", new CheckBox("Use Follower"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Use Gapcloser"));
            SettingMenu.Add("Egapc", new CheckBox("Use E to gapclose"));
        }
Пример #11
0
        public static void Initialize()
        {
            // Addon Menu
            DraconicChoGathMenu = MainMenu.AddMenu("DraconicChoGath", "DraconicChoGath");
            DraconicChoGathMenu.AddGroupLabel("Draconic Cho'Gath");

            // Combo Menu
            ComboMenu = DraconicChoGathMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.AddLabel("Independent boxes for Spells:");
            ComboMenu.Add("Qcombo", new CheckBox("Use Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Use W"));
            ComboMenu.Add("Rcombo", new CheckBox("Use R", false));

            // Harass Menu
            HarassMenu = DraconicChoGathMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddLabel("Independent boxes for Spells:");
            HarassMenu.Add("Qharass", new CheckBox("Use Q"));
            HarassMenu.Add("Wharass", new CheckBox("Use W"));

            // Jungle Menu
            JungleMenu = DraconicChoGathMenu.AddSubMenu("Jungle Features", "JungleFeatures");
            JungleMenu.AddGroupLabel("Jungle Features");
            JungleMenu.AddLabel("Independent boxes for Spells:");
            JungleMenu.Add("Qjungle", new CheckBox("Use Q"));
            JungleMenu.Add("Wjungle", new CheckBox("Use W", false));
            JungleMenu.Add("Rjungle", new CheckBox("Use R"));
            JungleMenu.Add("Fjungle", new CheckBox("Use Flash + R to steal"));

            // LaneClear Menu
            LaneClearMenu = DraconicChoGathMenu.AddSubMenu("Lane Clear Features", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("Lane Clear Features");
            LaneClearMenu.AddLabel("Independent boxes for Spells:");
            LaneClearMenu.Add("Qlanec", new CheckBox("Use Q", false));
            LaneClearMenu.Add("Wlanec", new CheckBox("Use W", false));

            // LastHit Menu
            LastHitMenu = DraconicChoGathMenu.AddSubMenu("Last Hit Features", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("Last Hit Features");
            LastHitMenu.AddLabel("Independent boxes for Spells:");
            LastHitMenu.Add("Qlasthit", new CheckBox("Use Q", false));
            LastHitMenu.Add("Wlasthit", new CheckBox("Use W", false));
            LastHitMenu.Add("Rlasthit", new CheckBox("Use R"));

            // Kill Steal Menu
            KillStealMenu = DraconicChoGathMenu.AddSubMenu("KS Features", "KSFeatures");
            KillStealMenu.AddGroupLabel("Kill Steal Features");
            KillStealMenu.Add("Uks", new CheckBox("KS Mode"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("Independent boxes for Spells:");
            KillStealMenu.Add("Qks", new CheckBox("Use Q in KS"));
            KillStealMenu.Add("Wks", new CheckBox("Use W in KS"));
            KillStealMenu.Add("Rks", new CheckBox("Use R in KS"));
            KillStealMenu.Add("Fks", new CheckBox("Use Flash + R to KS"));

            // Drawing Menu
            DrawingMenu = DraconicChoGathMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.Add("Udraw", new CheckBox("Draw Mode"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Independent boxes for Spells:");
            DrawingMenu.Add("Qdraw", new CheckBox("Draw Q"));
            DrawingMenu.Add("Wdraw", new CheckBox("Draw W"));
            DrawingMenu.Add("Rdraw", new CheckBox("Draw R"));
            DrawingMenu.Add("Fdraw", new CheckBox("Draw Flash + R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Designer");
            DrawingMenu.Add("Udesign", new CheckBox("Draw Skin Design"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 0, 0, 6));

