private static void Drawing_OnDraw(EventArgs args) { if (DrawMenu["Draw.Q"].Cast <CheckBox>().CurrentValue) { Circle.Draw(SpellManager.Q().IsReady() ? DrawMenu.GetColour("Draw.Q.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.Q().Range, Player.Instance.Position); } if (DrawMenu["Draw.R"].Cast <CheckBox>().CurrentValue) { Circle.Draw(SpellManager.R.IsReady() ? DrawMenu.GetColour("Draw.R.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.R.Range, Player.Instance.Position); } if (DrawMenu["Draw.E"].Cast <CheckBox>().CurrentValue) { Circle.Draw(SpellManager.E.IsReady() ? DrawMenu.GetColour("Draw.E.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.E.Range, Player.Instance.Position); } }
static Draw() { DrawMenu.AddGroupLabel("Spell drawings Settings :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Draw the spells only if they are ready ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Draw damage indicator ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Draw damage percentage ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("Draw Q spell range ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("Draw W spell range ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("Draw E spell range ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("Draw R spell range ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Color Damage Indicator:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Color Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Color W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Color E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Color R:"); }
public static void AddDamageIndicatorToHero(bool q, bool w, bool e, bool r, bool attack, bool enabledHero = true, bool fill = true) { DamageHeroMenu = new Menu("SharpShooter.DrawSettings.DamageIndicatorToHero", "Damage Indicator") { new MenuBool("SharpShooter.DrawSettings.DamageIndicatorToHero.EnabledHero", "Draw On Heros", enabledHero), new MenuBool("SharpShooter.DrawSettings.DamageIndicatorToHero.Q", "Draw Q Damage", q), new MenuBool("SharpShooter.DrawSettings.DamageIndicatorToHero.W", "Draw W Damage", w), new MenuBool("SharpShooter.DrawSettings.DamageIndicatorToHero.E", "Draw E Damage", e), new MenuBool("SharpShooter.DrawSettings.DamageIndicatorToHero.R", "Draw R Damage", r), new MenuBool("SharpShooter.DrawSettings.DamageIndicatorToHero.Attack", "Draw Attack Damage", attack), new MenuBool("SharpShooter.DrawSettings.DamageIndicatorToHero.Fill", "Draw Fill Damage", fill) }; DrawMenu.Add(DamageHeroMenu); MyDamageIndicator.OnDamageIndicator(); }
static Drawings() { DrawMenu.AddGroupLabel("Drawings"); _disable = DrawMenu.Add("disable", new CheckBox("Disable all drawings", false)); DrawMenu.AddSeparator(50); _drawTentacles = DrawMenu.Add("drawTentacles", new CheckBox("Draw Tentacle Range")); DrawMenu.AddSeparator(20); _drawMode = DrawMenu.Add("skinID", new ComboBox("Draw:", 0, "Only ready", "always")); DrawMenu.AddSeparator(20); _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q")); _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W")); _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E")); _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R")); }
public void InitMenu() { Menu = MainMenu.AddMenu(GCharname, GCharname); Menu.AddLabel("Version: " + GVersion); Menu.AddSeparator(); Menu.AddLabel("By MrArticuno"); DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw"); DrawMenu.AddGroupLabel("Draw"); DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", false)); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true)); DrawMenu.Add("drawW", new CheckBox("Draw W Range", true)); DrawMenu.Add("drawE", new CheckBox("Draw E Range", true)); DrawMenu.Add("drawR", new CheckBox("Draw R Range", true)); ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.Add("comboQ", new CheckBox("Use Q", true)); ComboMenu.Add("comboW", new CheckBox("Use W", true)); ComboMenu.Add("comboE", new CheckBox("Use E", true)); ComboMenu.Add("comboR", new CheckBox("Use R", true)); HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.Add("hsQ", new CheckBox("Use Q", true)); HarassMenu.Add("hsW", new CheckBox("Use