Пример #1
0
 static Draw()
 {
     DrawMenu.AddGroupLabel("Draw");
     _drawReady = DrawMenu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false));
     DrawMenu.AddSeparator();
     DrawMenu.AddLabel("Reload is required to aply the changes made in the damage indicator");
     _drawHealth = DrawMenu.Add("drawHealth", new CheckBox("Draw Damage in HealthBar"));
     DrawMenu.AddColorItem("colorHealth");
     DrawMenu.AddSeparator();
     //Q
     _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
     DrawMenu.AddColorItem("colorQ");
     DrawMenu.AddWidthItem("widthQ");
     //W
     _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W"));
     DrawMenu.AddColorItem("colorW");
     DrawMenu.AddWidthItem("widthW");
     //E
     _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E"));
     DrawMenu.AddColorItem("colorE");
     DrawMenu.AddWidthItem("widthE");
     //R
     _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R"));
     DrawMenu.AddColorItem("colorR");
     DrawMenu.AddWidthItem("widthR");
 }
Пример #2
0
        public static void Initialize()
        {
            _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower());
            _menu.AddLabel("Simplistic Diana");
            _menu.AddLabel("by nonm");
            _menu.AddSeparator();
            _menu.AddLabel(
                "NOTE: This AddOn is really Complex, you should turn off R Gaploser and Drawings if you have a bad computer!");

            ComboMenu = _menu.AddSubMenu("Combo", "combo");
            ComboMenu.AddLabel("Combo Settings");
            ComboMenu.Add("misayacombo", new KeyBind("Misaya (R-Q) Burst", false, KeyBind.BindTypes.HoldActive, 'A'));
            ComboMenu.Add("useQ", new CheckBox("Use Q"));
            ComboMenu.Add("useW", new CheckBox("Use W"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("useR", new CheckBox("Use R"));
            ComboMenu.Add("useRnoBuff", new CheckBox("Use R even with no Q Buff if killable"));
            ComboMenu.Add("useRKS", new CheckBox("Use R to Steal a Kill"));
            ComboMenu.Add("useRMax", new Slider("Max close enemies for secure kill with R", 3, 1, 5));
            ComboMenu.Add("useRGap", new CheckBox("Use R on Minion to Gapclose and Kill Target"));

            _harassMenu = _menu.AddSubMenu("Harass", "harass");
            _harassMenu.AddLabel("Harass Settings");
            _harassMenu.Add("useQ", new CheckBox("Use Q"));
            _harassMenu.Add("useW", new CheckBox("Use W"));
            _harassMenu.Add("useE", new CheckBox("Use E"));

            FarmingMenu = _menu.AddSubMenu("Farming", "farming");
            FarmingMenu.AddLabel("LaneClear and JungleClear Settings");
            FarmingMenu.Add("useFarm",
                            new KeyBind("Turn on LaneClear with Spells", true, KeyBind.BindTypes.PressToggle, 'H'));
            FarmingMenu.Add("useJungle", new CheckBox("JungleClear enabled"));
            FarmingMenu.Add("useQ", new CheckBox("Use Q"));
            FarmingMenu.Add("useW", new CheckBox("Use W"));
            FarmingMenu.Add("useE", new CheckBox("Use E"));
            FarmingMenu.Add("useQCount", new Slider("Min Minions Hit by Q", 2, 1, 10));

            DrawMenu = _menu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddLabel("Drawing Settings");
            DrawMenu.Add("disable", new CheckBox("Disable all Drawing", false));
            DrawMenu.Add("drawDamage", new CheckBox("Draw Damage"));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.Add("drawRPred", new CheckBox("Draw Q Prediction"));
        }
Пример #3
0
        public static void Initialize()
        {
            _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower());
            _menu.AddLabel("Simplistic Fizz");
            _menu.AddLabel("by nonm");

            ComboMenu = _menu.AddSubMenu("Combo", "combo");
            ComboMenu.AddLabel("Combo Settings");
            ComboMenu.Add("qrcombo", new KeyBind("Q - R Combo", false, KeyBind.BindTypes.HoldActive, 'A'));
            ComboMenu.Add("useQ", new CheckBox("Use Q"));
            ComboMenu.Add("useW", new CheckBox("Use W"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("useR", new CheckBox("Use R"));
            ComboMenu.Add("useEGap", new CheckBox("Use E to Gapclose and then Q if killable?"));
            ComboMenu.Add("useRGap", new CheckBox("Use R and then E for Gapclose if killable?"));

            HarassMenu = _menu.AddSubMenu("Harass", "harass");
            HarassMenu.AddLabel("Harass Settings");
            HarassMenu.Add("useQ", new CheckBox("Use Q"));
            HarassMenu.Add("useW", new CheckBox("Use W"));
            HarassMenu.Add("useE", new CheckBox("Use E"));
            HarassMenu.AddSeparator();
            HarassMenu.AddLabel("E Modes: (1) Back to Position (2) On Enemy");
            HarassMenu.Add("useEMode", new Slider("E Mode", 0, 0, 1));

            MiscMenu = _menu.AddSubMenu("Misc", "misc");
            MiscMenu.AddLabel("Misc Settings");
            MiscMenu.AddLabel("Use W : (1) Before Q (2) On Enemy");
            MiscMenu.Add("useWMode", new Slider("Use W", 0, 0, 1));
            MiscMenu.AddSeparator();
            MiscMenu.Add("useETower", new CheckBox("Use E to dodge Tower Shots"));

            DrawMenu = _menu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddLabel("Drawing Settings");
            DrawMenu.Add("disable", new CheckBox("Disable all Drawing", false));
            DrawMenu.Add("drawDamage", new CheckBox("Draw Damage"));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.Add("drawRPred", new CheckBox("Draw R Range"));
        }
Пример #4
0
        public static void Initialize()
        {
            _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower());
            _menu.AddLabel("Simplistic Fizz");
            _menu.AddLabel("by nonm");

            ComboMenu = _menu.AddSubMenu("连招", "combo");
            ComboMenu.AddLabel("连招设置");
            ComboMenu.Add("qrcombo", new KeyBind("Q - R 连招", false, KeyBind.BindTypes.HoldActive, 'A'));
            ComboMenu.Add("useQ", new CheckBox("使用 Q"));
            ComboMenu.Add("useW", new CheckBox("使用 W"));
            ComboMenu.Add("useE", new CheckBox("使用 E"));
            ComboMenu.Add("useR", new CheckBox("使用 R"));
            ComboMenu.Add("useEGap", new CheckBox("Use E to Gapclose and then Q if killable?"));
            ComboMenu.Add("useRGap", new CheckBox("Use R and then E for Gapclose if killable?"));

            HarassMenu = _menu.AddSubMenu("骚扰", "harass");
            HarassMenu.AddLabel("骚扰设置");
            HarassMenu.Add("useQ", new CheckBox("使用 Q"));
            HarassMenu.Add("useW", new CheckBox("使用 W"));
            HarassMenu.Add("useE", new CheckBox("使用 E"));
            HarassMenu.AddSeparator();
            HarassMenu.AddLabel("E 模式: (1) 回之前位置 (2) 至敌人");
            HarassMenu.Add("useEMode", new Slider("E 模式", 0, 0, 1));

            MiscMenu = _menu.AddSubMenu("杂项", "misc");
            MiscMenu.AddLabel("杂项设置");
            MiscMenu.AddLabel("使用 W : (1) 之前 Q (2) 接触到敌人时");
            MiscMenu.Add("useWMode", new Slider("使用 W", 0, 0, 1));
            MiscMenu.AddSeparator();
            MiscMenu.Add("useETower", new CheckBox("使用 E 躲避塔的攻击"));

            DrawMenu = _menu.AddSubMenu("线圈", "drawings");
            DrawMenu.AddLabel("线圈设置");
            DrawMenu.Add("disable", new CheckBox("屏蔽所有线圈", false));
            DrawMenu.Add("drawDamage", new CheckBox("显示伤害"));
            DrawMenu.Add("drawQ", new CheckBox("显示 Q 范围"));
            DrawMenu.Add("drawW", new CheckBox("显示 W 范围"));
            DrawMenu.Add("drawE", new CheckBox("显示 E 范围"));
            DrawMenu.Add("drawR", new CheckBox("显示 R 范围"));
            DrawMenu.Add("drawRPred", new CheckBox("显示 R 范围"));
        }
Пример #5
0
        public static void Initialize()
        {
            _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower());
            _menu.AddLabel("Simplistic Fizz");
            _menu.AddLabel("by nonm");

            ComboMenu = _menu.AddSubMenu("Combo", "combo");
            ComboMenu.AddLabel("Kombo Ayarları");
            ComboMenu.Add("qrcombo", new KeyBind("Q - R Kombo Tuşu", false, KeyBind.BindTypes.HoldActive, 'A'));
            ComboMenu.Add("useQ", new CheckBox("Kullan Q"));
            ComboMenu.Add("useW", new CheckBox("Kullan W"));
            ComboMenu.Add("useE", new CheckBox("Kullan E"));
            ComboMenu.Add("useR", new CheckBox("Kullan R"));
            ComboMenu.Add("useEGap", new CheckBox("Gapclose için E Kullan Ve ölecekse Q kullan?"));
            ComboMenu.Add("useRGap", new CheckBox("R Kullan ve Eğer Ölecekse Gapclose için E Kullan?"));

            HarassMenu = _menu.AddSubMenu("Harass", "harass");
            HarassMenu.AddLabel("Dürtme Ayarları");
            HarassMenu.Add("useQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("useW", new CheckBox("Kullan W"));
            HarassMenu.Add("useE", new CheckBox("Kullan E"));
            HarassMenu.AddSeparator();
            HarassMenu.AddLabel("E Modes: (1) Geriye Doğru (2) Düşmana Doğru");
            HarassMenu.Add("useEMode", new Slider("E Modu", 0, 0, 1));

            MiscMenu = _menu.AddSubMenu("Misc", "misc");
            MiscMenu.AddLabel("ek Ayarlar");
            MiscMenu.AddLabel("Kullan W : (1) Önce Q (2) Düşmana");
            MiscMenu.Add("useWMode", new Slider("Kullan W", 0, 0, 1));
            MiscMenu.AddSeparator();
            MiscMenu.Add("useETower", new CheckBox("Kule vuruşunu E ile dodgele"));

            DrawMenu = _menu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddLabel("Gösterge Ayarları");
            DrawMenu.Add("disable", new CheckBox("Tüm göstergeleri kapat", false));
            DrawMenu.Add("drawDamage", new CheckBox("Göster Hasarı"));
            DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.Add("drawRPred", new CheckBox("Göster R Menzili"));
        }
Пример #6
0
            static Types()
            {
                OffensiveMenu = Menu.AddSubMenu("Offensive Items");
                OffensiveItems.Initialize();

                DefensiveMenu = Menu.AddSubMenu("Defensive Items");
                DeffensiveItems.Initialize();

                ConsumablesMenu = Menu.AddSubMenu("Consumables Items");
                ConsumablesItems.Initialize();

                SummonerMenu = Menu.AddSubMenu("Summoner Spells");
                SummonerSpells.Initialize();

                DrawMenu = Menu.AddSubMenu("Drawings");
                DrawMenu.AddLabel("SOON");

                SettingsMenu = Menu.AddSubMenu("Settings");
                Settings.Initialize();
            }
Пример #7
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Lucian", "LazyLucian");
            Menu.AddGroupLabel("Lazy Lucian");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddLabel("Q - Piercing Light");
            ComboMenu.Add("useQcombo", new CheckBox("Use in Combo"));
            ComboMenu.Add("useQextended", new CheckBox("Use extended Q in Combo"));
            ComboMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - Ardent Blaze");
            ComboMenu.Add("useWaaRange", new CheckBox("Use in AA - Range"));
            ComboMenu.Add("useWalways", new CheckBox("Use out of AA - Range"));
            ComboMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - Relentless Pursuit");
            ComboMenu.Add("useEcombo", new CheckBox("Use E Logic"));
            ComboMenu.Add("useEmouse", new CheckBox("Use E to Mouse"));
            ComboMenu.Add("eMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("R - The Culling");
            ComboMenu.Add("useRkillable", new CheckBox("Use if target is killable"));
            ComboMenu.Add("useRlock", new CheckBox("Lock on Target"));
            //ComboMenu.Add("rMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("Misc Settings (Combo)");
            ComboMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)"));
            ComboMenu.Add("useYoumuu", new CheckBox("Use Youmuu's GhostBlade for The Culling"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.AddLabel("Q - Piercing Light");
            HarassMenu.Add("useQharass", new CheckBox("Use in Harass"));
            HarassMenu.Add("useQextended", new CheckBox("Use extended Q in Harass"));
            HarassMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - Ardent Blaze");
            HarassMenu.Add("useWaaRange", new CheckBox("Use in AA - Range"));
            HarassMenu.Add("useWalways", new CheckBox("Use out of AA - Range"));
            HarassMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("Misc Settings (Harass)");
            //HarassMenu.Add("manaCheck", new CheckBox("")); // soon(TM)
            HarassMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Settings");
            FarmMenu.AddLabel("Q - Piercing Light");
            FarmMenu.Add("useQfarm", new CheckBox("Use in LaneClear"));
            FarmMenu.Add("qManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("Min Minions to use in LaneClear: ", 3, 1, 5));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useQjungle", new CheckBox("Use in JungleClear"));
            FarmMenu.Add("qManaJungle", new Slider("Min Mana to use in JungleClear: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("W - Ardent Blaze");
            FarmMenu.Add("useWfarm", new CheckBox("Use in LaneClear"));
            FarmMenu.Add("wManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useWjungle", new CheckBox("Use in JungleClear"));
            FarmMenu.Add("wManaJungle", new Slider("Min Mana to use in JungleClear: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Misc Settings (Farm)");
            FarmMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Miscellaneous Settings");
            MiscMenu.AddLabel("Anti Gapcloser Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Use E - to avoid non targeted"));
            MiscMenu.Add("gapcloserT", new CheckBox("Use E - to avoid targeted"));
            MiscMenu.AddSeparator();
            MiscMenu.AddGroupLabel("Other Settings");
            MiscMenu.Add("useKs", new CheckBox("Use KillSecure - Logic"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            DrawMenu = Menu.AddSubMenu("Draw", "Draw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.AddLabel("Spell Ranges");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawQextended", new CheckBox("Draw Extended Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate                  += Events.OnUpdate;
            Gapcloser.OnGapcloser          += Events.OnGapCloser;
            Obj_AI_Base.OnProcessSpellCast += Events.OnProcessSpellCast;
            Obj_AI_Base.OnSpellCast        += Events.OnCastSpell;
            Drawing.OnDraw                 += Events.OnDraw;
            //Orbwalker.OnPostAttack += Events.OnAfterAttack;
        }
Пример #8
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("TheNewYasuo", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Combo", "yasuCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("combo.Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.E", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.EUnderTower", new CheckBox("Kule altında E", false));
            ComboMenu.Add("combo.stack", new CheckBox("Yük kas Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Sol tuş odaklan"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Ultimate");
            ComboMenu.Add("combo.R", new CheckBox("Kullan R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Ryi sadece seçili hedef için uygunsa kullan"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Kullan R KS"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Kullan R için en az düşman", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "yasuHarass");
            HarassMenu.AddGroupLabel("Dürtme");
            HarassMenu.Add("harass.Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.E", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.stack", new CheckBox("Yük kas Q"));