            // Setting Menu
            SettingMenu = DraconicChoGathMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddLabel("Automatic Leveler");
            SettingMenu.Add("Ulevel", new CheckBox("Auto Leveler"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Automatic Tear Stacker");
            SettingMenu.Add("Ustack", new CheckBox("Stack Mode"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Interrupter");
            SettingMenu.Add("Uinterrupt", new CheckBox("Interrupt Mode"));
            SettingMenu.Add("Qinterrupt", new CheckBox("Use Q to interrupt"));
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Gap Closer Mode"));
            SettingMenu.Add("Qgapc", new CheckBox("Use Q to gapclose"));
        }
Пример #12
0
        public static void Initialize()
        {
            // Addon Menu
            BallistaKogMawMenu = MainMenu.AddMenu("CH汉化-弩弓大嘴", "BallistaKogMaw");
            BallistaKogMawMenu.AddGroupLabel("CH汉化-弩弓大嘴");

            // Combo Menu
            ComboMenu = BallistaKogMawMenu.AddSubMenu("连招", "ComboFeatures");
            ComboMenu.AddGroupLabel("连招设置");
            ComboMenu.AddLabel("技能使用:");
            ComboMenu.Add("Qcombo", new CheckBox("使用 Q"));
            ComboMenu.Add("Wcombo", new CheckBox("使用 W"));
            ComboMenu.Add("Ecombo", new CheckBox("使用 E"));
            ComboMenu.Add("Rcombo", new CheckBox("使用 R"));
            ComboMenu.Add("Scombo", new Slider("最大R叠加", 2, 1, 10));

            // Harass Menu
            HarassMenu = BallistaKogMawMenu.AddSubMenu("骚扰", "HarassFeatures");
            HarassMenu.AddGroupLabel("骚扰设置");
            HarassMenu.AddLabel("技能使用:");
            HarassMenu.Add("Qharass", new CheckBox("使用 Q"));
            HarassMenu.Add("Wharass", new CheckBox("使用 W", false));
            HarassMenu.Add("Eharass", new CheckBox("使用 E", false));
            HarassMenu.Add("Rharass", new CheckBox("使用 R", false));
            HarassMenu.Add("Sharass", new Slider("最大R叠加", 1, 1, 10));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("蓝量限制百分比 %", 25));

            // Jungle Menu
            JungleMenu = BallistaKogMawMenu.AddSubMenu("清野", "JungleFeatures");
            JungleMenu.AddGroupLabel("清野设置");
            JungleMenu.AddLabel("技能使用:");
            JungleMenu.Add("Qjungle", new CheckBox("使用 Q"));
            JungleMenu.Add("Wjungle", new CheckBox("使用 W"));
            JungleMenu.Add("Rjungle", new CheckBox("使用 R", false));
            JungleMenu.Add("Sjungle", new Slider("最大R叠加", 1, 1, 10));
            JungleMenu.AddSeparator(1);
            JungleMenu.Add("Mjungle", new Slider("蓝量限制百分比 %", 25));

            // LaneClear Menu
            LaneClearMenu = BallistaKogMawMenu.AddSubMenu("清线", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("清线设置");
            LaneClearMenu.AddLabel("技能使用:");
            LaneClearMenu.Add("Qlanec", new CheckBox("使用 Q", false));
            LaneClearMenu.Add("Wlanec", new CheckBox("使用 W", false));
            LaneClearMenu.Add("Rlanec", new CheckBox("使用 R", false));
            LaneClearMenu.Add("Slanec", new Slider("最大R叠加", 1, 1, 10));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Mlanec", new Slider("蓝量限制百分比 %", 25));

            // LastHit Menu
            LastHitMenu = BallistaKogMawMenu.AddSubMenu("尾兵", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("尾兵设置");
            LastHitMenu.AddLabel("技能使用:");
            LastHitMenu.Add("Qlasthit", new CheckBox("使用 Q"));
            LastHitMenu.Add("Rlasthit", new CheckBox("使用 R", false));
            LastHitMenu.Add("Slasthit", new Slider("最大R叠加", 1, 1, 10));
            LastHitMenu.AddSeparator(1);
            LastHitMenu.Add("Mlasthit", new Slider("蓝量限制百分比 %", 25));