W", true)); HarassMenu.Add("hsE", new CheckBox("Use E", true)); HarassMenu.Add("minManaPercent", new Slider("Min Mana Percent to use Skills: ", 50, 0, 100)); LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear"); LaneClearMenu.AddGroupLabel("Lane Clear"); LaneClearMenu.Add("lcQ", new CheckBox("Use Q", true)); LaneClearMenu.Add("minManaPercent", new Slider("Min Mana Percent to use Skills: ", 50, 0, 100)); MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc"); MiscMenu.Add("useNetForMousePos", new KeyBind("Use net for mouse Pos", false, KeyBind.BindTypes.HoldActive, 'T')); MiscMenu.Add("minRangeForE", new Slider("Distance for cast E: ", 300, 0, 800)); MiscMenu.Add("ksOn", new CheckBox("Try to KS", true)); MiscMenu.Add("miscAntiGapQ", new CheckBox("Anti Gap Closer Q", false)); MiscMenu.Add("miscAntiGapW", new CheckBox("Anti Gap Closer W", true)); MiscMenu.Add("miscAntiGapE", new CheckBox("Anti Gap Closer E", true)); MiscMenu.Add("miscInterruptDangerous", new CheckBox("Try Interrupt Dangerous Spells", true)); }
static Draw() { DrawMenu.AddGroupLabel("线圈设置 :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("只显示无冷却技能 ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("显示伤害指示器 ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("显示伤害百分比 ?")); _drawStatiscs = DrawMenu.Add("statiscsIndicatorDraw", new CheckBox("显示伤害统计数据 ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("显示 Q 范围 ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("显示 W 范围 ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("显示 E 范围 ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("显示 R 范围 ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "伤害指示器颜色:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Color Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Color W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Color E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Color R:"); }
private static void Game_OnStart(EventArgs args) { Menu = MainMenu.AddMenu("Brain.exe", "braindotexe"); Menu.AddSeparator(); Menu.AddLabel("By KK2 & MrArticuno"); DrawMenu = Menu.AddSubMenu("Draw", "brainDraw"); DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", false)); DrawMenu.Add("streamMode", new CheckBox("Stream Mode", false)); JungleTimers.Init(); Cooldown.Init(); CloneRevelaer.Init(); Pink.Init(); TowerUtil.Init(); SmiteME.Init(); BlinkDetector.Init(); WardTracker.Init(); }
private void InitMenu() { ComboMenu = MainMenu.AddSubMenu("Combo Settings:", "Combo Settings: "); ComboMenu.Add("useq", new CheckBox("Auto Q", true)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("1 : PRADA | 2 : MARKSMAN | 3 : VHR | 4: SharpShooter"); ComboMenu.Add("qmode", new Slider("Q Mode: ", 1, 1, 4)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("1 : NEVER | 2 : E-NOT-READY | 3 : ALWAYS "); ComboMenu.Add("qantigc", new Slider("Use Q Antigapcloser ", 1, 1, 3)); ComboMenu.AddSeparator(); ComboMenu.Add("focus2w", new CheckBox("Try To Focus 2W", false)); ComboMenu.Add("dontattackwhileinvisible", new CheckBox("Smart Invisible Attacking", true)); ComboMenu.Add("user", new CheckBox("Use R In Combo", false)); CondemnMenu = MainMenu.AddSubMenu("Condemn Settings:", "Condemn Settings:"); CondemnMenu.Add("usee", new CheckBox("Auto E", true)); CondemnMenu.Add("edelay", new Slider("E Delay (in ms) ", 0, 0, 100)); CondemnMenu.AddSeparator(); CondemnMenu.AddLabel("1 : PRADASMART | 2 : PRADAPERFECT | 3 : MARKSMAN"); CondemnMenu.AddLabel("4 : SHARPSHOOTER | 5 : GOSU | 6 : VHR"); CondemnMenu.AddLabel("7 : PRADALEGACY | 8 : FASTEST | 9 : OLDPRADA"); CondemnMenu.Add("emode", new Slider("E Mode : ", 8, 1, 9)); CondemnMenu.AddSeparator(); CondemnMenu.Add("useeinterrupt", new CheckBox("Use E To Interrupt", true)); CondemnMenu.Add("useeantigapcloser", new CheckBox("Use E AntiGapcloser", true)); CondemnMenu.Add("ewhenmeleesnear", new CheckBox("Use E when Melee near", false)); CondemnMenu.Add("epushdist", new Slider("E Push Distance : ", 425, 300, 470)); CondemnMenu.Add("ehitchance", new Slider("Condemn Hitchance : ", 50, 0, 100)); CondemnMenu.Add("semiautoekey", new KeyBind("Semi Automatic Condemn", false, KeyBind.BindTypes.HoldActive, "E".ToCharArray()[0])); HarassMenu = MainMenu.AddSubMenu("Harass Settings:", "Harass Settings: "); HarassMenu.Add("usee3rdwproc", new CheckBox("Use E as 3rd W Proc", false)); HarassMenu.Add("useqonlyon2stackedenemies", new CheckBox("Use Q If Enemy Have 2W Stacks", false)); HarassMenu.Add("useqonenemiesnotcs", new CheckBox("Use Q Bonus On ENEMY not CS", false)); FarmMenu = MainMenu.AddSubMenu("Farm Settings:", "Farm Settings: "); FarmMenu.Add("useqfarm", new CheckBox("Use Q", true)); FarmMenu.Add("useejgfarm", new CheckBox("Use E Jungle", true)); DrawMenu = MainMenu.AddSubMenu("Drawing Settings:", "Drawing Settings: "); DrawMenu.Add("drawwstacks", new CheckBox("Draw W Stacks", true)); }
static Draw() { DrawMenu.AddGroupLabel("Büyü Gösterge Ayarları :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Büyü hazırsa göster ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Hasar tespitçisi göster ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Hasarı yüzde olarka göster ?")); _drawStatiscs = DrawMenu.Add("statiscsIndicatorDraw", new CheckBox("Hasar istatistiklerini göster ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("Göster Q Menzili ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("Göster W Menzili ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("Göster E Menzili ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("Göster R Menzili ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Hasartespiti rengi:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Renk Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Renk W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Renk E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Renk R:"); }
public static void CreateMenu() { JannaMain = MainMenu.AddMenu("Janna - Unwake's Fury", "jmenu"); JannaMain.AddLabel(Program.Version); JannaMain.AddLabel("Made by Unwake"); ComboMenu = JannaMain.AddSubMenu("Combo"); ComboMenu.Add("Use Q", new CheckBox("Use Q", true)); ComboMenu.Add("Use W", new CheckBox("Use W", true)); ComboMenu.Add("Use E", new CheckBox("Use E", true)); ComboMenu.Add("UseEADC", new CheckBox("Use E ADC in Combo Mode", false)); ComboMenu.AddSeparator(0); ComboMenu.Add("Use Ignite", new CheckBox("Use Ignite", false)); InterrupterMenu = JannaMain.AddSubMenu("Interrupter"); InterrupterMenu.Add("Use Q", new CheckBox("Use Q", true)); FleeMenu = JannaMain.AddSubMenu("Flee"); FleeMenu.Add("Use Q", new CheckBox("Use Q", true)); FleeMenu.Add("Use W", new CheckBox("Use W", true)); MiscMenu = JannaMain.AddSubMenu("Misc"); MiscMenu.Add("Auto R", new CheckBox("Enable Auto R", true)); MiscMenu.Add("AutoRHP", new Slider("Use Auto R if Ally HP %", 15, 1, 100)); MiscMenu.Add("Auto E", new CheckBox("Enable Auto E", true)); MiscMenu.Add("AutoEHP", new Slider("Use Auto E if Ally HP %", 15, 1, 100)); MiscMenu.AddSeparator(0); MiscMenu.Add("QGap", new CheckBox("Use Q on GapClosers", true)); MiscMenu.AddSeparator(0); MiscMenu.Add("AutoPot", new CheckBox("Use Auto Potion", true)); MiscMenu.Add("AutoPotHP", new Slider("Auto Pot HP %", 30, 1, 100)); MiscMenu.AddSeparator(0); MiscMenu.Add("skinHack", new CheckBox("Skin Change", false)); MiscMenu.Add("SkinID", new Slider("Skin", 0, 0, 7)); DrawMenu = JannaMain.AddSubMenu("Drawings"); DrawMenu.Add("qRange", new CheckBox("Draw Q", false)); DrawMenu.Add("wRange", new CheckBox("Draw W", false)); DrawMenu.Add("eRange", new CheckBox("Draw E", false)); DrawMenu.Add("rRange", new CheckBox("Draw R", false)); DrawMenu.AddSeparator(0); DrawMenu.Add("onlyRdy", new CheckBox("Draw when skill is Ready", true)); }