            FarmMenu = Menu.AddSubMenu("Farming", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farm");
            FarmMenu.AddLabel("Son Vuruş");
            FarmMenu.Add("LH.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("LH.E", new CheckBox("Kullan E"));
            FarmMenu.Add("LH.EUnderTower", new CheckBox("Kule altında E", false));

            FarmMenu.AddLabel("Lanetemizleme");
            FarmMenu.Add("WC.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("WC.E", new CheckBox("Kullan E"));
            FarmMenu.Add("WC.EUnderTower", new CheckBox("Kule altında E", false));

            FarmMenu.AddLabel("Orman");
            FarmMenu.Add("JNG.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Kullan E"));

            FleeMenu = Menu.AddSubMenu("Flee/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Flee");
            FleeMenu.Add("Flee.E", new CheckBox("Kullan E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Yük kas  Q"));
            FleeMenu.AddGroupLabel("Evade");
            FleeMenu.Add("Evade.E", new CheckBox("Kaçmada E Kullan"));
            FleeMenu.Add("Evade.W", new CheckBox("Kaçarken W Kullan"));
            FleeMenu.Add("Evade.WDelay", new Slider("İnsancıl Gecikme (ms)", 0, 0, 1000));
            //
            FleeMenu.AddGroupLabel("WallJump");
            FleeMenu.Add("WJ", new KeyBind("Walljump Tuşu:", false, KeyBind.BindTypes.HoldActive, 'G'));
            FleeMenu.Add("DrawSpots", new CheckBox("Göster Walljump Yerleri"));
            //
            MiscSettings = Menu.AddSubMenu("Diversas/Misc");
            MiscSettings.AddGroupLabel("KS");
            MiscSettings.Add("KS.Q", new CheckBox("Kullan Q"));
            MiscSettings.Add("KS.E", new CheckBox("Kullan E"));
            MiscSettings.AddGroupLabel("Otomatik Q");
            MiscSettings.Add("Auto.Q3", new CheckBox("Kullan Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Otomatik Q3 düşmana", true, KeyBind.BindTypes.PressToggle, 'M'));

            Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");

            DrawMenu.Add("Draw.Q", new CheckBox("Göster Q", true));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Göster E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Göster R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("Gerisayım rengi:", 4);
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            EEvader.Init();

            //

            E  = new Spell.Targeted(SpellSlot.E, 475);
            E2 = new Spell.Skillshot(SpellSlot.E, 475, EloBuddy.SDK.Enumerations.SkillShotType.Linear);


            //
        }
Пример #9
0
        private static void Loading_OnLoadingComplete1(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Brand)
            {
                return;
            }

            MenuIni     = MainMenu.AddMenu("Brand", "Brand");
            TS          = MenuIni.AddSubMenu("TargetSelector");
            Auto        = MenuIni.AddSubMenu("Auto");
            Combo       = MenuIni.AddSubMenu("Combo");
            Harass      = MenuIni.AddSubMenu("Harass");
            LaneClear   = MenuIni.AddSubMenu("LaneClear");
            JungleClear = MenuIni.AddSubMenu("JungleClear");
            KillSteal   = MenuIni.AddSubMenu("KillSteal");
            DrawMenu    = MenuIni.AddSubMenu("Drawings");

            TS.AddGroupLabel("Target Selector");
            tsmode  = TS.Add("tsmode", new ComboBox("TargetSelector", 0, "Custom TargetSelector", "Core TargetSelector"));
            tselect = TS.Add("select", new ComboBox("Focus Mode", 0, "Most Passive Stacks", "Less Cast Target", "Near Mouse"));
            if (tsmode.CurrentValue == 1)
            {
                tselect.IsVisible = false;
            }
            tsmode.OnValueChange += delegate { tselect.hide(tsmode); };

            Auto.AddGroupLabel("Auto Settings");
            Auto.Add("AutoR", new Slider("Auto R AoE hit [{0}] Targets or more", 2, 1, 6));
            Auto.Add("Gap", new CheckBox("Anti GapCloser"));
            Auto.Add("Int", new CheckBox("Auto Interrupter"));
            Auto.Add("Danger", new ComboBox("Interrupter Danger Level", 1, "High", "Medium", "Low"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("Auto Hit Passive");
            Auto.Add("AutoQ", new CheckBox("Auto Q Dotnate Passive"));
            Auto.Add("AutoW", new CheckBox("Auto W Dotnate Passive", false));
            Auto.Add("AutoE", new CheckBox("Auto E Dotnate Passive"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("Anti GapCloser - Spells");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                foreach (var gapspell in Gapcloser.GapCloserList.Where(e => e.ChampName == enemy.ChampionName))
                {
                    Auto.AddLabel(gapspell.ChampName);
                    Auto.Add(gapspell.SpellName, new CheckBox(gapspell.SpellName + " - " + gapspell.SpellSlot));
                }
            }

            Combo.AddGroupLabel("Combo Settings");
            Combo.Add("Q", new CheckBox("Use Q"));
            Combo.AddLabel("Extra Q Settings");
            Combo.Add("Qp", new CheckBox("Q Only for stun"));
            Combo.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 10));
            Combo.AddSeparator(1);

            Combo.Add("W", new CheckBox("Use W"));
            Combo.AddLabel("Extra W Settings");
            Combo.Add("Wp", new CheckBox("W Only if target has brand passive", false));
            Combo.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 5));
            Combo.AddSeparator(1);

            Combo.Add("E", new CheckBox("Use E"));
            Combo.AddLabel("Extra E Settings");
            Combo.Add("Ep", new CheckBox("E Only if target has brand passive", false));
            Combo.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 15));
            Combo.AddSeparator(1);

            Combo.Add("RFinisher", new CheckBox("Use R Finisher"));
            Combo.Add("RAoe", new CheckBox("Use R Aoe"));
            Combo.Add("Rhit", new Slider("R AoE hit [{0}] Targets or more", 2, 1, 6));
            Combo.Add(R.Slot + "Mana", new Slider("Use R if Mana% is more than [{0}%]"));

            Harass.AddGroupLabel("Harass");
            Harass.Add("Q", new CheckBox("Use Q"));
            Harass.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            Harass.AddSeparator(1);

            Harass.Add("W", new CheckBox("Use W"));
            Harass.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            Harass.AddSeparator(1);

            Harass.Add("E", new CheckBox("Use E"));
            Harass.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            LaneClear.AddGroupLabel("LaneClear");
            LaneClear.Add("Q", new CheckBox("Use Q"));
            LaneClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("W", new CheckBox("Use W"));
            LaneClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("E", new CheckBox("Use E"));
            LaneClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            JungleClear.AddGroupLabel("JungleClear");
            JungleClear.Add("Q", new CheckBox("Use Q"));
            JungleClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("W", new CheckBox("Use W"));
            JungleClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("E", new CheckBox("Use E"));
            JungleClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            KillSteal.AddGroupLabel("KillSteal");
            KillSteal.Add("Q", new CheckBox("Use Q"));
            KillSteal.Add("W", new CheckBox("Use W"));
            KillSteal.Add("E", new CheckBox("Use E"));
            KillSteal.Add("R", new CheckBox("Use R", false));

            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.Add("damage", new CheckBox("Draw Combo Damage"));
            DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health");
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("Q", new CheckBox("Draw Q Range"));
            DrawMenu.Add(Q.Name, new ComboBox("Q Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("W", new CheckBox("Draw W Range"));
            DrawMenu.Add(W.Name, new ComboBox("W Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("E", new CheckBox("Draw E Range"));
            DrawMenu.Add(E.Name, new ComboBox("E Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("R", new CheckBox("Draw R Range"));
            DrawMenu.Add(R.Name, new ComboBox("R Color", 0, "Chartreuse", "BlueViolet", "ChartAquareuse", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);

            Game.OnTick                      += Game_OnTick;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Orbwalker.OnUnkillableMinion     += Orbwalker_OnUnkillableMinion;
        }
Пример #10
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.TahmKench)
            {
                return;
            }

            QSpell        = new Spell.Skillshot(SpellSlot.Q, 800, SkillShotType.Linear, 100, 2000, 75);
            WSpellSwallow = new Spell.Targeted(SpellSlot.W, 250);
            WSpellSpit    = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Linear, 100, 900, 75);
            ESpell        = new Spell.Active(SpellSlot.E);

            Menu = MainMenu.AddMenu("Kench Unbenched", "kbswag");
            Menu.AddGroupLabel("Kench Unbenched");

            ComboMenu = Menu.AddSubMenu("Combo Menu", "combomenuKench");
            ComboMenu.AddGroupLabel("Combo Ayarları");
            ComboMenu.Add("Combo.Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("Combo.QOnlyStun", new CheckBox("Q sadece stunluysa / AA dışındaysa"));
            ComboMenu.Add("Combo.W.Enemy", new CheckBox("W düşmana"));
            ComboMenu.Add("Combo.W.Minion", new CheckBox("W ile minyon fırlat"));
            ComboMenu.Add("Combo.E", new CheckBox("Kullan E"));

            HarassMenu = Menu.AddSubMenu("Harass Menu", "harassmenuKench");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("Harass.Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("Harass.W.Enemy", new CheckBox("W düşmana Kullan"));
            HarassMenu.Add("Harass.W.Minion", new CheckBox("W ile minyon fırlat"));
            HarassMenu.Add("Harass.E", new CheckBox("Kullan E"));

            FarmingMenu = Menu.AddSubMenu("Farm Menu", "farmmenuKench");
            FarmingMenu.AddGroupLabel("Farm Ayarları");
            FarmingMenu.AddLabel("Son Vuruş Ayarları");
            FarmingMenu.Add("LastHit.Q", new CheckBox("Kullan Q"));
            FarmingMenu.AddLabel("Lanetemizleme Ayarları");
            FarmingMenu.Add("WaveClear.Q", new CheckBox("Kullan Q"));
            FarmingMenu.AddLabel("Orman Ayarları");
            FarmingMenu.Add("Jungle.Q", new CheckBox("Kullan Q"));

            KenchSaver.Initialize();

            KillStealMenu = Menu.AddSubMenu("KillSteal Menu");
            KillStealMenu.AddGroupLabel("Kill Çalma Ayarları");
            KillStealMenu.Add("KillSteal.Q", new CheckBox("Kullan Q"));
            KillStealMenu.Add("KillSteal.W.Swallow", new CheckBox("W ile yut"));
            KillStealMenu.Add("KillSteal.W.Spit", new CheckBox("W ile yutup fırlat"));


            DrawMenu = Menu.AddSubMenu("Draw Menu", "drawMenuKench");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Draw.Q", new CheckBox("Göster Q"));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();
            DrawMenu.Add("Draw.W", new CheckBox("Göster W"));
            DrawMenu.AddColourItem("Draw.W.Colour");
            DrawMenu.AddSeparator();
            DrawMenu.Add("Draw.E", new CheckBox("Göster E"));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();
            DrawMenu.AddLabel("Gösterge Kapatma");
            DrawMenu.AddColourItem("Draw.OFF");

            Drawing.OnDraw += Drawing_OnDraw;
            Obj_AI_Base.OnProcessSpellCast += KenchCheckManager.Obj_AI_Base_OnProcessSpellCast;
            Game.OnTick += Game_OnTick;
        }
Пример #11
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Ashe)
            {
                return;
            }


            _q = new Spell.Active(SpellSlot.Q);
            _w = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60);
            {
                _w.AllowedCollisionCount = 0;
            }
            _e = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0);
            _r = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250);
            _r.AllowedCollisionCount = int.MaxValue;
            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion         = new Item(2003, 0);
            TotalBiscuit         = new Item(2010, 0);
            CorruptingPotion     = new Item(2033, 0);
            RefillablePotion     = new Item(2031, 0);
            HuntersPotion        = new Item(2032, 0);
            Teleport.OnTeleport += Teleport_OnTeleport;


            Chat.Print(
                "<font color=\"#4dd5ea\" >MeLoDag Presents </font><font color=\"#ffffff\" >AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>");


            Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Ayarları:");
            ComboMenu.Add("useQCombo", new CheckBox("Kullan Q"));
            ComboMenu.Add("UseQAAcombo", new CheckBox("Qdan sonra düz vuruş", false));
            ComboMenu.AddLabel("W Ayarları:");
            ComboMenu.Add("useWCombo", new CheckBox("Kullan W"));
            ComboMenu.Add("UseWAAcombo", new CheckBox("W den sonra düz vuruş", false));
            ComboMenu.Add("CCE", new CheckBox("W hedefe vuracaksa otomatik at"));
            ComboMenu.Add("Wpred", new Slider("İsabet oranını seç %", 70, 0, 100));
            ComboMenu.AddLabel("Higher % ->Daha yüksek ayarlarsan hedefi vurma oranın artar fakat daha az W kullanır");
            ComboMenu.AddLabel("Lower % ->Ne kadar düşük olursa o kadar fazla kullanır W skilini ama mana sorunu yaşayabilirsin. ");
            ComboMenu.AddLabel("R Ayarları:");
            ComboMenu.Add("useRCombo", new CheckBox("Kullan R [Hp%]"));
            ComboMenu.Add("Hp", new Slider("R kullan eğer düşmanın canı şundan azsa %", 45, 0, 100));
            ComboMenu.Add("useRComboENEMIES", new CheckBox("Kullan R[Düşman Say]"));
            ComboMenu.Add("Rcount", new Slider("R Kaç hedefi Stunlasın >= ", 2, 1, 5));
            ComboMenu.AddLabel("R kullanma menzili ayarını Tüm mantıksal hesaplamalar için kullan:");
            ComboMenu.Add("useRRange", new Slider("Ultinin menzilini ayarla", 1800, 500, 2000));
            ComboMenu.Add("ForceR", new KeyBind("Hedefe R Kullanma Tuşu", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));


            VolleyMenu = Menu.AddSubMenu("Volley Settings", "Volley");
            VolleyMenu.AddGroupLabel("Şahin Atışı Ayarları:");
            VolleyMenu.Add("Volley.castDragon",
                           new KeyBind("Ejdere şahin atışı yolla", false, KeyBind.BindTypes.HoldActive, 'U'));
            VolleyMenu.Add("Volley.castBaron",
                           new KeyBind("Barona şahin atışı gönder", false, KeyBind.BindTypes.HoldActive, 'I'));
            VolleyMenu.Add("Volley.sep1", new Separator());
            VolleyMenu.Add("Volley.enable", new CheckBox("Şahin atışını otomatik yolla", false));
            VolleyMenu.Add("Volley.noMode", new CheckBox("Hiçbir mod (lanetemizleme gibi)aktif değilken yap"));
            VolleyMenu.Add("Volley.mana", new Slider("En az {0}% Şu kadar manan varsa E kullan", 40));
            VolleyMenu.Add("Volley.locationLabel", new Label("Şunlara şahin atışı yap:"));
            (VolleyMenu.Add("Volley.baron", new CheckBox("Baron"))).OnValueChange  += VolleyLocation;
            (VolleyMenu.Add("Volley.dragon", new CheckBox("Ejder"))).OnValueChange += VolleyLocation;