            // Kill Steal Menu
            KillStealMenu = BallistaKogMawMenu.AddSubMenu("抢头", "KSFeatures");
            KillStealMenu.AddGroupLabel("抢头设置");
            KillStealMenu.Add("Uks", new CheckBox("抢头模式"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("技能使用:");
            KillStealMenu.Add("Qks", new CheckBox("使用 Q 抢头"));
            KillStealMenu.Add("Rks", new CheckBox("使用 R 抢头"));

            // Drawing Menu
            DrawingMenu = BallistaKogMawMenu.AddSubMenu("线圈", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("线圈设置");
            DrawingMenu.Add("Udrawer", new CheckBox("显示线圈"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("技能线圈:");
            DrawingMenu.Add("Qdraw", new CheckBox("显示 Q"));
            DrawingMenu.Add("Wdraw", new CheckBox("显示 W"));
            DrawingMenu.Add("Edraw", new CheckBox("显示 E"));
            DrawingMenu.Add("Rdraw", new CheckBox("显示 R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("换肤");
            DrawingMenu.Add("Udesigner", new CheckBox("使用换肤"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 7, 0, 8));

            // Setting Menu
            SettingMenu = BallistaKogMawMenu.AddSubMenu("杂项", "Settings");
            SettingMenu.AddGroupLabel("杂项");
            SettingMenu.AddLabel("自动加点");
            SettingMenu.Add("Uleveler", new CheckBox("使用自动加点"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("自动叠加女神");
            SettingMenu.Add("Ustacker", new CheckBox("使用自动叠加女神"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("自动被动 - 死亡跟随");
            SettingMenu.Add("Ufollower", new CheckBox("使用死亡跟随"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("防突击");
            SettingMenu.Add("Ugapc", new CheckBox("使用防突进"));
            SettingMenu.Add("Egapc", new CheckBox("使用造成间距"));
        }
Пример #13
0
        public static void Initialize()
        {
            // Addon Menu
            SeekerVelKozMenu = MainMenu.AddMenu("Seeker Vel'Koz", "SeekerVelKoz");
            SeekerVelKozMenu.AddGroupLabel("Seeker Vel'Koz");

            // Combo Menu
            ComboMenu = SeekerVelKozMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.AddLabel("Independent boxes for Spells:");
            ComboMenu.Add("Qcombo", new CheckBox("Use Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Use W"));
            ComboMenu.Add("Ecombo", new CheckBox("Use E"));
            ComboMenu.Add("Rcombo", new CheckBox("Use R"));
            ComboMenu.AddSeparator(1);
            ComboMenu.Add("Wlimit", new CheckBox("Only W if knocked back", false));
            ComboMenu.Add("Elimit", new CheckBox("Only E if slowed", false));
            ComboMenu.Add("Rcool", new CheckBox("Only R if other spells on Cooldown"));
            ComboMenu.Add("Rlimit", new Slider("Use R when Enemies in range >=", 4, 1, 5));

            // Harass Menu
            HarassMenu = SeekerVelKozMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddLabel("Independent boxes for Spells:");
            HarassMenu.Add("Qharass", new CheckBox("Use Q"));
            HarassMenu.Add("Eharass", new CheckBox("Use E", false));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("Mana Limiter at Mana %", 25));

            // Jungle Menu
            JungleMenu = SeekerVelKozMenu.AddSubMenu("Jungle Features", "JungleFeatures");
            JungleMenu.AddGroupLabel("Jungle Features");
            JungleMenu.AddLabel("Independent boxes for Spells:");
            JungleMenu.Add("Qjungle", new CheckBox("Use Q"));
            JungleMenu.Add("Wjungle", new CheckBox("Use W"));
            JungleMenu.Add("Ejungle", new CheckBox("Use E"));
            JungleMenu.AddSeparator(1);
            JungleMenu.Add("Mjungle", new Slider("Mana Limiter at Mana %", 25));