public static void Initialize() { _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower()); _menu.AddLabel("Simplistic Fizz"); _menu.AddLabel("by nonm"); ComboMenu = _menu.AddSubMenu("连招", "combo"); ComboMenu.AddLabel("连招设置"); ComboMenu.Add("qrcombo", new KeyBind("Q - R 连招", false, KeyBind.BindTypes.HoldActive, 'A')); ComboMenu.Add("useQ", new CheckBox("使用 Q")); ComboMenu.Add("useW", new CheckBox("使用 W")); ComboMenu.Add("useE", new CheckBox("使用 E")); ComboMenu.Add("useR", new CheckBox("使用 R")); ComboMenu.Add("useEGap", new CheckBox("Use E to Gapclose and then Q if killable?")); ComboMenu.Add("useRGap", new CheckBox("Use R and then E for Gapclose if killable?")); HarassMenu = _menu.AddSubMenu("骚扰", "harass"); HarassMenu.AddLabel("骚扰设置"); HarassMenu.Add("useQ", new CheckBox("使用 Q")); HarassMenu.Add("useW", new CheckBox("使用 W")); HarassMenu.Add("useE", new CheckBox("使用 E")); HarassMenu.AddSeparator(); HarassMenu.AddLabel("E 模式: (1) 回之前位置 (2) 至敌人"); HarassMenu.Add("useEMode", new Slider("E 模式", 0, 0, 1)); MiscMenu = _menu.AddSubMenu("杂项", "misc"); MiscMenu.AddLabel("杂项设置"); MiscMenu.AddLabel("使用 W : (1) 之前 Q (2) 接触到敌人时"); MiscMenu.Add("useWMode", new Slider("使用 W", 0, 0, 1)); MiscMenu.AddSeparator(); MiscMenu.Add("useETower", new CheckBox("使用 E 躲避塔的攻击")); DrawMenu = _menu.AddSubMenu("线圈", "drawings"); DrawMenu.AddLabel("线圈设置"); DrawMenu.Add("disable", new CheckBox("屏蔽所有线圈", false)); DrawMenu.Add("drawDamage", new CheckBox("显示伤害")); DrawMenu.Add("drawQ", new CheckBox("显示 Q 范围")); DrawMenu.Add("drawW", new CheckBox("显示 W 范围")); DrawMenu.Add("drawE", new CheckBox("显示 E 范围")); DrawMenu.Add("drawR", new CheckBox("显示 R 范围")); DrawMenu.Add("drawRPred", new CheckBox("显示 R 范围")); }
public static void Initialize() { _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower()); _menu.AddLabel("Simplistic Fizz"); _menu.AddLabel("by nonm"); ComboMenu = _menu.AddSubMenu("Combo", "combo"); ComboMenu.AddLabel("Combo Settings"); ComboMenu.Add("qrcombo", new KeyBind("Q - R Combo", false, KeyBind.BindTypes.HoldActive, 'A')); ComboMenu.Add("useQ", new CheckBox("Use Q")); ComboMenu.Add("useW", new CheckBox("Use W")); ComboMenu.Add("useE", new CheckBox("Use E")); ComboMenu.Add("useR", new CheckBox("Use R")); ComboMenu.Add("useEGap", new CheckBox("Use E to Gapclose and then Q if killable?")); ComboMenu.Add("useRGap", new CheckBox("Use R and then E for Gapclose if killable?")); HarassMenu = _menu.AddSubMenu("Harass", "harass"); HarassMenu.AddLabel("Harass Settings"); HarassMenu.Add("useQ", new CheckBox("Use Q")); HarassMenu.Add("useW", new CheckBox("Use W")); HarassMenu.Add("useE", new CheckBox("Use E")); HarassMenu.AddSeparator(); HarassMenu.AddLabel("E Modes: (1) Back to Position (2) On Enemy"); HarassMenu.Add("useEMode", new Slider("E Mode", 0, 0, 1)); MiscMenu = _menu.AddSubMenu("Misc", "misc"); MiscMenu.AddLabel("Misc Settings"); MiscMenu.AddLabel("Use W : (1) Before Q (2) On Enemy"); MiscMenu.Add("useWMode", new Slider("Use W", 0, 0, 1)); MiscMenu.AddSeparator(); MiscMenu.Add("useETower", new CheckBox("Use E to dodge Tower Shots")); DrawMenu = _menu.AddSubMenu("Drawings", "drawings"); DrawMenu.AddLabel("Drawing Settings"); DrawMenu.Add("disable", new CheckBox("Disable all Drawing", false)); DrawMenu.Add("drawDamage", new CheckBox("Draw Damage")); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.Add("drawRPred", new CheckBox("Draw R Range")); }
public static void Initialize() { _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower()); _menu.AddLabel("Simplistic Fizz"); _menu.AddLabel("by nonm"); ComboMenu = _menu.AddSubMenu("Combo", "combo"); ComboMenu.AddLabel("Kombo Ayarları"); ComboMenu.Add("qrcombo", new KeyBind("Q - R Kombo Tuşu", false, KeyBind.BindTypes.HoldActive, 'A')); ComboMenu.Add("useQ", new CheckBox("Kullan Q")); ComboMenu.Add("useW", new CheckBox("Kullan W")); ComboMenu.Add("useE", new CheckBox("Kullan E")); ComboMenu.Add("useR", new CheckBox("Kullan R")); ComboMenu.Add("useEGap", new CheckBox("Gapclose için E Kullan Ve ölecekse Q kullan?")); ComboMenu.Add("useRGap", new CheckBox("R Kullan ve Eğer Ölecekse Gapclose için E Kullan?")); HarassMenu = _menu.AddSubMenu("Harass", "harass"); HarassMenu.AddLabel("Dürtme Ayarları"); HarassMenu.Add("useQ", new CheckBox("Kullan Q")); HarassMenu.Add("useW", new CheckBox("Kullan W")); HarassMenu.Add("useE", new CheckBox("Kullan E")); HarassMenu.AddSeparator(); HarassMenu.AddLabel("E Modes: (1) Geriye Doğru (2) Düşmana Doğru"); HarassMenu.Add("useEMode", new Slider("E Modu", 0, 0, 1)); MiscMenu = _menu.AddSubMenu("Misc", "misc"); MiscMenu.AddLabel("ek Ayarlar"); MiscMenu.AddLabel("Kullan W : (1) Önce Q (2) Düşmana"); MiscMenu.Add("useWMode", new Slider("Kullan W", 0, 0, 1)); MiscMenu.AddSeparator(); MiscMenu.Add("useETower", new CheckBox("Kule vuruşunu E ile dodgele")); DrawMenu = _menu.AddSubMenu("Drawings", "drawings"); DrawMenu.AddLabel("Gösterge Ayarları"); DrawMenu.Add("disable", new CheckBox("Tüm göstergeleri kapat", false)); DrawMenu.Add("drawDamage", new CheckBox("Göster Hasarı")); DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili")); DrawMenu.Add("drawW", new CheckBox("Göster W Menzili")); DrawMenu.Add("drawE", new CheckBox("Göster E Menzili")); DrawMenu.Add("drawR", new CheckBox("Göster R Menzili")); DrawMenu.Add("drawRPred", new CheckBox("Göster R Menzili")); }