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları:");
            HarassMenu.Add("useQHarass", new CheckBox("Kullan Q"));
            HarassMenu.Add("useWHarass", new CheckBox("Kullan W"));
            HarassMenu.Add("useWHarassMana", new Slider("W en az mana > %", 70, 0, 100));
            HarassMenu.AddLabel("Otomatik Dürtme Ayarları:");
            HarassMenu.Add("autoWHarass", new CheckBox("Dürtmede otomatik W Kullan", false));
            HarassMenu.Add("autoWHarassMana", new Slider("W en az mana > %", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Temizleme Ayarları:");
            JungleLaneMenu.Add("useWFarm", new CheckBox("Kullan W"));
            JungleLaneMenu.Add("useWManalane", new Slider("W en az mana > %", 70, 0, 100));
            JungleLaneMenu.AddLabel("Orman Temizleme Ayarları:");
            // JungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q"));
            JungleLaneMenu.Add("useWJungle", new CheckBox("Kullan W"));
            JungleLaneMenu.Add("useWMana", new Slider("W en az mana > %", 70, 0, 100));

            FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings");
            FleeMenu.Add("FleeQ", new CheckBox("Kullan W"));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gapcloser Ayarları:");
            MiscMenu.Add("gapcloser", new CheckBox("Gapcloser için Otomatik W"));
            MiscMenu.AddLabel("Interrupt Ayarları:");
            MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using R"));
            MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low"));
            MiscMenu.AddGroupLabel("Ks Ayarları:");
            MiscMenu.Add("UseWks", new CheckBox("Use W ks"));
            MiscMenu.Add("UseRks", new CheckBox("Use R ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Otomatik İksir Kullanma");
            AutoPotHealMenu.Add("potion", new CheckBox("İksir Kullan"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Can iksiri için en az şu kadar can%", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Mana iksiri için en az şu kadar mana %", 20));
            AutoPotHealMenu.AddGroupLabel("Otomatik İyileştirme kullanımı");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("İyileştirme Kullan"));
            AutoPotHealMenu.Add("useHealHP", new Slider("İyileştirme(Heal) için en az canım şu kadar %", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Mahvolmuş kılıç Kullan"));
            ItemMenu.Add("useBotrkMyHP", new Slider("Benim canım < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Düşmanın canı < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Kullan Youmu"));
            ItemMenu.AddLabel("QQs Ayarları");
            ItemMenu.Add("useQSS", new CheckBox("Kullan QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Sersemlemişse", true));
            ItemMenu.Add("Blind", new CheckBox("Körse", true));
            ItemMenu.Add("Charm", new CheckBox("Çekilmişse(Ahri)", true));
            ItemMenu.Add("Suppression", new CheckBox("WW,Urgot RS(Suppression)", true));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph(Lulu W)", true));
            ItemMenu.Add("Fear", new CheckBox("Korkmuşsa", true));
            ItemMenu.Add("Taunt", new CheckBox("Alay etme", true));
            ItemMenu.Add("Silence", new CheckBox("Susturulmuşsa", false));
            ItemMenu.Add("QssDelay", new Slider("Kullan QSS Gecikme(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Kostüm hilesi kullan"));
            SkinMenu.Add("skin.Id", new Slider("Kostüm", 1, 0, 9));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.AddLabel("Baseye dönüş takip et");
            DrawMenu.Add("draw.Recall", new CheckBox("Chatte Yaz"));

            Game.OnTick            += Game_OnTick;
            Game.OnUpdate          += OnGameUpdate;
            Obj_AI_Base.OnBuffGain += OnBuffGain;
            Gapcloser.OnGapcloser  += Gapcloser_OnGapCloser;
            //    Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw         += Drawing_OnDraw;
            Orbwalker.OnPostAttack += OnAfterAttack;
        }
Пример #12
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (EloBuddy.Player.Instance.Hero != Champion.Varus)
            {
                return;
            }

            Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120)
            {
                AllowedCollisionCount = int.MaxValue
            };

            var slot = Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            Thm = new Font(Drawing.Direct3DDevice,
                           new FontDescription
            {
                FaceName        = "Tahoma",
                Height          = 32,
                Weight          = FontWeight.Bold,
                OutputPrecision = FontPrecision.Default,
                Quality         = FontQuality.ClearType
            });
            Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot");

            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#580dd9\" >MeloSenpai Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>");

            Chat.Print("Hf Gl enjoy!!", Color.Aqua
                       );


            Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll");
            Menu.AddLabel(" Varus The Troll " + Version);
            Menu.AddLabel(" Made by MeloSenpai");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Settings");
            ComboMenu.Add("Qlogic", new ComboBox("Q Logic ", 0, "Always", "If 3 Stacks"));
            ComboMenu.AddLabel("E Settings");
            ComboMenu.Add("ELogic", new ComboBox("E Logic ", 0, "Normal", "After AA"));
            ComboMenu.AddLabel("R Settings:");
            ComboMenu.Add("useRCombo", new CheckBox("Use R", false));
            ComboMenu.Add("Rlogic", new ComboBox("Ulty Logic ", 0, "EnemyHp", "HitCountEnemys"));
            ComboMenu.Add("Hp", new Slider("Use R Enemy Health {0}(%)", 45, 0, 100));
            ComboMenu.Add("Rcount", new Slider("If Ulty Hit {0} Enemy ", 2, 1, 5));
            ComboMenu.Add("rpred", new Slider("Select Ulty {0}(%) Hitchance", 70, 0, 100));
            ComboMenu.AddLabel("Use R Range Settigs For all Logic:");
            ComboMenu.Add("useRRange", new Slider("Use Ulty Max Range", 1800, 500, 2000));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Combo preferences:");
            ComboMenu.Add("useWComboFocus", new CheckBox("Focus Target W"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
            ComboMenu.Add("combo.ignite", new CheckBox("Use Ignite If Combo Killable"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70));
            HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Use E"));
            JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70));
            JungleLaneMenu.AddSeparator();
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Use E"));
            JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gap Close/Interrupt Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser"));
            MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter"));
            MiscMenu.AddLabel("Auto Skills On CC Enemy");
            MiscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC"));
            MiscMenu.AddLabel("KillSteal Settings");
            MiscMenu.Add("UseRKs", new CheckBox("Use R Ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            foreach (var debuff in DeBuffsList)
            {
                ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString()));
            }
            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));
            DrawMenu.Add("howaa", new CheckBox("How Many AA"));
            DrawMenu.Add("Rkill", new CheckBox("R kill "));


            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Orbwalker.OnPostAttack           += OnAfterAttack;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
            DamageIndicator.Initialize(ComboDamage);
        }
Пример #13
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Yasou.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("TheNewYasuo", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Combo", "yasuCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("combo.Q", new CheckBox("Use Q"));
            ComboMenu.Add("combo.E", new CheckBox("Use E"));
            //ComboMenu.Add("combo.ToMouse", new CheckBox("Dash to Mouse", false));
            ComboMenu.Add("combo.stack", new CheckBox("Stack/Stackar Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Left Click Rape"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Ultimate");
            ComboMenu.Add("combo.R", new CheckBox("Use R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Use R always on Selected TargetUsar R sempre no alvo selecionado"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Use R KS"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Use R Min Targets/Alvos Minimos para ultar", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "yasuHarass");
            HarassMenu.AddGroupLabel("Harass/Incomodar");
            HarassMenu.Add("harass.Q", new CheckBox("Use Q"));
            HarassMenu.Add("harass.E", new CheckBox("Use E"));
            HarassMenu.Add("harass.stack", new CheckBox("Stack/Stackar Q"));

            FarmMenu = Menu.AddSubMenu("Farming", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farming");
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("LH.Q", new CheckBox("Use Q"));
            FarmMenu.Add("LH.E", new CheckBox("Use E"));
            FarmMenu.Add("LH.EUnderTower", new CheckBox("Use E Under Tower/Debaixo da Torre", false));

            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("WC.Q", new CheckBox("Use Q"));
            FarmMenu.Add("WC.E", new CheckBox("Use E"));
            FarmMenu.Add("WC.EUnderTower", new CheckBox("Use E Under Tower/Debaixo da Torre", false));

            FarmMenu.AddLabel("Jungle");
            FarmMenu.Add("JNG.Q", new CheckBox("Use Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("Flee/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Flee");
            FleeMenu.Add("Flee.E", new CheckBox("Use E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Stack/Stackar Q"));
            FleeMenu.AddGroupLabel("Evade");
            FleeMenu.Add("Evade.E", new CheckBox("Use E para desviar/to Evade"));
            FleeMenu.Add("Evade.W", new CheckBox("Use  W para desviar/to Evade"));
            FleeMenu.Add("Evade.WDelay", new Slider("Humanizer Delay (ms)", 0, 0, 1000));
            //
            FleeMenu.AddGroupLabel("WallJump");
            FleeMenu.Add("WJ", new KeyBind("Walljump Key:", false, KeyBind.BindTypes.HoldActive, 'G'));
            FleeMenu.Add("DrawSpots", new CheckBox("Draw Walljump spots"));
            //
            MiscSettings = Menu.AddSubMenu("Diversas/Misc");
            MiscSettings.AddGroupLabel("KS");
            MiscSettings.Add("KS.Q", new CheckBox("Use Q"));
            MiscSettings.Add("KS.E", new CheckBox("Use E"));
            MiscSettings.AddGroupLabel("Auto Q");
            MiscSettings.Add("Auto.Q3", new CheckBox("Use Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Auto Q Inimigo/Enemy", true, KeyBind.BindTypes.PressToggle, 'M'));

            Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Draw Config");

            DrawMenu.Add("Draw.Q", new CheckBox("Draw Q", true));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Draw E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Draw R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("CoolDown Colour/Cor:", 4);
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            EEvader.Init();

            //

            E  = new Spell.Targeted(SpellSlot.E, 475);
            E2 = new Spell.Skillshot(SpellSlot.E, 475, EloBuddy.SDK.Enumerations.SkillShotType.Linear);


            //
        }
Пример #14
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Lucian)
            {
                return;
            }


            _q  = new Spell.Targeted(SpellSlot.Q, 675);
            _q1 = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 350, int.MaxValue, 75);
            _w  = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Linear, 250, 1600, 100);
            _e  = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear);
            _r  = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110);

            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print("Lucian The Troll Loaded! Version 1.6", Color.DeepSkyBlue);
            Chat.Print("Have Fun And Dont Feed Kappa!", Color.DeepSkyBlue);

            Menu = MainMenu.AddMenu("Lucian The Troll", "LucianTheTroll");
            Menu.AddGroupLabel("Lucian The Troll Version 1.6");
            Menu.AddLabel("Last Update 3/6/2016");
            Menu.AddLabel("Made By MeLoDaG");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddLabel("Combo Logic");
            ComboMenu.Add("ComboLogic",
                          new ComboBox(" ", 0, "AA > Q > AA > E > AA > W", "Q > AA > W > AA > E", "E > AA > Q > AA > W", "OldFastCombo"));
            ComboMenu.AddLabel("W Settings For Normal Logic");
            ComboMenu.Add("useWrange", new Slider("Min Range Use W", 500, 0, 1000));
            ComboMenu.AddLabel("E Settings");
            ComboMenu.Add("useEcombo", new CheckBox("Use E"));
            ComboMenu.Add("ELogic", new ComboBox(" ", 0, "Side", "Cursor"));
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("UseRcomboHp", new CheckBox("Use R"));
            ComboMenu.Add("Hp", new Slider("Use R Enemy Health %", 45, 0, 100));
            ComboMenu.Add("combo.REnemies", new Slider("Min Enemyes for R", 1, 1, 5));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));

            /*   Humanizer = Menu.AddSubMenu("Humanizer Settings", "Humanizer");
             * Humanizer.AddGroupLabel("Humanizer Settings");
             * Humanizer.AddLabel("For Better And smoothest 250");
             * Humanizer.AddLabel("For Faster 0");
             * Humanizer.Add("Humanizer", new Slider("Humanizer", 0, 0, 1000)); */

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q normal - Exted - Test"));
            HarassMenu.Add("useWHarass", new CheckBox("Use W"));
            HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100));
            HarassMenu.AddLabel("AutoHarass");
            HarassMenu.Add("autoQHarass", new CheckBox("Auto Q Exted  Harass", false));
            HarassMenu.Add("autoQHarassMana", new Slider("Min. Mana for Auto Harass%", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWFarm", new CheckBox("Use W"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Use E"));
            JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWJungle", new CheckBox("Use W"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Use E"));
            JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.AddGroupLabel("Botrk Settings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddGroupLabel("Auto QSS if :");
            ItemMenu.Add("Blind",
                         new CheckBox("Blind", false));
            ItemMenu.Add("Charm",
                         new CheckBox("Charm"));
            ItemMenu.Add("Fear",
                         new CheckBox("Fear"));
            ItemMenu.Add("Polymorph",
                         new CheckBox("Polymorph"));
            ItemMenu.Add("Stun",
                         new CheckBox("Stun"));
            ItemMenu.Add("Snare",
                         new CheckBox("Snare"));
            ItemMenu.Add("Silence",
                         new CheckBox("Silence", false));
            ItemMenu.Add("Taunt",
                         new CheckBox("Taunt"));
            ItemMenu.Add("Suppression",
                         new CheckBox("Suppression"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gapcloser  settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser"));
            MiscMenu.AddGroupLabel("Ks Settings");
            MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));
            MiscMenu.Add("UseWks", new CheckBox("Use W ks"));
            MiscMenu.Add("UseRks", new CheckBox("Use R ks"));
            MiscMenu.Add("UseRksRange", new Slider("Use Ulty Max Range[KS]", 1000, 500, 1400));

            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer"));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));

            FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("FleeE", new CheckBox("Use E"));
            FleeMenu.Add("FleeW", new CheckBox("Use W"));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawQ.1", new CheckBox("Draw Q Extend Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));

            DamageIndicator.Initialize(ComboDamage);
            Game.OnTick            += Game_OnTick;
            Game.OnUpdate          += OnGameUpdate;
            Orbwalker.OnPostAttack += OnAfterAttack;
            Obj_AI_Base.OnBuffGain += OnBuffGain;
            Gapcloser.OnGapcloser  += Gapcloser_OnGapCloser;
            Drawing.OnDraw         += Drawing_OnDraw;
        }
Пример #15
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (EloBuddy.Player.Instance.Hero != Champion.Varus)
            {
                return;
            }

            Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120)
            {
                AllowedCollisionCount = int.MaxValue
            };

            var slot = Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot");

            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#580dd9\" >MeLoDag Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>");


            Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll");
            Menu.AddLabel(" Varus The Troll " + Version);
            Menu.AddLabel(" Made by MeLoDag");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Settings");
            ComboMenu.Add("useQComboAlways", new CheckBox("Use Q[Always]"));
            ComboMenu.Add("useQCombo", new CheckBox("Use Q[StackCount]", false));
            ComboMenu.Add("StackCount", new Slider("Q when stacks >= ", 3, 1, 3));
            ComboMenu.AddLabel("E Settings");
            ComboMenu.Add("useEComboAlways", new CheckBox("Use E"));
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("useRCombo", new CheckBox("Use R"));
            ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 1, 1, 5));
            ComboMenu.Add("UseRcomboHP", new CheckBox("Use R[HpEnemy]"));
            ComboMenu.Add("RHP", new Slider("Use R If Hp enemies >= ", 50));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Combo preferences:");
            ComboMenu.Add("useWComboFocus", new CheckBox("Focus Target W"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
            ComboMenu.Add("combo.ignite", new CheckBox("Use Ignite If Combo Killable"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70));
            HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Use E"));
            JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70));
            JungleLaneMenu.AddSeparator();
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Use E"));
            JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gap Close/Interrupt Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser"));
            MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter"));
            MiscMenu.AddLabel("Auto Skills On CC Enemy");
            MiscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC"));
            MiscMenu.AddLabel("KillSteal Settings");
            MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));
            MiscMenu.Add("UseRKs", new CheckBox("Use R Ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Stun", true));
            ItemMenu.Add("Blind", new CheckBox("Blind", true));
            ItemMenu.Add("Charm", new CheckBox("Charm", true));
            ItemMenu.Add("Suppression", new CheckBox("Suppression", true));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true));
            ItemMenu.Add("Fear", new CheckBox("Fear", true));
            ItemMenu.Add("Taunt", new CheckBox("Taunt", true));
            ItemMenu.Add("Silence", new CheckBox("Silence", false));
            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));


            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
            DamageIndicator.Initialize(ComboDamage);
        }
Пример #16
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("YasuoBuddy", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Combo", "yasuCombo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("combo.Q", new CheckBox("Use Q"));
            ComboMenu.Add("combo.E", new CheckBox("Use E"));
            ComboMenu.Add("combo.stack", new CheckBox("Stack Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Left Click Rape"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("combo.R", new CheckBox("Use R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Use R always on Selected Target"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Use R Execute"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Use R Min Targets", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "yasuHarass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("harass.Q", new CheckBox("Use Q"));
            HarassMenu.Add("harass.E", new CheckBox("Use E"));
            HarassMenu.Add("harass.stack", new CheckBox("Stack Q"));

            FarmMenu = Menu.AddSubMenu("Farming Settings", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farming Settings");
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("LH.Q", new CheckBox("Use Q"));
            FarmMenu.Add("LH.E", new CheckBox("Use E"));

            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("WC.Q", new CheckBox("Use Q"));
            FarmMenu.Add("WC.E", new CheckBox("Use E"));

            FarmMenu.AddLabel("Jungle");
            FarmMenu.Add("JNG.Q", new CheckBox("Use Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("Flee/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Flee.E", new CheckBox("Use E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Stack Q"));
            FleeMenu.AddGroupLabel("Evade Settings");
            FleeMenu.Add("Evade.E", new CheckBox("Use E to Evade"));
            FleeMenu.Add("Evade.W", new CheckBox("Use W to Evade"));

            EvadePlus.Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Draw Settings");

            DrawMenu.Add("Draw.Q", new CheckBox("Draw Q", false));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Draw E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Draw R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("When Spell is Down Colour = ");
            DrawMenu.AddColourItem("Draw.Down", 7);


            EventManager.Init();
            Game.OnTick += Game_OnTick;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Drawing.OnDraw += Drawing_OnDraw;
        }
Пример #17
0
        private static void Loadin_OnComplete(EventArgs args)
        {
            if (Jhin.Hero != Champion.Jhin)
            {
                return;
            }

            Q = new Spell.Targeted(SpellSlot.Q, 550);
            W = new Spell.Skillshot(SpellSlot.W, 3000, SkillShotType.Linear, 250, 1200, 60)
            {
                MinimumHitChance      = HitChance.Medium,
                AllowedCollisionCount = int.MaxValue
            };
            E  = new Spell.Skillshot(SpellSlot.E, 750, SkillShotType.Circular, 250, 3000, 1);
            R  = new Spell.Skillshot(SpellSlot.R, 3500, SkillShotType.Cone, 250, 1200, 500);
            R1 = new Spell.Skillshot(SpellSlot.R, 3500, SkillShotType.Linear, 250, 1200, 60);

            Menu = MainMenu.AddMenu("Jhin", "Jhin");

            ComboSettings = Menu.AddSubMenu("Combo Settings", "ComboSettings");
            ComboSettings.Add("useQCombo", new CheckBox("Use Q"));
            ComboSettings.Add("useQEnemyCount", new Slider("Q Enemy Count >= ", 1, 1, 5));
            ComboSettings.Add("useWCombo", new CheckBox("Use W"));
            ComboSettings.Add("useWComboOnlyCC", new CheckBox("Use W Only CC", false));
            ComboSettings.Add("useECombo", new CheckBox("Use E"));
            ComboSettings.Add("useEDistance", new CheckBox("Auto E for Enemy Distance"));
            ComboSettings.Add("EMaxDistance", new Slider("Enemy Distance < ", 400, 100, 900));
            ComboSettings.Add("useRCombo", new CheckBox("Use R"));
            ComboSettings.Add("RKey", new KeyBind("Press Key to Activate Auto R", false, KeyBind.BindTypes.HoldActive, 'G'));

            HarassSettings = Menu.AddSubMenu("Harass");
            HarassSettings.Add("useQHarass", new CheckBox("Use Q"));
            HarassSettings.Add("HarassQEnemyCount", new Slider("Q Enemy Count >= ", 1, 1, 5));
            HarassSettings.Add("useQHarassMana", new Slider("Q Mana > %", 20, 0, 100));
            HarassSettings.Add("useWHarass", new CheckBox("Use W"));
            HarassSettings.Add("useWHarassMana", new Slider("W Mana > %", 20, 0, 100));
            HarassSettings.Add("useEHarass", new CheckBox("Use E"));
            HarassSettings.Add("useEHarassMana", new Slider("E Mana > %", 35, 0, 100));
            HarassSettings.AddSeparator();
            HarassSettings.AddLabel("Auto Harass");
            HarassSettings.Add("autoQHarass", new CheckBox("Auto Q for Harass", false));
            HarassSettings.Add("autoQHarassEnemyCount", new Slider("Q Enemy Count >= ", 2, 0, 5));
            HarassSettings.Add("autoQHarassMana", new Slider("Q Mana > %", 35, 0, 100));
            HarassSettings.Add("autoWHarass", new CheckBox("Auto W for Harass", false));
            HarassSettings.Add("autoWHarassMana", new Slider("W Mana > %", 35, 0, 100));

            ClearSettings = Menu.AddSubMenu("FarmSettings");
            ClearSettings.AddLabel("Lane Clear");
            ClearSettings.Add("useQFarm", new CheckBox("Use Q"));
            ClearSettings.Add("useQFarmCount", new Slider("Q Min. Minion Count", 3, 1, 4));
            ClearSettings.Add("FarmQMana", new Slider("Q Mana > %", 35, 0, 100));
            ClearSettings.AddSeparator();
            ClearSettings.AddLabel("Last Hit");
            ClearSettings.Add("useQLastHit", new CheckBox("Use Q Killable Minions"));
            ClearSettings.Add("LastHitQCount", new Slider("Min Minion Count >", 2, 0, 4));
            ClearSettings.Add("LastHitQMana", new Slider("Q Mana > %", 35, 0, 100));
            ClearSettings.AddSeparator();
            ClearSettings.AddLabel("Jungle Clear");
            ClearSettings.Add("useQJungle", new CheckBox("Use Q"));
            ClearSettings.Add("useQJungleMana", new Slider("Q Mana > %", 20, 0, 100));
            ClearSettings.Add("useWJungle", new CheckBox("Use W"));
            ClearSettings.Add("useWJungleMana", new Slider("W Mana > %", 20, 0, 100));
            ClearSettings.AddSeparator();
            ClearSettings.Add("RJungleSteal", new CheckBox("Jungle Steal(partially working now)", false));
            ClearSettings.AddSeparator();
            ClearSettings.AddLabel("Epics");
            ClearSettings.Add("SRU_Baron", new CheckBox("Baron"));
            ClearSettings.Add("SRU_Dragon", new CheckBox("Dragon"));
            ClearSettings.AddLabel("Buffs");
            ClearSettings.Add("SRU_Blue", new CheckBox("Blue"));
            ClearSettings.Add("SRU_Red", new CheckBox("Red"));

            AutoSettings = Menu.AddSubMenu("Misc");
            AutoSettings.Add("gapcloser", new CheckBox("Auto E for Gapcloser"));
            AutoSettings.Add("interrupter", new CheckBox("Auto E for Interrupter"));
            AutoSettings.Add("CCE", new CheckBox("Auto E on Enemy CC"));
            AutoSettings.Add("UsePassive", new CheckBox("Use Passive"));
            AutoSettings.AddLabel("LaneClear,LastHit Mods 4.Passive Stacks Auto Harass to Enemy");

            Items = Menu.AddSubMenu("Items");
            Items.Add("useHP", new CheckBox("Use Health Potion"));
            Items.Add("useHPV", new Slider("HP < %", 40, 0, 100));
            Items.AddSeparator();
            Items.Add("useBOTRK", new CheckBox("Use BOTRK"));
            Items.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            Items.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            Items.Add("useYoumu", new CheckBox("Use Youmu"));
            Items.Add("useQSS", new CheckBox("Use QSS"));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw AA Range", false));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range", false));
            DrawMenu.Add("drawStatus", new CheckBox("Draw R KeyBind"));
            DrawMenu.AddSeparator();
            DrawMenu.AddLabel("Damage Calculation");
            DrawMenu.Add("draw.Damage", new CheckBox("Draw Damage"));
            DrawMenu.Add("draw.Q", new CheckBox("Q Calculate"));
            DrawMenu.Add("draw.W", new CheckBox("W Calculate"));
            DrawMenu.Add("draw.E", new CheckBox("E Calculate"));
            DrawMenu.Add("draw.R", new CheckBox("R Calculate"));

            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
        }
Пример #18
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Nasus)
            {
                return;
            }

            Q = new Spell.Active(SpellSlot.Q, 150);
            W = new Spell.Targeted(SpellSlot.W, 600);
            E = new Spell.Skillshot(SpellSlot.E, 650, SkillShotType.Circular, 500, 20, 380)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Active(SpellSlot.R);


            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print("Nasus The Troll Loaded! Version 1", Color.Gold);
            Chat.Print("Have Fun And Dont Feed Kappa!", Color.Gold);

            Menu = MainMenu.AddMenu("Nasus The Troll", "NasusTheTroll");
            Menu.AddGroupLabel("Nasus The Troll Version 1");
            Menu.AddLabel("Last Update 2/6/2016");
            Menu.AddLabel("Made By MeLoDaG");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useWCombo", new CheckBox("Use W"));
            ComboMenu.AddLabel("E settings");
            ComboMenu.Add("useECombo", new CheckBox("Use E"));
            ComboMenu.AddLabel("For Max Range Set Slider pred 10% - 30%");
            ComboMenu.Add("Prediction", new Slider("Use E Pred %", 30, 0, 100));
            ComboMenu.AddLabel("Ulty settings");
            ComboMenu.Add("useRcombo", new CheckBox("Use R"));
            ComboMenu.Add("combo.Hp", new Slider("Use Ulty If Hp", 30, 0, 100));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear");
            JungleLaneMenu.AddLabel("Q stuck work for laneclear lasthit mode!");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q Stuck"));
            JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.AddGroupLabel("Botrk Settings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddGroupLabel("Auto QSS if :");
            ItemMenu.Add("Blind",
                         new CheckBox("Blind", false));
            ItemMenu.Add("Charm",
                         new CheckBox("Charm"));
            ItemMenu.Add("Fear",
                         new CheckBox("Fear"));
            ItemMenu.Add("Polymorph",
                         new CheckBox("Polymorph"));
            ItemMenu.Add("Stun",
                         new CheckBox("Stun"));
            ItemMenu.Add("Snare",
                         new CheckBox("Snare"));
            ItemMenu.Add("Silence",
                         new CheckBox("Silence", false));
            ItemMenu.Add("Taunt",
                         new CheckBox("Taunt"));
            ItemMenu.Add("Suppression",
                         new CheckBox("Suppression"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Ks Settings");
            MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));

            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));


            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));

            DamageIndicator.Initialize(ComboDamage);
            Game.OnTick            += Game_OnTick;
            Game.OnUpdate          += OnGameUpdate;
            Obj_AI_Base.OnBuffGain += OnBuffGain;
            Drawing.OnDraw         += Drawing_OnDraw;
        }
Пример #19
0
        static Kindred()
        {
            Q = new Spell.Skillshot(SpellSlot.Q, 800, SkillShotType.Linear, 250, int.MaxValue, -1);
            W = new Spell.Active(SpellSlot.W, 900);
            E = new Spell.Targeted(SpellSlot.E, 550);
            R = new Spell.Active(SpellSlot.R, 500);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            Menuini   = MainMenu.AddMenu("Kindred", "Kindred");
            AutoMenu  = Menuini.AddSubMenu("Auto");
            ComboMenu = Menuini.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo");
            HarassMenu = Menuini.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass");
            LaneClearMenu = Menuini.AddSubMenu("LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear");
            JungleClearMenu = Menuini.AddSubMenu("JungleClear");
            JungleClearMenu.AddGroupLabel("JungleClear");
            KillStealMenu = Menuini.AddSubMenu("Stealer");
            DrawMenu      = Menuini.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawings");
            ColorMenu = Menuini.AddSubMenu("ColorPicker");
            ColorMenu.AddGroupLabel("ColorPicker");

            Menuini.Add("focusE", new CheckBox("Focus Target With E Mark"));
            Menuini.Add("focusP", new CheckBox("Focus Target Passive Mark", false));
            Menuini.Add("wr", new Slider("Reduce W Range by [800 - {0}]", 250, 0, 500));

            AutoMenu.AddGroupLabel("Auto Settings");
            AutoMenu.Add("Gap", new CheckBox("Anti GapCloser - Q"));
            AutoMenu.AddSeparator(0);
            AutoMenu.AddGroupLabel("AutoR Settings");
            AutoMenu.Add("R", new CheckBox("Use R"));
            AutoMenu.Add("Rhp", new Slider("Use R If MY HP under [{0}%]", 35));
            AutoMenu.Add("Rally", new Slider("Use R If ALLY HP under [{0}%]", 25));

            ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "Auto", "Kite", "Chase", "To Mouse"));
            HarassMenu.Add("Qmode", new ComboBox("Q Mode", 0, "Auto", "Kite", "Chase", "To Mouse"));
            foreach (var spell in SpellList)
            {
                if (spell != R)
                {
                    ComboMenu.Add(spell.Slot.ToString(), new CheckBox("Use " + spell.Slot));
                    HarassMenu.Add(spell.Slot.ToString(), new CheckBox("Use " + spell.Slot));
                    HarassMenu.Add(spell.Slot + "mana", new Slider("Use " + spell.Slot + " if Mana% is more than [{0}%]", 65));
                    LaneClearMenu.Add(spell.Slot.ToString(), new CheckBox("Use " + spell.Slot));
                    LaneClearMenu.Add(spell.Slot + "mana", new Slider("Use " + spell.Slot + " if Mana% is more than [{0}%]", 65));
                    JungleClearMenu.Add(spell.Slot.ToString(), new CheckBox("Use " + spell.Slot));
                    JungleClearMenu.Add(spell.Slot + "mana", new Slider("Use " + spell.Slot + " if Mana% is more than [{0}%]", 65));
                }

                DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range"));
                ColorMenu.Add(spell.Slot.ToString(), new ColorPicker(spell.Slot + " Color", Color.Chartreuse));
            }

            ComboMenu.AddGroupLabel("Extra Settings");
            ComboMenu.Add("QW", new CheckBox("Use Smart W Q"));

            KillStealMenu.Add(Q.Slot + "ks", new CheckBox("Q Killsteal"));
            KillStealMenu.Add(Q.Slot + "js", new CheckBox("Q JungleSteal"));

            DrawMenu.Add("damage", new CheckBox("Draw Combo Damage"));
            DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health");

            Orbwalker.OnUnkillableMinion   += Clear.Orbwalker_OnUnkillableMinion;
            Orbwalker.OnPostAttack         += Compat.Orbwalker_OnPostAttack;
            Obj_AI_Base.OnProcessSpellCast += Auto.Obj_AI_Base_OnProcessSpellCast;
            Gapcloser.OnGapcloser          += Auto.Gapcloser_OnGapcloser;
            OnIncDmg += Kindred_OnIncDmg;
        }
Пример #20
0
        static Yasuo()
        {
            if (Game.MapId == GameMapId.SummonersRift)
            {
                //Blue team
                //Inside
                JumpSpots.Add(new Vector3(8299, 2662, 51), "SRU_KrugMini5.1.1");      //Krugsmall front
                JumpSpots.Add(new Vector3(8541, 2679, 50), "SRU_Krug5.1.2");          //Krugbig front
                JumpSpots.Add(new Vector3(7620, 4120, 54), "SRU_RedMini4.1.2");       //Redsmall front
                JumpSpots.Add(new Vector3(7850, 3930, 54), "SRU_RedMini4.1.3");       //Redsmall2 front
                JumpSpots.Add(new Vector3(6896, 5530, 55), "SRU_RazorbeakMini3.1.2"); //Birdsmall front
                JumpSpots.Add(new Vector3(3740, 6538, 52), "SRU_MurkwolfMini2.1.3");  //Wolfsmall front
                JumpSpots.Add(new Vector3(3916, 6430, 52), "SRU_MurkwolfMini2.1.2");  //Wolfsmall2 front
                JumpSpots.Add(new Vector3(3728, 8078, 51), "SRU_BlueMini1.1.2");      //Bluesmall front
                JumpSpots.Add(new Vector3(3610, 7928, 53), "SRU_BlueMini21.1.3");     //Bluesmall2 front
                JumpSpots.Add(new Vector3(3854, 7928, 51), "SRU_Blue1.1.1");          //Bluebig front
                JumpSpots.Add(new Vector3(2260, 8404, 51), "SRU_Gromp13.1.1");        //Gromp front
                //Outside
                JumpSpots.Add(new Vector3(8172, 3158, 51), "SRU_KrugMini5.1.1");      //Krugsmall Back
                JumpSpots.Add(new Vector3(8272, 3608, 53), "SRU_RedMini4.1.3");       //Redsmall2 Back
                JumpSpots.Add(new Vector3(6424, 5258, 48), "SRU_Razorbeak3.1.1");     //Birdsbig back
                JumpSpots.Add(new Vector3(7224, 5958, 52), "SRU_RazorbeakMini3.1.2"); //Birdsmall3 Back
                JumpSpots.Add(new Vector3(3674, 7058, 50), "SRU_MurkwolfMini2.1.3");  //Wolfsmall Back
                JumpSpots.Add(new Vector3(4324, 6258, 51), "SRU_MurkwolfMini2.1.2");  //Wolfsmall2 Back
                JumpSpots.Add(new Vector3(3624, 7408, 51), "SRU_BlueMini21.1.3");     //Bluesmall2 Back
                JumpSpots.Add(new Vector3(1674, 8356, 52), "SRU_Gromp13.1.1");        //Gromp Back

                //Red team
                //Inside
                JumpSpots.Add(new Vector3(6548, 12236, 56), "SRU_KrugMini11.1.1");    //Krugsmall front
                JumpSpots.Add(new Vector3(6324, 12256, 56), "SRU_Krug11.1.2");        //Krugbig front
                JumpSpots.Add(new Vector3(6980, 10978, 56), "SRU_RedMini10.1.3");     //Redsmall front
                JumpSpots.Add(new Vector3(7238, 10844, 56), "SRU_RedMini10.1.2");     //Redsmall2 front
                JumpSpots.Add(new Vector3(7906, 9382, 52), "SRU_RazorbeakMini9.1.2"); //Birdsmall front
                JumpSpots.Add(new Vector3(10868, 8354, 62), "SRU_MurkwolfMini8.1.3"); //Wolfsmall front
                JumpSpots.Add(new Vector3(11052, 8334, 61), "SRU_MurkwolfMini8.1.2"); //Wolfsmall2 front
                JumpSpots.Add(new Vector3(11188, 6990, 51), "SRU_BlueMini7.1.2");     //Bluesmall front
                JumpSpots.Add(new Vector3(10974, 7010, 51), "SRU_Blue7.1.1");         //Bluebig front
                JumpSpots.Add(new Vector3(12578, 6436, 51), "SRU_Gromp14.1.1");       //Gromp front
                //Outside
                JumpSpots.Add(new Vector3(6624, 11746, 53), "SRU_KrugMini11.1.1");    //Krugsmall Back
                JumpSpots.Add(new Vector3(6540, 11242, 56), "SRU_RedMini10.1.3");     //Redsmall Back
                JumpSpots.Add(new Vector3(8372, 9606, 50), "SRU_Razorbeak9.1.1");     //Birdsbig back
                JumpSpots.Add(new Vector3(7672, 8906, 52), "SRU_RazorbeakMini9.1.2"); //Birdsmall Back
                JumpSpots.Add(new Vector3(10372, 8506, 63), "SRU_MurkwolfMini8.1.3"); //Wolfsmall Back
                JumpSpots.Add(new Vector3(11122, 7806, 52), "SRU_MurkwolfMini8.1.2"); //Wolfsmall2 Back
                JumpSpots.Add(new Vector3(11122, 7506, 52), "SRU_BlueMini7.1.2");     //Bluesmall Back
                JumpSpots.Add(new Vector3(13172, 6408, 54), "SRU_Gromp14.1.1");       //Gromp Back
            }

            Q = new Spell.Skillshot(SpellSlot.Q, 475, SkillShotType.Linear, 250, int.MaxValue, 50);
            W = new Spell.Skillshot(SpellSlot.W, 400, SkillShotType.Linear, 250, int.MaxValue, 150);
            E = new Spell.Targeted(SpellSlot.E, 475);
            R = new Spell.Active(SpellSlot.R, 1200);
            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            Menuini    = MainMenu.AddMenu("Yasuo", "Yasuo");
            AutoMenu   = Menuini.AddSubMenu("Auto");
            ComboMenu  = Menuini.AddSubMenu("Combo");
            JumperMenu = Menuini.AddSubMenu("Flee");
            DrawMenu   = Menuini.AddSubMenu("Drawings Settings");
            ColorMenu  = Menuini.AddSubMenu("Color Picker");

            Menuini.Add("Qhit", new ComboBox("Q HitChance", 0, "High", "Medium", "Low"));

            AutoMenu.CreateCheckBox("Raoe", "Use AUTO R AOE");
            AutoMenu.CreateSlider("Rhits", "Auto AOE R Hits {0}", 3, 1, 6);

            ComboMenu.CreateCheckBox("Q", "Use Q");
            ComboMenu.CreateCheckBox("Q3", "Use Q3");
            ComboMenu.CreateCheckBox("E", "Use E");
            ComboMenu.CreateCheckBox("R", "Use R Finisher");
            ComboMenu.CreateCheckBox("RCombo", "Use R For Combo Damage");
            ComboMenu.CreateCheckBox("Raoe", "Use R AoE");
            ComboMenu.CreateSlider("RHits", "R Hit {0} Enemies", 2, 1, 6);
            ComboMenu.AddSeparator(0);
            ComboMenu.AddGroupLabel("Advanced Settings");
            ComboMenu.CreateCheckBox("EQ", "E > Q");
            ComboMenu.CreateCheckBox("EQ3", "E > Q3");
            ComboMenu.CreateCheckBox("Egap", "E GapClose To Selected Target");
            ComboMenu.CreateCheckBox("Edive", "E Dive Towers", false);

            JumperMenu.CreateKeyBind("flee", "Flee Across all units", false, KeyBind.BindTypes.HoldActive, 'A');
            JumperMenu.CreateKeyBind("wall", "Wall Jump", false, KeyBind.BindTypes.HoldActive, 'S');
            //JumperMenu.CreateKeyBind("wall2", "Wall Jump OUTSIDE Camp > IN Camp", false, KeyBind.BindTypes.HoldActive, 'Z');

            foreach (var spell in SpellList)
            {
                DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range"));
                ColorMenu.Add(spell.Slot.ToString(), new ColorPicker(spell.Slot + " Color", System.Drawing.Color.Chartreuse));
            }
            DrawMenu.Add("damage", new CheckBox("Draw Combo Damage"));
            DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health");

            KappaEvade.KappaEvade.Init();
            //Messages.OnMessage += Messages_OnMessage;
        }
Пример #21
0
        public static void ConfigInitialize()
        {
            Menu = MainMenu.AddMenu("SardOpeia", "SardOpeia");
            Menu.AddGroupLabel("SardOpeia v" + Program.AddonVersion + " by Marwanpro");
            Menu.AddSeparator();
            Menu.AddLabel("If you have any problem/bug/suggestion, post in forum");
            Menu.AddLabel("Have a fun (And Free ELO) with this addon !");

            // --- General Menu Todo: Fix and add missings features
            GeneralMenu = Menu.AddSubMenu("General Option", "MenuGeneral");
            GeneralMenu.AddGroupLabel("General Tweak - Configure main options");
            GeneralMenu.AddSeparator();
            {
                GeneralMenu.Add("autouseE", new CheckBox("Spam E on Poisonned Target"));
                GeneralMenu.Add("useEifkillable", new CheckBox("Use E without poison if killable"));
            }

            // --- Draw Menu Todo: Check
            DrawMenu = Menu.AddSubMenu("Draw", "MenuDraw");
            DrawMenu.AddGroupLabel("Draw - Show range circle arround you and other information");
            DrawMenu.AddSeparator();
            {
                DrawMenu.Add("drawQW", new CheckBox("Draw Q/W"));
                DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
                DrawMenu.Add("drawR", new CheckBox("Draw Ultimate"));
                DrawMenu.AddSeparator();
                DrawMenu.AddLabel("Green Circle: Spell Ready");
                DrawMenu.AddLabel("Red Circle: Spell in Cooldown");
                DrawMenu.AddLabel("Purple Circle (Q/W): Only Q or W ready");
                DrawMenu.AddLabel("Yellow Circle (E): 0.5 sec of Cooldown");
                DrawMenu.AddSeparator();
                DrawMenu.AddLabel("Don't Forget to disable AA circle in OrbWalker's settings");
            }

            // --- Combo Menu Todo : Add Delayer
            ComboMenu = Menu.AddSubMenu("Combo", "MenuCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.AddSeparator();
            {
                ComboMenu.Add("comboQ", new CheckBox("Use Q"));
                ComboMenu.Add("comboW", new CheckBox("Use W"));
                ComboMenu.Add("comboE", new CheckBox("Use E"));
            }

            // --- Harass Menu Todo: Make it
            HarassMenu = Menu.AddSubMenu("Harass", "MenuHarass");
            HarassMenu.AddGroupLabel("Harass - Auto Harass");
            HarassMenu.AddSeparator();
            {
                HarassMenu.Add("testa", new CheckBox("Test A"));
            }

            // --- Farm Menu Todo: Improve it
            FarmMenu = Menu.AddSubMenu("Farm", "MenuFarm");
            FarmMenu.AddGroupLabel("Farm");
            FarmMenu.AddSeparator();
            {
                FarmMenu.Add("EtoFinishCreep", new CheckBox("E on Poisonned Creep (LastHit Mode)"));
            }

            // --- Ultimate Menu Todo: LOL
            UltimateMenu = Menu.AddSubMenu("Ultimate", "MenuUltimate");
            UltimateMenu.AddGroupLabel("Ultimate Logic");
            UltimateMenu.AddSeparator();
            {
                UltimateMenu.AddLabel("Enable this option to allow this script to use your Ultimate");
                UltimateMenu.Add("enableR", new CheckBox("Enable Ultimate Logic", false));
                UltimateMenu.AddSeparator();
                UltimateMenu.Add("RonGapcloser", new CheckBox("Use R on GapCloser", false));
                UltimateMenu.Add("RtoInterrupt", new CheckBox("Use R to Interrupt", false));
                UltimateMenu.Add("RonCombo", new CheckBox("Use R on Combo", false));
                UltimateMenu.Add("FaceToUlt", new Slider("Minimum number of facing ennemies to use Ultimate", 3, 1, 5));
            }
        }
Пример #22
0
Файл: Azir.cs Проект: jitart/adc
        static Azir()
        {
            try
            {
                Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1000, 65)
                {
                    AllowedCollisionCount = int.MaxValue
                };
                W = new Spell.Skillshot(SpellSlot.W, 525, SkillShotType.Circular);
                E = new Spell.Skillshot(SpellSlot.E, 1100, SkillShotType.Linear, 250, 1200, 80)
                {
                    AllowedCollisionCount = int.MaxValue
                };
                R = new Spell.Skillshot(SpellSlot.R, 350, SkillShotType.Linear, 500, 1000, 220)
                {
                    AllowedCollisionCount = int.MaxValue
                };

                if (Player.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerFlash")) != null)
                {
                    Flash = new Spell.Skillshot(user.GetSpellSlotFromName("SummonerFlash"), 450, SkillShotType.Circular);
                }

                SpellList.Add(Q);
                SpellList.Add(W);
                SpellList.Add(E);
                SpellList.Add(R);

                Menuini         = MainMenu.AddMenu("KappAzir", "KappAzir");
                AutoMenu        = Menuini.AddSubMenu("Auto Settings");
                JumperMenu      = Menuini.AddSubMenu("Jumper Settings");
                ComboMenu       = Menuini.AddSubMenu("Combo Settings");
                HarassMenu      = Menuini.AddSubMenu("Harass Settings");
                LaneClearMenu   = Menuini.AddSubMenu("LaneClear Settings");
                JungleClearMenu = Menuini.AddSubMenu("JungleClear Settings");
                KillStealMenu   = Menuini.AddSubMenu("KillSteal Settings");
                DrawMenu        = Menuini.AddSubMenu("Drawings Settings");
                ColorMenu       = Menuini.AddSubMenu("ColorPicker");

                foreach (var spell in SpellList.Where(s => s != E))
                {
                    Menuini.Add(spell.Slot + "hit", new ComboBox(spell.Slot + " HitChance", 0, "High", "Medium", "Low"));
                    Menuini.AddSeparator(0);
                }