            // LaneClear Menu
            LaneClearMenu = SeekerVelKozMenu.AddSubMenu("Lane Clear Features", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("Lane Clear Features");
            LaneClearMenu.AddLabel("Independent boxes for Spells:");
            LaneClearMenu.Add("Qlanec", new CheckBox("Use Q", false));
            LaneClearMenu.Add("Wlanec", new CheckBox("Use W", false));
            LaneClearMenu.Add("Elanec", new CheckBox("Use E", false));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Mlanec", new Slider("Mana Limiter at Mana %", 25));

            // LastHit Menu
            LastHitMenu = SeekerVelKozMenu.AddSubMenu("Last Hit Features", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("Last Hit Features");
            LastHitMenu.AddLabel("Independent boxes for Spells:");
            LastHitMenu.Add("Qlasthit", new CheckBox("Use Q", false));
            LastHitMenu.Add("Wlasthit", new CheckBox("Use W", false));
            LastHitMenu.Add("Elasthit", new CheckBox("Use E", false));
            LastHitMenu.AddSeparator(1);
            LastHitMenu.Add("Mlasthit", new Slider("Mana Limiter at Mana %", 25));

            // Kill Steal Menu
            KillStealMenu = SeekerVelKozMenu.AddSubMenu("KS Features", "KSFeatures");
            KillStealMenu.AddGroupLabel("Kill Steal Features");
            KillStealMenu.Add("Uks", new CheckBox("KS Mode"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("Independent boxes for Spells:");
            KillStealMenu.Add("Qks", new CheckBox("Use Q in KS"));
            KillStealMenu.Add("Wks", new CheckBox("Use W in KS", false));
            KillStealMenu.Add("Eks", new CheckBox("Use E in KS", false));
            KillStealMenu.Add("Rks", new CheckBox("Use R in KS"));
            KillStealMenu.Add("Kslimit", new Slider("Use R when Enemies in range >=", 2, 1, 5));

            // Drawing Menu
            DrawingMenu = SeekerVelKozMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.Add("Udraw", new CheckBox("Draw Mode"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Independent boxes for Spells:");
            DrawingMenu.Add("QWdraw", new CheckBox("Draw Q & W"));
            DrawingMenu.Add("Edraw", new CheckBox("Draw E"));
            DrawingMenu.Add("Rdraw", new CheckBox("Draw R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Designer");
            DrawingMenu.Add("Udesign", new CheckBox("Draw Skin Design"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 0, 0, 2));

            // Setting Menu
            SettingMenu = SeekerVelKozMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddLabel("Automatic Leveler");
            SettingMenu.Add("Ulevel", new CheckBox("Auto Leveler"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Ultimate Follower");
            SettingMenu.Add("Uultimate", new CheckBox("Use Ult Follower"));
            SettingMenu.AddLabel("Automatic Tear Stacker");
            SettingMenu.Add("Ustack", new CheckBox("Stack Mode"));
            SettingMenu.AddLabel("Interrupter");
            SettingMenu.Add("Uinterrupt", new CheckBox("Interrupt Mode"));
            SettingMenu.Add("Einterrupt", new CheckBox("Use E to interrupt"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Gap Closer Mode"));
            SettingMenu.Add("Egapc", new CheckBox("Use E to gapclose"));
        }
Пример #14
0
        static void Loading_OnLoadingComplete(EventArgs args)
        {
            /* Confirming Champion */
            if (Player.Instance.ChampionName != "KogMaw")
            {
                return;
            }

            Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear);
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 1280, SkillShotType.Linear);
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Circular);
            if (Player.GetSpell(SpellSlot.Summoner1).Name == "summonerdot")
            {
                Ignite = new Spell.Targeted(SpellSlot.Summoner1, 600);
            }
            if (Player.GetSpell(SpellSlot.Summoner2).Name == "summonerdot")
            {
                Ignite = new Spell.Targeted(SpellSlot.Summoner2, 600);
            }
            if (Player.GetSpell(SpellSlot.Summoner1).Name == "summonerheal")
            {
                Heal = new Spell.Active(SpellSlot.Summoner1);
            }
            if (Player.GetSpell(SpellSlot.Summoner2).Name == "summonerheal")
            {
                Heal = new Spell.Active(SpellSlot.Summoner2);
            }