static Draw() { DrawMenu.AddGroupLabel("技能线圈设置 :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("显示无冷却技能线圈 ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("伤害显示 ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("伤害百分比显示 ?")); _drawStatiscs = DrawMenu.Add("statiscsIndicatorDraw", new CheckBox("显示伤害数据 ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("显示Q距离 ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("显示W距离 ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("显示E距离 ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("显示R距离 ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Color Damage Indicator:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Color Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Color W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Color E:"); _minrColor = new ColorConfig(DrawMenu, "rminColorConfig", Color.Yellow, "Color Minimun range R:"); _maxrColor = new ColorConfig(DrawMenu, "rmaxColorConfig", Color.Purple, "Color Maximun range R:"); }
static Types() { OffensiveMenu = Menu.AddSubMenu("Offensive Items"); OffensiveItems.Initialize(); DefensiveMenu = Menu.AddSubMenu("Defensive Items"); DeffensiveItems.Initialize(); ConsumablesMenu = Menu.AddSubMenu("Consumables Items"); ConsumablesItems.Initialize(); SummonerMenu = Menu.AddSubMenu("Summoner Spells"); SummonerSpells.Initialize(); DrawMenu = Menu.AddSubMenu("Drawings"); DrawMenu.AddLabel("SOON"); SettingsMenu = Menu.AddSubMenu("Settings"); Settings.Initialize(); }
public static void InitMenu() { Menu = MainMenu.AddMenu("Mechanics - " + G_charname, "viktor"); Menu.AddGroupLabel("MAC - " + G_charname); Menu.AddLabel("Version: " + G_version); Menu.AddSeparator(); Menu.AddLabel("By Mr Articuno"); DrawMenu = Menu.AddSubMenu("Draw - " + G_charname, "viktorDraw"); DrawMenu.AddGroupLabel("Draw"); DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", false)); DrawMenu.Add("drawNameLine", new CheckBox("Show names on line", true)); DrawMenu.Add("drawAARange", new CheckBox("Draw Auto Attack Range", true)); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true)); DrawMenu.Add("drawW", new CheckBox("Draw W Range", true)); DrawMenu.Add("drawE", new CheckBox("Draw E Range", true)); DrawMenu.Add("drawR", new CheckBox("Draw R Range", true)); DrawMenu.Add("drawCondemnPos", new CheckBox("Draw Condemn Position", true)); ComboMenu = Menu.AddSubMenu("Combo - " + G_charname, "viktorCombo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.Add("comboQ", new CheckBox("Allow Q usage in combo", true)); ComboMenu.Add("comboW", new CheckBox("Allow W usage in combo", true)); ComboMenu.Add("comboE", new CheckBox("Allow E usage in combo", true)); ComboMenu.Add("comboR", new CheckBox("Allow R usage in combo", true)); ComboMenu.AddGroupLabel("R Settings"); ComboMenu.Add("rsMinEnemiesForR", new Slider("Min Enemies for cast R: ", 1, 1, 5)); LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + G_charname, "viktorLaneClear"); LaneClearMenu.AddGroupLabel("Lane Clear"); LaneClearMenu.Add("laneClearQ", new CheckBox("Allow Q usage in LaneClear", true)); LaneClearMenu.Add("laneClearE", new CheckBox("Allow E usage in LaneClear", true)); LaneClearMenu.Add("lcMinEnemiesForE", new Slider("Min Enemies for cast E: ", 2, 1, 6)); KSMenu = Menu.AddSubMenu("KS - " + G_charname, "viktorKillSteal"); KSMenu.AddGroupLabel("Kill Steal"); KSMenu.Add("ksQ", new CheckBox("Use Q if killable", false)); KSMenu.Add("ksE", new CheckBox("Use E if killable", false)); KSMenu.Add("ksR", new CheckBox("Use R if killable", false)); }