                AutoMenu.AddGroupLabel("Settings");
                AutoMenu.Add("gap", new CheckBox("Anti-GapCloser"));
                AutoMenu.Add("int", new CheckBox("Interrupter"));
                AutoMenu.Add("Danger", new ComboBox("Interrupter DangerLevel", 1, "High", "Medium", "Low"));
                AutoMenu.AddGroupLabel("Turret Settings");
                AutoMenu.Add("tower", new CheckBox("Create Turrets"));
                AutoMenu.Add("Tenemy", new Slider("Create Turret If [{0}] Enemies Near", 3, 1, 6));
                if (EntityManager.Heroes.Enemies.Any(e => e.Hero == Champion.Rengar))
                {
                    AutoMenu.Add("rengar", new CheckBox("Anti-Rengar Leap"));
                }

                JumperMenu.Add("jump", new KeyBind("WEQ Flee Key", false, KeyBind.BindTypes.HoldActive, 'A'));
                JumperMenu.Add("normal", new KeyBind("Normal Insec Key", false, KeyBind.BindTypes.HoldActive, 'S'));
                JumperMenu.Add("new", new KeyBind("New Insec Key", false, KeyBind.BindTypes.HoldActive, 'Z'));
                JumperMenu.Add("flash", new CheckBox("Use Flash for Possible AoE"));
                JumperMenu.Add("delay", new Slider("Delay EQ", 200, 0, 500));
                JumperMenu.Add("range", new Slider("Check for soldiers Range", 800, 0, 1000));

                ComboMenu.AddGroupLabel("Combo Settings");
                ComboMenu.AddGroupLabel("Q Settings");
                ComboMenu.Add("Q", new CheckBox("Use Q"));
                ComboMenu.Add("WQ", new CheckBox("Use W > Q"));
                ComboMenu.Add("Qaoe", new CheckBox("Use Q Aoe", false));
                ComboMenu.Add("QS", new Slider("Soldiers To Use Q", 1, 1, 3));
                ComboMenu.AddSeparator(0);
                ComboMenu.AddGroupLabel("W Settings");
                ComboMenu.Add("W", new CheckBox("Use W"));
                ComboMenu.Add("Wsave", new CheckBox("Save 1 W Stack", false));
                ComboMenu.Add("WS", new Slider("Soldier Limit To Create", 3, 1, 3));
                ComboMenu.AddSeparator(0);
                ComboMenu.AddGroupLabel("E Settings");
                ComboMenu.Add("E", new CheckBox("Use E"));
                ComboMenu.Add("Ekill", new CheckBox("E Killable Enemy Only"));
                ComboMenu.Add("Edive", new CheckBox("E Dive Turrets", false));
                ComboMenu.Add("EHP", new Slider("Only E if my HP is more than [{0}%]", 50));
                ComboMenu.Add("Esafe", new Slider("Dont E Into [{0}] Enemies", 3, 1, 6));
                ComboMenu.AddSeparator(0);
                ComboMenu.AddGroupLabel("R Settings");
                ComboMenu.Add("R", new CheckBox("Use R"));
                ComboMenu.Add("Rkill", new CheckBox("R Finisher"));
                ComboMenu.Add("insec", new CheckBox("Try to insec in Combo"));
                ComboMenu.Add("Raoe", new Slider("R AoE Hit [{0}] Enemies", 3, 1, 6));
                ComboMenu.Add("Rsave", new CheckBox("R Save Self"));
                ComboMenu.Add("RHP", new Slider("Push Enemy If my health is less than [{0}%]", 35));

                HarassMenu.AddGroupLabel("Harass Settings");
                HarassMenu.Add("toggle", new KeyBind("Auto Harass Key", false, KeyBind.BindTypes.PressToggle, 'H'));
                HarassMenu.AddSeparator(0);
                HarassMenu.AddGroupLabel("Q Settings");
                HarassMenu.Add("Q", new CheckBox("Use Q"));
                HarassMenu.Add("WQ", new CheckBox("Use W > Q"));
                HarassMenu.Add("QS", new Slider("Soldiers To Use Q", 1, 1, 3));
                HarassMenu.Add(Q.Slot + "mana", new Slider("Stop using Q if Mana < [{0}%]", 65));
                HarassMenu.AddSeparator(0);
                HarassMenu.AddGroupLabel("W Settings");
                HarassMenu.Add("W", new CheckBox("Use W"));
                HarassMenu.Add("Wsave", new CheckBox("Save 1 W Stack"));
                HarassMenu.Add("WS", new Slider("Soldier Limit To Create", 3, 1, 3));
                HarassMenu.Add(W.Slot + "mana", new Slider("Stop using W if Mana < [{0}%]", 65));
                HarassMenu.AddSeparator(0);
                HarassMenu.AddGroupLabel("E Settings");
                HarassMenu.Add("E", new CheckBox("Use E"));
                HarassMenu.Add("Edive", new CheckBox("E Dive Turrets", false));
                HarassMenu.Add("EHP", new Slider("Only E if my HP is more than [{0}%]", 50));
                HarassMenu.Add("Esafe", new Slider("Dont E Into [{0}] Enemies", 3, 1, 6));
                HarassMenu.Add(E.Slot + "mana", new Slider("Stop using E if Mana < [{0}%]", 65));

                LaneClearMenu.AddGroupLabel("LaneClear Settings");
                LaneClearMenu.Add("Q", new CheckBox("Use Q"));
                LaneClearMenu.Add(Q.Slot + "mana", new Slider("Stop using Q if Mana < [{0}%]", 65));
                LaneClearMenu.Add("W", new CheckBox("Use W"));
                LaneClearMenu.Add("Wsave", new CheckBox("Save 1 W Stack"));
                LaneClearMenu.Add(W.Slot + "mana", new Slider("Stop using W if Mana < [{0}%]", 65));

                JungleClearMenu.AddGroupLabel("JungleClear Settings");
                JungleClearMenu.Add("Q", new CheckBox("Use Q"));
                JungleClearMenu.Add(Q.Slot + "mana", new Slider("Stop using Q if Mana < [{0}%]", 65));
                JungleClearMenu.Add("W", new CheckBox("Use W"));
                JungleClearMenu.Add("Wsave", new CheckBox("Save 1 W Stack"));
                JungleClearMenu.Add(W.Slot + "mana", new Slider("Stop using W if Mana < [{0}%]", 65));

                KillStealMenu.AddGroupLabel("Stealer Settings");
                foreach (var spell in SpellList.Where(s => s != W && s != E))
                {
                    KillStealMenu.Add(spell.Slot + "ks", new CheckBox("KillSteal " + spell.Slot));
                    KillStealMenu.Add(spell.Slot + "js", new CheckBox("JungleSteal " + spell.Slot));
                }

                DrawMenu.Add("damage", new CheckBox("Draw Combo Damage"));
                DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health");
                DrawMenu.AddSeparator(1);
                foreach (var spell in SpellList)
                {
                    DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range"));
                    ColorMenu.Add(spell.Slot.ToString(), new ColorPicker(spell.Slot + " Color", System.Drawing.Color.Chartreuse));
                }

                DrawMenu.Add("insec", new CheckBox("Draw Insec Helpers"));

                Obj_AI_Base.OnProcessSpellCast   += Obj_AI_Base_OnProcessSpellCast;
                Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
                Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
                GameObject.OnCreate   += GameObject_OnCreate;
                Orbwalker.OnPreAttack += Orbwalker_OnPreAttack;
            }
            catch (Exception e)
            {
                Common.Logger.Error(e.ToString());
            }
        }
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (EloBuddy.Player.Instance.Hero != Champion.Varus)
            {
                return;
            }

            Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120)
            {
                AllowedCollisionCount = int.MaxValue
            };

            var slot = Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot");

            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#580dd9\" >MeLoDag Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>");


            Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll");
            Menu.AddLabel(" Varus The Troll " + Version);
            Menu.AddLabel(" Made by MeLoDag");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Ayarları");
            ComboMenu.Add("useQComboAlways", new CheckBox("Her zaman Q kullan"));
            ComboMenu.Add("useQCombo", new CheckBox("Q için yük say", false));
            ComboMenu.Add("StackCount", new Slider("Q yükü >= ", 3, 1, 3));
            ComboMenu.AddLabel("E Ayarları");
            ComboMenu.Add("useEComboAlways", new CheckBox("Use E"));
            ComboMenu.AddLabel("R Ayarları");
            ComboMenu.Add("useRCombo", new CheckBox("Kullan R"));
            ComboMenu.Add("Rcount", new Slider("R için gereken düşman >= ", 1, 1, 5));
            ComboMenu.Add("UseRcomboHP", new CheckBox("R yi düşmanın canına göre kullan"));
            ComboMenu.Add("RHP", new Slider("R kullanmak için gereken düşman canı >= ", 50));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Kombo özellikleri:");
            ComboMenu.Add("useWComboFocus", new CheckBox("W hedefe odakla"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
            ComboMenu.Add("combo.ignite", new CheckBox("Tutuştur kullan hedef ölecekse"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Kullan Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Kullan E"));
            HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70));
            HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Temizleme");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Kullan Q"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Kullan E"));
            JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70));
            JungleLaneMenu.AddSeparator();
            JungleLaneMenu.AddLabel("Orman Temizleme");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Kullan E"));
            JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gap Close/Interrupt Ayarları");
            MiscMenu.Add("gapcloser", new CheckBox("Otomatik Q Gapcloser"));
            MiscMenu.Add("interrupter", new CheckBox("Otomatik R Interrupter"));
            MiscMenu.AddLabel("Otomatik büyü kullanma hedefe(CC)");
            MiscMenu.Add("CCQ", new CheckBox("Otomatik hedefe Q (CC)"));
            MiscMenu.AddLabel("Killçalma ayarları");
            MiscMenu.Add("UseQks", new CheckBox("Q ile çal"));
            MiscMenu.Add("UseRKs", new CheckBox("R ile çal"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal");
            AutoPotHealMenu.AddGroupLabel("Otomatik Pot Kullanımı");
            AutoPotHealMenu.Add("potion", new CheckBox("Kullan İksir"));
            AutoPotHealMenu.Add("potionminHP", new Slider("İksir için Canım şundan az", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("İksir için manam şundan az", 20));
            AutoPotHealMenu.AddGroupLabel("Otomatik iyileştirme kullan");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("İyileştirme Kullan"));
            AutoPotHealMenu.Add("useHealHP", new Slider("İyileştirme için benim canım", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Kullan Mahvolmuş kılıcı"));
            ItemMenu.Add("useBotrkMyHP", new Slider("Canım < ", 60));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Düşmanın canı < ", 60));
            ItemMenu.Add("useYoumu", new CheckBox("Kullan Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Kullan QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Sabitse", true));
            ItemMenu.Add("Blind", new CheckBox("Körse", true));
            ItemMenu.Add("Charm", new CheckBox("Çekiliyorsa(ahri)", true));
            ItemMenu.Add("Suppression", new CheckBox("Durmuşsa", true));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true));
            ItemMenu.Add("Fear", new CheckBox("Korkmuşsa", true));
            ItemMenu.Add("Taunt", new CheckBox("Alay ediliyorsa", true));
            ItemMenu.Add("Silence", new CheckBox("Susturulmuşsa", false));
            ItemMenu.Add("QssDelay", new Slider("QSS gecikmesi(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Kostüm hilesi kullan", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.AddLabel("Hasar Tespitçisi");
            DrawMenu.Add("healthbar", new CheckBox("Can barı gösterimi"));
            DrawMenu.Add("percent", new CheckBox("Hasarı yüzde olarak göster"));


            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
            DamageIndicator.Initialize(ComboDamage);
        }
Пример #24
0
        void LoadMenu
            ()
        {
            Menu = MainMenu.AddMenu("Ezrealthetroll", "Ezrealthetroll");
            Menu.AddGroupLabel("EzreaL the Troll!");
            Menu.AddGroupLabel("Made by MeLoSenpai!");
            Menu.AddGroupLabel("Version 1 Hf Gl and dont troll!");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settigns:");
            ComboMenu.Add("Qlogic", new ComboBox("Mystic Shot Logic ", 0, "Normal", "After AA"));
            ComboMenu.Add("Wlogic", new ComboBox("Essence Flux Logic ", 0, "Normal", "After AA"));
            ComboMenu.AddLabel("R Settings:");
            ComboMenu.Add("useRCombo", new CheckBox("Use Trueshot Barrage", false));
            ComboMenu.Add("Rlogic", new ComboBox("Trueshot Barrage", 0, "EnemyHp", "HitCountEnemys"));
            ComboMenu.Add("Hp", new Slider("Use Trueshot Barrage if Enemy Health {0}(%)", 45, 0, 100));
            ComboMenu.Add("Rcount", new Slider("If Trueshot Barrage Hit {0} Enemy ", 2, 1, 5));
            ComboMenu.AddLabel("Use Trueshot Barrage Range Settigs For all Logic:");
            ComboMenu.Add("useRRange", new Slider("Use Trueshot Barrage Max Range", 1800, 500, 2000));
            ComboMenu.AddGroupLabel("Combo preferences:");
            ComboMenu.Add("E", new CheckBox("Use Arcane Shift"));
            ComboMenu.Add("CCQ", new CheckBox("Auto Mystic Shot on Enemy CC"));
            ComboMenu.Add("CCW", new CheckBox("Auto Essence Flux on Enemy CC"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "H".ToCharArray()[0]));

            EMenu = Menu.AddSubMenu("Arcane Shift");
            EMenu.AddGroupLabel("Arcane Shift Settings");
            ESafe    = EMenu.Add("Esafe", new CheckBox("Safe Point Check E"));
            EWall    = EMenu.Add("Ewall", new CheckBox("Check Wall"));
            ECorrect = EMenu.Add("Ecorrect", new CheckBox("Allow Correct to better"));
            ERange   = EMenu.Add("Erange", new Slider("Range eliminate {0}", 35, 0, 75));
            EMenu.Add("label",
                      new Label("The more value, the more easier for next a.a, the more dangerous, recommended 20~40"));
            EPath  = EMenu.Add("Epath", new CheckBox("Anti Enemy Path"));
            EKite  = EMenu.Add("Ekite", new CheckBox("Try to kite champ"));
            EGap   = EMenu.Add("Etogap", new CheckBox("Use Arcane Shift to Gapclose taget"));
            EGrass = EMenu.Add("Egrass", new CheckBox("Try Arcane Shift to Grass"));
            EMenu.AddSeparator();
            EMenu.AddGroupLabel("Arcane Shift Style Settings");
            var EStyle = EMenu.Add("E",
                                   new ComboBox("Arcane Shift Logic", 1, "Don't use E", "Auto Adc Kappa", "CursorPos", "Cursor (Smart)"));