            BallistaKogMawMenu = MainMenu.AddMenu("Ballista Kog'Maw", "BallistaKogMaw");
            BallistaKogMawMenu.AddGroupLabel("Ballista Kog'Maw");

            SettingMenu = BallistaKogMawMenu.AddSubMenu("Settings", "Settings");
            SettingMenu.AddGroupLabel("Settings");
            SettingMenu.AddSeparator();
            SettingMenu.Add("KSmode", new CheckBox("KS Mode"));
            SettingMenu.Add("Stackmode", new CheckBox("Stack Tear Mode"));
            if (Ignite != null)
            {
                SettingMenu.Add("Ignitemode", new CheckBox("Auto Ignite"));
            }
            SettingMenu.AddSeparator();
            SettingMenu.AddLabel("Health Potion/Mana Potion/Crystalline Flask Activator - 0 is off");
            SettingMenu.Add("Healthcall", Sliders.Heathcall);
            SettingMenu.Add("Manacall", Sliders.Manacall);
            SettingMenu.Add("FlaskHcall", Sliders.FlaskHcall);
            SettingMenu.Add("FlaskMcall", Sliders.FlaskMcall);
            if (Heal != null)
            {
                SettingMenu.AddLabel("Summoner Spell Heal Activator - 0 is off");
                SettingMenu.Add("Healcall", Sliders.Healcall);
            }

            DrawingMenu = BallistaKogMawMenu.AddSubMenu("Drawing Features", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Drawing Features");
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("Qdraw", new CheckBox("Q"));
            DrawingMenu.Add("Wdraw", new CheckBox("W"));
            DrawingMenu.Add("Edraw", new CheckBox("E"));
            DrawingMenu.Add("Rdraw", new CheckBox("R"));
            if (Ignite != null)
            {
                DrawingMenu.Add("Idraw", new CheckBox("Ignite"));
            }

            ComboMenu = BallistaKogMawMenu.AddSubMenu("Combo Features", "ComboFeatures");
            ComboMenu.AddGroupLabel("Combo Features");
            ComboMenu.AddSeparator();
            ComboMenu.Add("Qcombo", new CheckBox("Q"));
            ComboMenu.Add("Wcombo", new CheckBox("W"));
            ComboMenu.Add("Ecombo", new CheckBox("E"));
            ComboMenu.Add("Rcombo", new CheckBox("R"));

            HarassMenu = BallistaKogMawMenu.AddSubMenu("Harass Features", "HarassFeatures");
            HarassMenu.AddGroupLabel("Harass Features");
            HarassMenu.AddSeparator();
            HarassMenu.Add("Qharass", new CheckBox("Q"));

            JungleMenu = BallistaKogMawMenu.AddSubMenu("Jungle Features", "JungleFeatures");
            JungleMenu.AddGroupLabel("Jungle Features");
            JungleMenu.AddSeparator();
            JungleMenu.Add("Qjungle", new CheckBox("Q"));
            JungleMenu.Add("Wjungle", new CheckBox("W"));
            JungleMenu.Add("Rjungle", new CheckBox("R"));

            LaneClearMenu = BallistaKogMawMenu.AddSubMenu("Lane Clear Features", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("Lane Clear Features");
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("Qlanec", new CheckBox("Q"));
            LaneClearMenu.Add("Wlanec", new CheckBox("W"));

            LastHitMenu = BallistaKogMawMenu.AddSubMenu("Last Hit Features", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("Last Hit Features");
            LastHitMenu.AddSeparator();
            LastHitMenu.Add("Qlasthit", new CheckBox("Q"));
            LastHitMenu.Add("Wlasthit", new CheckBox("W - Out of Reach AA"));