internal static void InitMenu() { SonaMenu = MainMenu.AddMenu("Sona", "sona"); ComboMenu = SonaMenu.AddSubMenu("Combo", "combo"); ComboMenu.Add("bQ", new CheckBox("Use Q")); ComboMenu.Add("bE", new CheckBox("Use E")); ComboMenu.Add("bR", new CheckBox("Use R")); ComboMenu.Add("minR", new Slider("Min Targets for R", 3, 1, 5)); ComboMenu.Add("bSmartAA", new CheckBox("AA only after Q or on 3rd passive")); ComboMenu.AddGroupLabel("Flash R Settings"); ComboMenu.Add("bFlashR", new CheckBox("Use Flash R")); ComboMenu.Add("minFlashR", new Slider("Min Targets for Flash R", 5, 1, 5)); HarassMenu = SonaMenu.AddSubMenu("Harass", "harass"); HarassMenu.Add("bQ", new CheckBox("Use Q")); HarassMenu.Add("minMana", new Slider("Min Mana % to Harass", 50)); HarassMenu.AddSeparator(10); HarassMenu.Add("aaMins", new CheckBox("Disable AA on minions" + Environment.NewLine + "when allies nearby")); AutoWMenu = SonaMenu.AddSubMenu("Auto W", "autow"); AutoWMenu.Add("bW", new CheckBox("Use W")); AutoWMenu.Add("allyWhp", new Slider("Ally HP % to W", 50, 1)); AutoWMenu.Add("playerWhp", new Slider("Player HP % to W", 50, 1)); AutoWMenu.Add("minMana", new Slider("Min Mana % to W", 20)); GapcloseMenu = SonaMenu.AddSubMenu("AntiGapclose", "antigapclose"); GapcloseMenu.Add("bE", new CheckBox("Use E", false)); InterrupterMenu = SonaMenu.AddSubMenu("Interrupter", "interrupter"); InterrupterMenu.Add("bR", new CheckBox("Use R", false)); InterrupterMenu.Add("dangerL", new ComboBox("Min DangerLevel to interrupt", 2, "Low", "Medium", "High")); DrawMenu = SonaMenu.AddSubMenu("Drawings", "drawings"); DrawMenu.Add("bQ", new CheckBox("Draw Q Range", false)); DrawMenu.Add("bW", new CheckBox("Draw W Range", false)); DrawMenu.Add("bE", new CheckBox("Draw E Range", false)); DrawMenu.Add("bR", new CheckBox("Draw R Range", false)); DrawMenu.Add("onlyRdy", new CheckBox("Draw only when spells can be cast")); DrawMenu.Add("drawFR", new CheckBox("Draw possible FlashUlt Targets", false)); }
public static void Load() { ComboMenu = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("ComboMenu", "Combo")); KillStealSummoner = ComboMenu.Add(new MenuBool("KillStealSummoner", "Killsteal Ignite", true)); TowerCheck = ComboMenu.Add(new MenuBool("TowerCheck", "No R Under Turret", true)); LaneMenu = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("LaneMenu", "Lane")); LaneQ = LaneMenu.Add(new MenuBool("LaneQ", "Last Hit Q AA", true)); DrawMenu = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("Draw", "Draw")); Dind = DrawMenu.Add(new MenuBool("dind", "Damage Indicator", true)); EngageDraw = DrawMenu.Add(new MenuBool("EngageDraw", "Draw Engage", true)); DrawR = DrawMenu.Add(new MenuBool("DrawR", "Draw R Prediction")); SkinMenu = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("SkinChanger", "SkinChanger")); UseSkin = SkinMenu.Add(new MenuBool("UseSkin", "Use SkinChanger")); SkinChanger = SkinMenu.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Happy Elf Teemo", "Recon Teemo", "Badger Teemo", "Astronaut Teemo", "Cottontail Teemo", "Super Teemo", "Panda Teemo", "Omega Squad Teemo" })); Flee = MainMenu.Add(new MenuKeyBind("Flee", "Flee", System.Windows.Forms.Keys.A, KeyBindType.Press)); MainMenu.Attach(); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.DrMundo) { return; } Menu = MainMenu.AddMenu("MrMundo", "mrmundo"); ComboMenu = Menu.AddSubMenu("Combo", "mrmundoCombo", "Mr Mundo - Combo"); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.Add("useECombo", new CheckBox("Use E")); ComboMenu.Add("useRCombo", new CheckBox("Use R")); ComboMenu.Add("useRComboHPPercent", new Slider("HP %", 30)); ComboMenu.Add("useRComboEnemies", new Slider("Min Enemies", 0, 0, 5)); HarassMenu = Menu.AddSubMenu("Harass", "mrmundoHarass", "Mr Mundo - Harass"); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); HarassMenu.Add("useEHarass", new CheckBox("Use E")); FarmMenu = Menu.AddSubMenu("Farming", "mrmundoFarming", "Mr Mundo - Farming"); FarmMenu.AddLabel("Last Hit"); FarmMenu.Add("useQLH", new CheckBox("Use Q")); FarmMenu.AddLabel("Wave Clear"); FarmMenu.Add("useQWC", new CheckBox("Use Q")); FarmMenu.AddLabel("Jungle"); FarmMenu.Add("useQJNG", new CheckBox("Use Q")); DrawMenu = Menu.AddSubMenu("Drawing", "mrmundoDrawing", "Mr Mundo - Drawing"); DrawMenu.Add("drawQ", new CheckBox("Draw Q", false)); DrawMenu.Add("drawW", new CheckBox("Draw W", false)); DrawMenu.Add("drawE", new CheckBox("Draw E", false)); StateHandler.Init(); Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Drawing.OnDraw += Drawing_OnDraw; }