            EStyle.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args)
            {
                switch (args.NewValue)
                {
                case 1:
                {
                    ESafe.IsVisible          = true;
                    ESafe.CurrentValue       = true;
                    EWall.IsVisible          = true;
                    EWall.CurrentValue       = true;
                    ECorrect.IsVisible       = true;
                    ERange.IsVisible         = true;
                    EMenu["label"].IsVisible = true;
                    EPath.CurrentValue       = true;
                    EPath.IsVisible          = true;
                    EKite.CurrentValue       = true;
                    EKite.IsVisible          = true;
                    EGap.IsVisible           = true;
                    EGrass.IsVisible         = false;
                }
                break;

                case 2:
                {
                    ESafe.IsVisible          = false;
                    EWall.IsVisible          = false;
                    ECorrect.IsVisible       = false;
                    ERange.IsVisible         = false;
                    EMenu["label"].IsVisible = false;
                    EPath.IsVisible          = false;
                    EKite.IsVisible          = false;
                    EGap.IsVisible           = false;
                    EGrass.IsVisible         = false;
                }
                break;

                case 3:
                {
                    ESafe.CurrentValue       = true;
                    EWall.CurrentValue       = false;
                    ECorrect.IsVisible       = true;
                    ECorrect.CurrentValue    = true;
                    ERange.IsVisible         = false;
                    EMenu["label"].IsVisible = false;
                    EPath.IsVisible          = false;
                    EKite.IsVisible          = true;
                    EGap.IsVisible           = true;
                    EGrass.IsVisible         = true;
                }
                break;
                }
            };


            PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction");
            PredictionMenu.AddGroupLabel("Prediction Settings:");
            PredictionMenu.Add("Qpred", new Slider("Select Mystic Shot {0}(%) Hitchance", 80, 0, 100));
            PredictionMenu.Add("Wpred", new Slider("Select Essence Flux {0}(%) Hitchance", 80, 0, 100));
            PredictionMenu.Add("rpred", new Slider("Select Trueshot Barrage {0}(%) Hitchance", 80, 0, 100));
            PredictionMenu.AddLabel("Work Only For Normal Q/W And All R Logic");
            PredictionMenu.AddLabel(
                "Higher % ->Higher chance of spell landing on target but takes more time to get casted");
            PredictionMenu.AddLabel(
                "Lower % ->Faster casting but lower chance that the spell will land on your target. ");

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings:");
            HarassMenu.Add("useQHarass", new CheckBox("Use Mystic Shot"));
            HarassMenu.Add("useWHarass", new CheckBox("Use Essence Flux"));
            HarassMenu.Add("useWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100));
            HarassMenu.AddLabel("AutoHarass Settings:");
            HarassMenu.Add("autoQHarass", new CheckBox("Auto Mystic Shot for Harass", false));
            HarassMenu.Add("autoWHarass", new CheckBox("Auto Essence Flux for Harass", false));
            HarassMenu.Add("autoWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear Settings:");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Mystic Shot Last Hit"));
            JungleLaneMenu.Add("useQManalane", new Slider("Min Mana {0}(%)", 70, 0, 100));
            JungleLaneMenu.Add("UseQUnkillableMinion", new CheckBox("Use Mystic Shot Unkillable Minion"));
            JungleLaneMenu.Add("Unkillablemana", new Slider("Min Mana {0}(%)", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear Settings:");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Mystic Shot"));
            JungleLaneMenu.Add("useQMana", new Slider("Min Mana {0}(%)", 70, 0, 100));

            FleEMenu = Menu.AddSubMenu("Flee Settings", "FleEMenu");
            FleEMenu.Add("FleeE", new CheckBox("Use E"));

            KillsecureMenu = Menu.AddSubMenu("KillSecure Settings", "MiscSettings");
            KillsecureMenu.AddLabel("KillSecure Settings:");
            KillsecureMenu.Add("UseQks", new CheckBox("Use Mystic Shot ks"));
            KillsecureMenu.Add("UseWks", new CheckBox("Use Essence Flux ks"));
            KillsecureMenu.Add("UseRks", new CheckBox("Use Trueshot Barrage ks"));


            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20));
            AutoPotHealMenu.AddLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.AddGroupLabel("Item Settings");
            ItemMenu.Add("StackTear", new CheckBox("Auto stack tear in Base", true));
            ItemMenu.AddLabel("Botrk settings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddLabel("QQs Settings");
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            foreach (var debuff in DeBuffsList)
            {
                ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString()));
            }

            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer"));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Mystic Shot Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw Essence Flux Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw Trueshot Barrage Range"));
            DrawMenu.AddLabel("Recall Tracker");
            DrawMenu.Add("draw.Recall", new CheckBox("Chat Print"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));
            DrawMenu.Add("howaa", new CheckBox("How Many AA"));
            DrawMenu.Add("Rkill", new CheckBox("Trueshot Barrage kill "));
        }
Пример #25
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Illaoi", "lazy illaoi");
            Menu.AddGroupLabel("Lazy Illaoi");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddLabel("Ceviri Tradana");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Kombo", "Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            ComboMenu.Add("useQ", new CheckBox("Q Mantıklı Kullan"));
            ComboMenu.Add("useEQ", new CheckBox("Mümkünse İlk E Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - SİLLE TOKAT");
            ComboMenu.Add("useW", new CheckBox("W Mantıklı Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - RUH SINAVI");
            ComboMenu.Add("useE", new CheckBox("E Mantıklı Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("R - İLAHİ DERS");
            ComboMenu.Add("useR", new CheckBox("R Mantıklı Kullan"));
            ComboMenu.Add("useR#", new Slider("Eğer Düşman Menzildeyse (veya 1v1 hayaletse)", 2, 0, 5));
            ComboMenu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Dürtme", "Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");

            HarassMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            HarassMenu.Add("useQ", new CheckBox("Q mantıklı Kullan"));
            HarassMenu.Add("qMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - SİLLE TOKAT");
            HarassMenu.Add("useW", new CheckBox("W mantıklı Kullan"));
            HarassMenu.Add("wMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("E - RUH SINAVI");
            HarassMenu.Add("useE", new CheckBox("E mantıklı Kullan"));
            HarassMenu.Add("eMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Ayarları");

            FarmMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            FarmMenu.Add("useQlane", new CheckBox("LaneTemizlerken Kullan"));
            FarmMenu.Add("qManaLane", new Slider("LaneTemizleme için en az mana: ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("LaneTemizleme için en az minyon: ", 3, 1, 6));
            FarmMenu.AddSeparator();

            FarmMenu.Add("useQjungle", new CheckBox("Orman Temizlemede Kullan"));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("W - SİLLE TOKAT");
            FarmMenu.Add("useWlane", new CheckBox("LaneTemizlemede Kullan"));
            FarmMenu.Add("wManaLane", new Slider("LaneTemizleme için en az mana : ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.Add("useWjungle", new CheckBox("Orman Temizleme için Kullan"));
            FarmMenu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Ek", "Misc");
            MiscMenu.AddGroupLabel("Ek Ayarlar");
            MiscMenu.AddLabel("Anti Gapcloser Ayarları");
            MiscMenu.Add("gapcloserQ", new CheckBox("Use Q - DOKUNAÇ DARBESİ ni gapcloser için kullan"));
            MiscMenu.Add("gapcloserW", new CheckBox("Use W - SİLLE TOKAT 'ı gapcloser için kullan"));
            MiscMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            DrawMenu = Menu.AddSubMenu("Göster", "Draw");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.AddLabel("Spell Ranges");
            DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.Add("drawT", new CheckBox("Göster Dokunaç Menzili"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate          += Events.OnUpdate;
            Orbwalker.OnPostAttack += Events.OnPostAttack;
            //Orbwalker.OnPreAttack += Events.OnPreAttack;
            Obj_AI_Base.OnSpellCast += Events.OnSpellCast;
            Gapcloser.OnGapcloser   += Events.OnGapCloser;
            GameObject.OnCreate     += Events.OnCreateObj;
            GameObject.OnDelete     += Events.OnDeleteObj;
            Drawing.OnDraw          += Events.OnDraw;
        }
Пример #26
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Lucian", "LazyLucian");
            Menu.AddGroupLabel("Lazy Lucian");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddLabel("Transtlate Turkish-Çeviri TRAdana");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Kombo", "Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddLabel("Q - Işık Atışı");
            ComboMenu.Add("useQcombo", new CheckBox("Komboda Kullan"));
            ComboMenu.Add("useQextended", new CheckBox("Komboda Uzun Q Kullan(Minyon Arkasındakine vurur)"));
            ComboMenu.Add("qMana", new Slider("En az mana: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - İntikam Ateşi");
            ComboMenu.Add("useWaaRange", new CheckBox("AA da kullan - Menzili"));
            ComboMenu.Add("useWalways", new CheckBox("AA dışında Kullan  - Menzili"));
            ComboMenu.Add("wMana", new Slider("en az mana: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - Amansız Takip");
            ComboMenu.Add("useEcombo", new CheckBox("E mantığı Kullan"));
            ComboMenu.Add("useEmouse", new CheckBox("E yi Mouse yönünde Kullan"));
            ComboMenu.Add("eMana", new Slider("en az mana: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("R - İnfaz");
            ComboMenu.Add("useRkillable", new CheckBox("Hedef Öldürülebilir Olduğunda"));
            ComboMenu.Add("useRlock", new CheckBox("Hedefe Kilitlen"));
            //ComboMenu.Add("rMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("Ek  Ayarlar (Kombo)");
            ComboMenu.Add("spellWeaving", new CheckBox("Pasifi Kullan (Işık Silahşoru)"));
            ComboMenu.Add("useYoumuu", new CheckBox("Kullan Youmuu's GhostBlade for The Culling"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Dürtme", "Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.AddLabel("Q - Işık Atışı");
            HarassMenu.Add("useQharass", new CheckBox("Dürtmede Kullan"));
            HarassMenu.Add("useQextended", new CheckBox("Dürtmede Uzun Q Kullan(Minyon Arkasındakine vurur)"));
            HarassMenu.Add("qMana", new Slider("en az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - İntikam Ateşi");
            HarassMenu.Add("useWaaRange", new CheckBox("AA'da Kullanma - Menzil"));
            HarassMenu.Add("useWalways", new CheckBox("AA dışında Kullanma - Menzili"));
            HarassMenu.Add("wMana", new Slider("en az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("Ek Ayarlar (Dürtme)");
            //HarassMenu.Add("manaCheck", new CheckBox("")); // soon(TM)
            HarassMenu.Add("spellWeaving", new CheckBox("Pasifi Kullan (Işık Silahşoru)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Ayarları");
            FarmMenu.AddLabel("Q - Işık Atışı");
            FarmMenu.Add("useQfarm", new CheckBox("Lane Temizlerken Kullan"));
            FarmMenu.Add("qManaLane", new Slider("Lanetemizleme için gerekli mana % : ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("Laneclear için gereken minyon: ", 3, 1, 5));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useQjungle", new CheckBox("Orman Temizlemede Kullan"));
            FarmMenu.Add("qManaJungle", new Slider("Orman Temizleme için gereken mana: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("W - İntikam Ateşi");
            FarmMenu.Add("useWfarm", new CheckBox("Lane Temizlerken Kullan"));
            FarmMenu.Add("wManaLane", new Slider("Lanetemizleme için gerekli mana: ", 20, 1));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useWjungle", new CheckBox("Orman Temizlemede Kullan"));
            FarmMenu.Add("wManaJungle", new Slider("Orman Temizleme için gereken mana: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Ek Ayarlar (Farm)");
            FarmMenu.Add("spellWeaving", new CheckBox("Pasif Kullan (Işık Silahşoru)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Ek", "Misc");
            MiscMenu.AddGroupLabel("Ek Ayarlar");
            MiscMenu.AddLabel("Anti Gapcloser Ayarları");
            MiscMenu.Add("gapcloser", new CheckBox("E ile hedefi önleme"));
            MiscMenu.Add("gapcloserT", new CheckBox("E ile hedefi önle"));
            MiscMenu.AddSeparator();
            MiscMenu.AddGroupLabel("Diğer Ayarlar");
            MiscMenu.Add("useKs", new CheckBox("Kill Güvenliği -  Mnatığı"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            DrawMenu = Menu.AddSubMenu("Göster", "Draw");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.AddLabel("Büyü Menzili");
            DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawQextended", new CheckBox("Göster Uzun Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate                  += Events.OnUpdate;
            Gapcloser.OnGapcloser          += Events.OnGapCloser;
            Obj_AI_Base.OnProcessSpellCast += Events.OnProcessSpellCast;
            Obj_AI_Base.OnSpellCast        += Events.OnCastSpell;
            Drawing.OnDraw                 += Events.OnDraw;
            //Orbwalker.OnPostAttack += Events.OnAfterAttack;
        }
Пример #27
0
        private static void Game_OnStart(EventArgs args)
        {
            if (!_Player.ChampionName.ToLower().Contains("vayne"))
            {
                return;
            }

            Q = new Spell.Skillshot(SpellSlot.Q, int.MaxValue, SkillShotType.Linear);
            E = new Spell.Targeted(SpellSlot.E, 550);
            Condemn.ESpell = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Linear, 250, 1200);
            R = new Spell.Active(SpellSlot.R);


            Menu = MainMenu.AddMenu("Crayz Vayne", "CrayzVayne");

            Menu.AddGroupLabel("Crayz Vayne");
            Menu.AddLabel("Version: " + "7.5.179.44");
            Menu.AddSeparator();
            Menu.AddLabel("By Crayz Turkis ;)");
            Menu.AddSeparator();
            Menu.AddLabel("Have Fun !");

            ComboMenu = Menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useQKite", new CheckBox("Use Q to Kite Melee", false));
            ComboMenu.Add("useECombo", new CheckBox("Use E (Execute)"));
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("useRCombo", new CheckBox("Use R", false));
            ComboMenu.Add("noRUnderTurret", new CheckBox("Disable R if Target is under enemy turret"));

            CondemnPriorityMenu = Menu.AddSubMenu("Auto Condemn", "AutoCondemn");
            CondemnPriorityMenu.AddGroupLabel("Condemn Priority");
            foreach (var enem in ObjectManager.Get <AIHeroClient>().Where(a => a.IsEnemy))
            {
                var champValue = CondemnPriorityMenu.Add(enem.ChampionName + "priority",
                                                         new Slider(enem.ChampionName + ": ", 1, 1, 5));
                var enem1 = enem;
                champValue.OnValueChange += delegate
                {
                    champValue.DisplayName = enem1.ChampionName + ": " + PriorityValues[champValue.CurrentValue];
                };
                champValue.DisplayName = enem1.ChampionName + ": " + PriorityValues[champValue.CurrentValue];
            }
            CondemnPriorityMenu.AddSeparator();
            var sliderValue = CondemnPriorityMenu.Add("minSliderAutoCondemn",
                                                      new Slider("Min Priority for Auto Condemn: ", 2, 1, 5));

            sliderValue.OnValueChange += delegate
            {
                sliderValue.DisplayName = "Min Priority for Auto Condemn: " + PriorityValues[sliderValue.CurrentValue];
            };
            sliderValue.DisplayName = "Min Priority for Auto Condemn: " + PriorityValues[sliderValue.CurrentValue];
            CondemnPriorityMenu.Add("autoCondemnToggle",
                                    new KeyBind("Auto Condemn", false, KeyBind.BindTypes.PressToggle, 'H'));
            CondemnPriorityMenu.AddSeparator();