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            if (BallistaHandler.KogMaw.Level == 1)
            {
                BallistaHandler.KogMaw.Spellbook.LevelSpell(SpellSlot.W);
            }
            Player.OnLevelUp += BallistaHandler.LevelerMode;

            /*Gapcloser.OnGapCloser += Gapcloser_OnGapcloser;
             * Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;*/
        }
Пример #15
0
        public static void Initialize()
        {
            // Addon Menu
            MagicianRyzeMenu = MainMenu.AddMenu("CH汉化魔术师-瑞兹", "魔术师-瑞兹");
            MagicianRyzeMenu.AddGroupLabel("CH汉化魔术师瑞兹");

            // Combo Menu
            ComboMenu = MagicianRyzeMenu.AddSubMenu("连招设置", "ComboFeatures");
            ComboMenu.AddGroupLabel("连招设置");
            ComboMenu.Add("Ucombo", new Slider("作者连招 - 作者喜欢的连招", 1, 1, 2));
            ComboMenu.AddSeparator(1);
            ComboMenu.AddLabel("技能使用:");
            ComboMenu.Add("Qcombo", new CheckBox("使用 Q"));
            ComboMenu.Add("Wcombo", new CheckBox("使用 W"));
            ComboMenu.Add("Ecombo", new CheckBox("使用 E"));
            ComboMenu.Add("Rcombo", new CheckBox("使用 R"));
            ComboMenu.Add("Dcombo", new CheckBox("当敌人被禁锢才使用R"));
            ComboMenu.AddSeparator(1);
            ComboMenu.Add("Scombo", new Slider("被动叠加层数使用大招", 4, 1, 4));

            // Harass Menu
            HarassMenu = MagicianRyzeMenu.AddSubMenu("骚扰设置", "HarassFeatures");
            HarassMenu.AddGroupLabel("骚扰设置");
            HarassMenu.AddLabel("技能使用:");
            HarassMenu.Add("Qharass", new CheckBox("使用 Q"));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("蓝量限制百分比 %", 25));

            // Jungle Menu
            JungleMenu = MagicianRyzeMenu.AddSubMenu("清野", "JungleFeatures");
            JungleMenu.AddGroupLabel("清野");
            JungleMenu.AddLabel("技能使用:");
            JungleMenu.Add("Qjungle", new CheckBox("使用 Q"));
            JungleMenu.Add("Wjungle", new CheckBox("使用 W"));
            JungleMenu.Add("Ejungle", new CheckBox("使用 E"));
            JungleMenu.AddSeparator(1);
            JungleMenu.Add("Mjungle", new Slider("蓝量限制百分比 %", 25));

            // LaneClear Menu
            LaneClearMenu = MagicianRyzeMenu.AddSubMenu("清线", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("清线");
            LaneClearMenu.AddLabel("技能使用:");
            LaneClearMenu.Add("Qlanec", new CheckBox("使用 Q"));
            LaneClearMenu.Add("Wlanec", new CheckBox("使用 W", false));
            LaneClearMenu.Add("Elanec", new CheckBox("使用 E", false));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Mlanec", new Slider("蓝量限制百分比 %", 25));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Planec", new CheckBox("清线是进行被动叠加"));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.AddLabel("后期清线模式 - QWE小兵蓝量使用百分比 %");
            LaneClearMenu.Add("Ulategame", new CheckBox("后期模式", false));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.AddLabel("后期模式激活器");
            LaneClearMenu.Add("Llategame", new Slider("开启后期模式当等级为", 14, 1, 18));
            LaneClearMenu.Add("Mlategame", new Slider("蓝量限制百分比 %", 15));

            // LastHit Menu
            LastHitMenu = MagicianRyzeMenu.AddSubMenu("尾兵", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("尾兵");
            LastHitMenu.AddLabel("技能使用:");
            LastHitMenu.Add("Qlasthit", new CheckBox("使用 Q"));
            LastHitMenu.Add("Wlasthit", new CheckBox("使用 W", false));
            LastHitMenu.Add("Elasthit", new CheckBox("使用 E", false));
            LastHitMenu.AddSeparator(1);
            LastHitMenu.Add("Mlasthit", new Slider("蓝量限制百分比 %", 25));