public static void Initialize() { MainMenu = EloBuddy.SDK.Menu.MainMenu.AddMenu("iKalista", "com.iKalista"); ComboMenu = MainMenu.AddSubMenu("Combo Options", "com.iKalista.combo"); { ComboMenu.AddBool("com.ikalista.combo.useQ", "Use Q", true); ComboMenu.AddBool("com.ikalista.combo.useE", "Use E", true); ComboMenu.AddSlider("com.ikalista.combo.eStacks", "E Stacks To Cast", 10, 1, 50); ComboMenu.AddBool("com.ikalista.combo.useR", "Save n***a with R", true); ComboMenu.AddSlider("com.ikalista.combo.allyPercent", "Percent to save", 5, 1, 100); } HarassMenu = MainMenu.AddSubMenu("Harass Options", "com.iKalista.harass"); { HarassMenu.AddBool("com.ikalista.harass.useQ", "Use Q", true); HarassMenu.AddBool("com.ikalista.harass.useE", "Use E", true); HarassMenu.AddSlider("com.ikalista.harass.eStacksH", "Rend at X stacks", 10, 1, 20); } KillstealMenu = MainMenu.AddSubMenu("Killsteal Options", "com.ikalista.ks"); { KillstealMenu.AddBool("com.ikalista.ks.enabled", "Use Killsteal", true); KillstealMenu.AddBool("com.ikalista.ks.q", "Use Q", true); KillstealMenu.AddBool("com.ikalista.ks.e", "Use E Killsteal"); } MiscMenu = MainMenu.AddSubMenu("Misc Options", "com.iKalista.misc"); { MiscMenu.AddBool("com.ikalista.misc.jungle", "Use JungleSteal", true); } DrawMenu = MainMenu.AddSubMenu("Drawing Options", "com.iKalista.drawing"); { DrawMenu.AddBool("com.ikalista.drawing.drawRanges", "Draw Soell Ranges"); DrawMenu.AddBool("com.ikalista.drawing.drawStacks", "Draw E Stacks"); DrawMenu.AddBool("com.ikalista.drawing.drawDamage", "Draw Damage Indicator"); DrawMenu.AddBool("com.ikalista.drawing.drawDamagePercent", "Draw Percent Damage"); } }
private static void Drawing_OnDraw(EventArgs args) { if (DrawMenu["Draw.Q"].Cast <CheckBox>().CurrentValue) { Circle.Draw( SpellManager.Q.IsReady() ? DrawMenu.GetColour("Draw.Q.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.Q.Range, Player.Instance.Position); } if (DrawMenu["Draw.R"].Cast <CheckBox>().CurrentValue) { Circle.Draw( SpellManager.R.IsReady() ? DrawMenu.GetColour("Draw.R.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.R.Range, Player.Instance.Position); } if (DrawMenu["Draw.E"].Cast <CheckBox>().CurrentValue) { Circle.Draw( SpellManager.E.IsReady() ? DrawMenu.GetColour("Draw.E.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.E.Range, Player.Instance.Position); } if (FleeMenu["DrawSpots"].Cast <CheckBox>().CurrentValue) { Drawing.DrawCircle(YasuoWall.spotA.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotB.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotC.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotD.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotE.To3D(), 50, System.Drawing.Color.HotPink); //Drawing.DrawCircle(YasuoWall.spotF.To3D(), 50, System.Drawing.Color.HotPink);//Blue Drawing.DrawCircle(YasuoWall.spotG.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotH.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotI.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotJ.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotK.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotL.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotM.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotN.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotK.To3D(), 50, System.Drawing.Color.HotPink); Drawing.DrawCircle(YasuoWall.spotO.To3D(), 50, System.Drawing.Color.HotPink); } }