            CondemnMenu = Menu.AddSubMenu("Condemn", "Condemn");
            CondemnMenu.AddGroupLabel("Condemn Settings");
            CondemnMenu.AddSeparator();
            CondemnMenu.Add("pushDistance", new Slider("Push Distance", 410, 350, 420));
            CondemnMenu.Add("condemnPercent", new Slider("Condemn Percent", 33, 1));
            CondemnMenu.AddSeparator();
            CondemnMenu.AddLabel("Active Mode Settings");
            CondemnMenu.Add("smartVsCheap",
                            new CheckBox("On (saves fps) OFF (360 degree check)", true));
            CondemnMenu.AddSeparator();
            CondemnMenu.Add("condemnCombo", new CheckBox("Condemn in Combo", true));
            CondemnMenu.Add("condemnComboTrinket", new CheckBox("Trinket Bush After E", true));
            CondemnMenu.Add("condemnHarass", new CheckBox("Condemn in Harass", true));

            HarassMenu = Menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q", true));

            FarmMenu = Menu.AddSubMenu("Farming", "Farming");
            FarmMenu.AddGroupLabel("Farming Settings");
            FarmMenu.Add("onlyTumbleToCursor", new CheckBox("Only Tumble To Cursor", false));
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("useQLastHit", new CheckBox("Use Q Last", true));
            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("useQWaveClear", new CheckBox("Use Q WaveClear", true));

            DrawMenu = Menu.AddSubMenu("Misc Menu", "Misc");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawERange", new CheckBox("Draw E Range", false));
            DrawMenu.Add("condemnVisualiser", new CheckBox("Draw Condemn", false));
            DrawMenu.Add("drawStacks", new CheckBox("Draw W Stacks", false));
            DrawMenu.AddLabel("Misc");
            DrawMenu.Add("wallJumpKey", new KeyBind("Tumble Walls", false, KeyBind.BindTypes.HoldActive, 'Z'));
            DrawMenu.Add("condemnNextAA", new KeyBind("Condemn Next AA", false, KeyBind.BindTypes.PressToggle, 'E'));
            DrawMenu.AddLabel("Anti-Champions");
            DrawMenu.Add("antiKalista", new CheckBox("Anti-Kalista"));
            DrawMenu.Add("antiRengar", new CheckBox("Anti-Rengar"));

            InterruptorMenu = Menu.AddSubMenu("Interrupter", "Interrupter");
            InterruptorMenu.AddGroupLabel("Interrupter Menu");
            InterruptorMenu.Add("enableInterrupter", new CheckBox("Enable Interrupter"));
            InterruptorMenu.AddSeparator();
            var dangerSlider        = InterruptorMenu.Add("dangerLevel", new Slider("Set Your Danger Level: ", 3, 1, 3));
            var dangerSliderDisplay = InterruptorMenu.Add("dangerLevelDisplay",
                                                          new Label("Danger Level: " + DangerSliderValues[dangerSlider.Cast <Slider>().CurrentValue - 1]));

            dangerSlider.Cast <Slider>().OnValueChange += delegate
            {
                dangerSliderDisplay.Cast <Label>().DisplayName =
                    "Danger Level: " + DangerSliderValues[dangerSlider.Cast <Slider>().CurrentValue - 1];
            };

            GapCloserMenu = Menu.AddSubMenu("Anti-GapClosers", "Anti-GapClosers");
            GapCloserMenu.AddGroupLabel("Anti-GapCloser Menu");
            GapCloserMenu.Add("enableGapCloser", new CheckBox("Enable Anti-GapCloser"));

            Orbwalker.OnPreAttack            += Events.Orbwalker_OnPreAttack;
            Game.OnUpdate                    += Game_OnUpdate;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Events.Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Events.Interrupter_OnInterruptableSpell;
            Obj_AI_Base.OnProcessSpellCast   += AIHeroClient_OnProcessSpellCast;
            Obj_AI_Base.OnSpellCast          += Obj_AI_Base_OnSpellCast;
            Obj_AI_Base.OnBasicAttack        += Events.ObjAiBaseOnOnBasicAttack;
            GameObject.OnCreate              += Events.GameObject_OnCreate;
        }
Пример #28
0
        static Brand()
        {
            try
            {
                Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1600, 120);
                W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 650, -1, 200);
                E = new Spell.Targeted(SpellSlot.E, 630);
                R = new Spell.Targeted(SpellSlot.R, 750);

                SpellList.Add(Q);
                SpellList.Add(W);
                SpellList.Add(E);
                SpellList.Add(R);

                Menuini    = MainMenu.AddMenu("Brand", "Brand");
                AutoMenu   = Menuini.AddSubMenu("Auto");
                ComboMenu  = Menuini.AddSubMenu("Combo");
                HarassMenu = Menuini.AddSubMenu("Harass");
                HarassMenu.AddGroupLabel("Harass");
                LaneClearMenu = Menuini.AddSubMenu("LaneClear");
                LaneClearMenu.AddGroupLabel("LaneClear");
                JungleClearMenu = Menuini.AddSubMenu("JungleClear");
                JungleClearMenu.AddGroupLabel("JungleClear");
                KillStealMenu = Menuini.AddSubMenu("Stealer");
                DrawMenu      = Menuini.AddSubMenu("Drawings");
                ColorMenu     = Menuini.AddSubMenu("Colors");

                foreach (var spell in SpellList.Where(s => s != E && s != R))
                {
                    Menuini.Add(spell.Slot + "hit", new ComboBox(spell.Slot + " HitChance", 0, "High", "Medium", "Low"));
                    Menuini.AddSeparator(0);
                }

                AutoMenu.AddGroupLabel("Auto Settings");
                AutoMenu.Add("AutoR", new Slider("Auto R AoE hit [{0}] Targets or more", 2, 1, 6));
                AutoMenu.Add("Gap", new CheckBox("Anti GapCloser"));
                AutoMenu.Add("Int", new CheckBox("Auto Interrupter"));
                AutoMenu.Add("Danger", new ComboBox("Interrupter Danger Level", 1, "High", "Medium", "Low"));
                AutoMenu.AddSeparator(0);
                AutoMenu.AddGroupLabel("Auto Hit Passive");
                AutoMenu.Add("AutoQ", new CheckBox("Auto Q Dotnate Passive"));
                AutoMenu.Add("AutoW", new CheckBox("Auto W Dotnate Passive", false));
                AutoMenu.Add("AutoE", new CheckBox("Auto E Dotnate Passive"));

                ComboMenu.AddGroupLabel("Combo Settings");
                ComboMenu.Add("Q", new CheckBox("Use Q"));
                ComboMenu.AddLabel("Extra Q Settings");
                ComboMenu.Add("Qp", new CheckBox("Q Only for stun"));
                ComboMenu.Add(Q.Slot + "mana", new Slider("Use Q if Mana% is more than [{0}%]", 10));
                ComboMenu.AddSeparator(1);

                ComboMenu.Add("W", new CheckBox("Use W"));
                ComboMenu.AddLabel("Extra W Settings");
                ComboMenu.Add("Wp", new CheckBox("W Only if target has brand passive", false));
                ComboMenu.Add(W.Slot + "mana", new Slider("Use W if Mana% is more than [{0}%]", 5));
                ComboMenu.AddSeparator(1);

                ComboMenu.Add("E", new CheckBox("Use E"));
                ComboMenu.AddLabel("Extra E Settings");
                ComboMenu.Add("Ep", new CheckBox("E Only if target has brand passive", false));
                ComboMenu.Add(E.Slot + "mana", new Slider("Use E if Mana% is more than [{0}%]", 15));
                ComboMenu.AddSeparator(1);

                ComboMenu.Add("RFinisher", new CheckBox("Use R Finisher"));
                ComboMenu.Add("RAoe", new CheckBox("Use R Aoe"));
                ComboMenu.Add("Rhit", new Slider("R AoE hit [{0}] Targets or more", 2, 1, 6));
                ComboMenu.Add(R.Slot + "mana", new Slider("Use R if Mana% is more than [{0}%]"));

                foreach (var spell in SpellList.Where(s => s.Slot != SpellSlot.R))
                {
                    HarassMenu.Add(spell.Slot.ToString(), new CheckBox("Use " + spell.Slot));
                    HarassMenu.Add(spell.Slot + "mana", new Slider("Use " + spell.Slot + " if Mana% is more than [{0}%]", 65));
                    HarassMenu.AddSeparator(1);
                    LaneClearMenu.Add(spell.Slot.ToString(), new CheckBox("Use " + spell.Slot));
                    LaneClearMenu.Add(spell.Slot + "mana", new Slider("Use " + spell.Slot + " if Mana% is more than [{0}%]", 65));
                    LaneClearMenu.AddSeparator(1);
                    JungleClearMenu.Add(spell.Slot.ToString(), new CheckBox("Use " + spell.Slot));
                    JungleClearMenu.Add(spell.Slot + "mana", new Slider("Use " + spell.Slot + " if Mana% is more than [{0}%]", 65));
                    JungleClearMenu.AddSeparator(1);
                }

                KillStealMenu.AddGroupLabel("KillSteal");
                foreach (var spell in SpellList)
                {
                    KillStealMenu.Add(spell.Slot + "ks", new CheckBox("Use " + spell.Slot));
                }

                KillStealMenu.AddSeparator(0);
                KillStealMenu.AddGroupLabel("JungleSteal");
                foreach (var spell in SpellList)
                {
                    KillStealMenu.Add(spell.Slot + "js", new CheckBox("Use " + spell.Slot));
                }

                DrawMenu.AddGroupLabel("Drawings");
                DrawMenu.Add("damage", new CheckBox("Draw Combo Damage"));
                DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health");
                DrawMenu.AddSeparator(1);
                foreach (var spell in SpellList)
                {
                    DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range"));
                    ColorMenu.Add(spell.Slot.ToString(), new ColorPicker(spell.Slot + " Color", System.Drawing.Color.Chartreuse));
                }

                Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
                Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
                Orbwalker.OnUnkillableMinion     += Orbwalker_OnUnkillableMinion;
            }
            catch (Exception e)
            {
                Common.Log(e.ToString());
            }
        }
Пример #29
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("CrayzYasuo", "CrayzYasuo");

            ComboMenu = Menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("combo.Q", new CheckBox("Use Q"));
            ComboMenu.Add("combo.E", new CheckBox("Use E"));
            ComboMenu.Add("combo.stack", new CheckBox("Stack Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Left Click Chase"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("combo.R", new CheckBox("Use R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Use R always on Selected Target"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Use R Execute"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Use R Min Targets", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("harass.Q", new CheckBox("Use Q"));
            HarassMenu.Add("harass.E", new CheckBox("Use E"));
            HarassMenu.Add("harass.stack", new CheckBox("Stack Q"));

            LaneClear = Menu.AddSubMenu("LaneClear", "LaneClear");
            LaneClear.AddGroupLabel("LaneClear Settings");
            LaneClear.AddLabel("Last Hit");
            LaneClear.Add("LH.Q", new CheckBox("Use Q"));
            LaneClear.Add("LH.E", new CheckBox("Use E"));
            LaneClear.Add("LH.EUnderTower", new CheckBox("Use E Under Tower", false));
            LaneClear.AddLabel("WaveClear");
            LaneClear.Add("WC.Q", new CheckBox("Use Q"));
            LaneClear.Add("WC.E", new CheckBox("Use E"));
            LaneClear.Add("WC.EUnderTower", new CheckBox("Use E Under Tower", false));
            LaneClear.AddLabel("Jungle");
            LaneClear.Add("JNG.Q", new CheckBox("Use Q"));
            LaneClear.Add("JNG.E", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("Flee", "Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Flee.E", new CheckBox("Use E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Stack Q"));

            MiscSettings = Menu.AddSubMenu("Misc Settings");
            MiscSettings.AddGroupLabel("KillSteal Settings");
            MiscSettings.Add("KS.Q", new CheckBox("Use Q"));
            MiscSettings.Add("KS.E", new CheckBox("Use E"));
            MiscSettings.AddGroupLabel("Auto Q Settings");
            MiscSettings.Add("Auto.Q3", new CheckBox("Use Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Auto Q Enemy", false, KeyBind.BindTypes.PressToggle, 'M'));

            Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Draw Settings");

            DrawMenu.Add("Draw.Q", new CheckBox("Draw Q", false));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Draw E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Draw R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("When Spell is Down Colour = ");
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
        }
Пример #30
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("YasuoBuddy", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Kombo", "yasuCombo");
            ComboMenu.AddGroupLabel("Kombo Ayarlari");
            ComboMenu.Add("combo.Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.E", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.stack", new CheckBox("Biriktir Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Sol tiklama ile durt"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R Ayarlari");
            ComboMenu.Add("combo.R", new CheckBox("Kullan R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Kullan R secilen hedefe her zaman"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Kullan R Olucek ise"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Kullan R Enaz dusman sayisi", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Durtme", "yasuHarass");
            HarassMenu.AddGroupLabel("Durtme Ayarlari");
            HarassMenu.Add("harass.Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.E", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.stack", new CheckBox("Biriktir Q"));

            FarmMenu = Menu.AddSubMenu("Farm Ayarlari", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farm Ayarlari");
            FarmMenu.AddLabel("SonVurus");
            FarmMenu.Add("LH.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("LH.E", new CheckBox("Kullan E"));
            FarmMenu.Add("LH.EUnderTower", new CheckBox("Kullan E Kule altinda", false));

            FarmMenu.AddLabel("DalgaTemizleme");
            FarmMenu.Add("WC.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("WC.E", new CheckBox("Kullan E"));
            FarmMenu.Add("WC.EUnderTower", new CheckBox("Kullan E Kule altinda", false));

            FarmMenu.AddLabel("Orman");
            FarmMenu.Add("JNG.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Kullan E"));

            FleeMenu = Menu.AddSubMenu("Kacis/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Kacis Ayarlari");
            FleeMenu.Add("Flee.E", new CheckBox("Kullan E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Biriktir Q"));
            FleeMenu.AddGroupLabel("Evade Ayarlari");
            FleeMenu.Add("Evade.E", new CheckBox("Kullan E skillden kacmak icin"));
            FleeMenu.Add("Evade.W", new CheckBox("Kullan W skillden kacmak icin"));
            FleeMenu.Add("Evade.WDelay", new Slider("Gecikme (ms)", 0, 0, 1000));

            MiscSettings = Menu.AddSubMenu("Karisik Ayarlar");
            MiscSettings.AddGroupLabel("Oldurme Ayarlari");
            MiscSettings.Add("KS.Q", new CheckBox("Kullan Q"));
            MiscSettings.Add("KS.E", new CheckBox("Kullan E"));
            MiscSettings.AddGroupLabel("Otomatik Q Ayarlari");
            MiscSettings.Add("Auto.Q3", new CheckBox("Kullan Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Otomatik Q Dusmana", false, KeyBind.BindTypes.PressToggle, 'M'));

            Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Cizimler", "yasuoDraw");
            DrawMenu.AddGroupLabel("Gosterge Ayarlari");

            DrawMenu.Add("Draw.Q", new CheckBox("Goster Q Menzili", false));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Goster E Menzili", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Goster R Menzili", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("Asagidan rek secin = ");
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            EEvader.Init();
        }