            // Kill Steal Menu
            KillStealMenu = MagicianRyzeMenu.AddSubMenu("抢头", "KSFeatures");
            KillStealMenu.AddGroupLabel("抢头设置");
            KillStealMenu.Add("Uks", new CheckBox("抢头模式"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("技能使用:");
            KillStealMenu.Add("Qks", new CheckBox("使用 Q 抢头"));
            KillStealMenu.Add("Wks", new CheckBox("使用 W 抢头"));
            KillStealMenu.Add("Eks", new CheckBox("使用 E 抢头"));

            // Drawing Menu
            DrawingMenu = MagicianRyzeMenu.AddSubMenu("线圈", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("线圈设置");
            DrawingMenu.Add("Udraw", new CheckBox("显示线圈"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("技能显示:");
            DrawingMenu.Add("Qdraw", new CheckBox("显示 Q"));
            DrawingMenu.Add("WEdraw", new CheckBox("显示 W 和 E"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("换肤");
            DrawingMenu.Add("Udesign", new CheckBox("显示换肤"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Designer: ", 9, 0, 9));

            // Setting Menu
            SettingMenu = MagicianRyzeMenu.AddSubMenu("杂项", "Settings");
            SettingMenu.AddGroupLabel("杂项");
            SettingMenu.AddLabel("自动加点");
            SettingMenu.Add("Ulevel", new CheckBox("自动加点"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("自动女神叠加");
            SettingMenu.Add("Ustack", new CheckBox("叠加模式"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("大招模式 - QWE滚键盘");
            SettingMenu.Add("Uultimate", new CheckBox("大招模式", false));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("技能打断");
            SettingMenu.Add("Uinterrupt", new CheckBox("打断模式"));
            SettingMenu.Add("Winterrupt", new CheckBox("使用W打断技能"));
            SettingMenu.AddLabel("防止突击");
            SettingMenu.Add("Ugapc", new CheckBox("防止突击模式"));
            SettingMenu.Add("Wgapc", new CheckBox("使用W造成间距"));
        }
Пример #16
0
        public static void Initialize()
        {
            // Addon Menu
            ExecutionerUrgotMenu = MainMenu.AddMenu("ExecutionerUrgot", "ExecutionerUrgot");
            ExecutionerUrgotMenu.AddGroupLabel("Executioner Urgot");
            ExecutionerUrgotMenu.AddLabel("Çeviri TRAdana");

            // Combo Menu
            ComboMenu = ExecutionerUrgotMenu.AddSubMenu("Kombo Ayarları", "ComboFeatures");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddLabel("Büyüler");
            ComboMenu.Add("Qcombo", new CheckBox("Kullan Q"));
            ComboMenu.Add("Wcombo", new CheckBox("Kullan W Yavaşlatmak için"));
            ComboMenu.Add("Ecombo", new CheckBox("Kullan E"));
            ComboMenu.AddLabel("Aşadağıdaki bölümü ayarlayın");
            ComboMenu.Add("Rcombo", new Slider("Kullan R -şu kadar hedef içinde", 3, 0, 5));

            // Harass Menu
            HarassMenu = ExecutionerUrgotMenu.AddSubMenu("Dürtme ", "HarassFeatures");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.AddLabel("Büyüler:");
            HarassMenu.Add("Qharass", new CheckBox("Kullan Q"));
            HarassMenu.Add("Eharass", new CheckBox("Kullan E"));
            HarassMenu.AddSeparator(1);
            HarassMenu.Add("Mharass", new Slider("Dürtme için en az mana %", 25));

            // Jungle Menu
            JungleMenu = ExecutionerUrgotMenu.AddSubMenu("OrmanTemizleme", "JungleFeatures");
            JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları");
            JungleMenu.AddLabel("Büyüler:");
            JungleMenu.Add("Qjungle", new CheckBox("Kullan Q"));
            JungleMenu.Add("Ejungle", new CheckBox("Kullan E"));
            JungleMenu.AddSeparator(1);
            JungleMenu.Add("Mjungle", new Slider("Orman temizleme için gereken mana %", 25));

            // LaneClear Menu
            LaneClearMenu = ExecutionerUrgotMenu.AddSubMenu("LaneTemizleme ", "LaneClearFeatures");
            LaneClearMenu.AddGroupLabel("LaneTemizleme Ayarları");
            LaneClearMenu.AddLabel("Büyüler:");
            LaneClearMenu.Add("Qlanec", new CheckBox("Kullan Q"));
            LaneClearMenu.Add("Elanec", new CheckBox("Kullan E", false));
            LaneClearMenu.AddSeparator(1);
            LaneClearMenu.Add("Mlanec", new Slider("LaneTemizleme için en az mana %", 25));

            // LastHit Menu
            LastHitMenu = ExecutionerUrgotMenu.AddSubMenu("SonVuruş Ayarları", "LastHitFeatures");
            LastHitMenu.AddGroupLabel("SonVuruş Ayarları");
            LastHitMenu.AddLabel("Büyüler");
            LastHitMenu.Add("Qlasthit", new CheckBox("Kullan Q"));
            LastHitMenu.AddSeparator(1);
            LastHitMenu.Add("Mlasthit", new Slider("son vuruş için gereken mana", 25));

            // Kill Steal Menu
            KillStealMenu = ExecutionerUrgotMenu.AddSubMenu("Kill Çalma", "KSFeatures");
            KillStealMenu.AddGroupLabel("Kill Çalma Ayarları");
            KillStealMenu.Add("Uks", new CheckBox("KS Modu"));
            KillStealMenu.AddSeparator(1);
            KillStealMenu.AddLabel("Büyüler:");
            KillStealMenu.Add("Qks", new CheckBox("Q Kullan"));
            KillStealMenu.Add("Eks", new CheckBox("E Kullan", false));

            // Drawing Menu
            DrawingMenu = ExecutionerUrgotMenu.AddSubMenu("Gösterge", "DrawingFeatures");
            DrawingMenu.AddGroupLabel("Gösterge Ayarları");
            DrawingMenu.Add("Udrawer", new CheckBox("Gösterge Kullan"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Büyüler");
            DrawingMenu.Add("Qdraw", new CheckBox("Göster Q"));
            DrawingMenu.Add("Edraw", new CheckBox("Göster E"));
            DrawingMenu.Add("Rdraw", new CheckBox("Göster R"));
            DrawingMenu.AddSeparator(1);
            DrawingMenu.AddLabel("Skin Değiştirici");
            DrawingMenu.Add("Udesigner", new CheckBox("Kullan"));
            DrawingMenu.Add("Sdesign", new Slider("Skin Numarası: ", 2, 0, 3));

            // Setting Menu
            SettingMenu = ExecutionerUrgotMenu.AddSubMenu("Ayarları", "Settings");
            SettingMenu.AddGroupLabel("Ayarları");
            SettingMenu.AddLabel("Otomatik Level Yükseltme");
            SettingMenu.Add("Uleveler", new CheckBox("Kullan"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Otomatik Yük Kasma");
            SettingMenu.Add("Ustacker", new CheckBox("Kullan"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Otomatik R kullan düşmanı dost kuleye çekecekse");
            SettingMenu.Add("Ugrabber", new CheckBox("Çekmeyi Kullan"));
            SettingMenu.AddSeparator(1);
            SettingMenu.AddLabel("Interrupter");
            SettingMenu.Add("Uinterrupt", new CheckBox("İnterrupt Kullan", false));
            SettingMenu.Add("Rinterrupt", new CheckBox("İnterrupt için R", false));
            SettingMenu.AddLabel("Gap Closer");
            SettingMenu.Add("Ugapc", new CheckBox("Kullan Gapcloser", false));
            SettingMenu.Add("Rgapc", new CheckBox("Gapcloser için  R", false));
        }