public override void Draw() { if (DrawMenu.CheckBoxValue("dmg")) { foreach (var obj in EntityManager.Heroes.Enemies.Where(o => o.IsValidTarget())) { float x = obj.HPBarPosition.X; float y = obj.HPBarPosition.Y; dmg.Color = Color.White; if (ComboDamage(obj, true) >= obj.Health) { dmg.Color = Color.Red; } dmg.TextValue = (int)ComboDamage(obj, true) + " / " + (int)obj.Health; dmg.Position = new Vector2(x, y); dmg.Draw(); } } if (DrawMenu.CheckBoxValue("balls")) { foreach (var ball in BallsList.Where(b => b != null && E.IsInRange(b))) { Circle.Draw(SharpDX.Color.AliceBlue, ball.BoundingRadius + 25, ball); if (E.IsReady()) { var start = ball.ServerPosition.Extend(user.ServerPosition, 100).To3D(); var end = user.ServerPosition.Extend(ball.ServerPosition, Eball.Range).To3D(); new Geometry.Polygon.Rectangle(start, end, Eball.Width).Draw(Color.AliceBlue); } } } foreach (var spell in SpellList.Where(s => DrawMenu.CheckBoxValue(s.Slot))) { Circle.Draw(spell.IsReady() ? SharpDX.Color.Chartreuse : SharpDX.Color.OrangeRed, spell.Range, user); } }
private static void Drawing_OnDraw(EventArgs args) { if (DrawMenu["Draw.Q"].Cast <CheckBox>().CurrentValue) { Circle.Draw( SpellManager.Q.IsReady() ? DrawMenu.GetColour("Draw.Q.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.Q.Range, Player.Instance.Position); } if (DrawMenu["Draw.R"].Cast <CheckBox>().CurrentValue) { Circle.Draw( SpellManager.R.IsReady() ? DrawMenu.GetColour("Draw.R.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.R.Range, Player.Instance.Position); } if (DrawMenu["Draw.E"].Cast <CheckBox>().CurrentValue) { Circle.Draw( SpellManager.E.IsReady() ? DrawMenu.GetColour("Draw.E.Colour") : DrawMenu.GetColour("Draw.Down"), SpellManager.E.Range, Player.Instance.Position); } if (FleeMenu["DrawSpots"].Cast <CheckBox>().CurrentValue) { Drawing.DrawCircle(YasuoWall.spotA.To3D(), 100, System.Drawing.Color.HotPink); //BlueVermelho* //Drawing.DrawCircle(YasuoWall.spotB.To3D(), 100, System.Drawing.Color.HotPink);//RedAzul* Drawing.DrawCircle(YasuoWall.spotC.To3D(), 100, System.Drawing.Color.HotPink); //SapoAzul* Drawing.DrawCircle(YasuoWall.spotD.To3D(), 130, System.Drawing.Color.HotPink); //PassaroAzul Drawing.DrawCircle(YasuoWall.spotP.To3D(), 150, System.Drawing.Color.HotPink); //PassaroAzul2 Drawing.DrawCircle(YasuoWall.spotE.To3D(), 100, System.Drawing.Color.HotPink); //PedraAzul* //Drawing.DrawCircle(YasuoWall.spotF.To3D(), 100, System.Drawing.Color.HotPink);//BlueAzul* Drawing.DrawCircle(YasuoWall.spotG.To3D(), 100, System.Drawing.Color.HotPink); //LoboAzulBaixo* Drawing.DrawCircle(YasuoWall.spotH.To3D(), 100, System.Drawing.Color.HotPink); //SapoVermelho* Drawing.DrawCircle(YasuoWall.spotI.To3D(), 60, System.Drawing.Color.HotPink); //LoboVermelhoBaixo* Drawing.DrawCircle(YasuoWall.spotJ.To3D(), 60, System.Drawing.Color.HotPink); //LoboVermelhoCima* //Drawing.DrawCircle(YasuoWall.spotK.To3D(), 60, System.Drawing.Color.HotPink);//LoboAzulCima Drawing.DrawCircle(YasuoWall.spotL.To3D(), 100, System.Drawing.Color.HotPink); //PedraVermelho* //Drawing.DrawCircle(YasuoWall.spotM.To3D(), 60, System.Drawing.Color.HotPink);//RedVermelhoBaixo* Drawing.DrawCircle(YasuoWall.spotN.To3D(), 100, System.Drawing.Color.HotPink); //PassaroVermelho* //Drawing.DrawCircle(YasuoWall.spotO.To3D(), 60, System.Drawing.Color.HotPink);//RedVermelhoCima* } }
private static void Game_OnStart(EventArgs args) { Chat.Print("ssTristana Yüklendi"); Chat.Print("Bu Addon Safa Soylu için Yapılmıştır !"); Q = new Spell.Active(SpellSlot.Q); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular); E = new Spell.Targeted(SpellSlot.E, 575); R = new Spell.Targeted(SpellSlot.R, 575); Menu = MainMenu.AddMenu("ssTrist", "Tris"); Menu.AddSeparator(); Menu.AddLabel("Hey Trist"); DrawMenu = Menu.AddSubMenu("TristSub", "DrawMenu"); DrawMenu.Add("ÇizgileriİptalEt", new CheckBox("Çizgiler İptal Olsun mu", true)); ComboMenu = Menu.AddSubMenu("KomboMenu", "ssTristanaCombo"); ComboMenu.Add("KomboQ", new CheckBox("KomboQ", true)); ComboMenu.Add("KomboW", new CheckBox("KomboW", true)); ComboMenu.Add("KomboE", new CheckBox("KomboE", true)); ComboMenu.Add("KomboR", new CheckBox("KomboR", true)); }
private static void Game_OnStart(EventArgs args) // Cuando el juego empiece :v { Chat.Print("Im new in this - Cuicui"); Q = new Spell.Active(SpellSlot.Q); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular); E = new Spell.Targeted(SpellSlot.E, 575); R = new Spell.Targeted(SpellSlot.R, 575); Menu = MainMenu.AddMenu("CUI Tristana", "cuiTristana"); Menu.AddSeparator(); Menu.AddLabel("Creado por Cuicui"); // Agregamos los Drawings DrawMenu = Menu.AddSubMenu("Draw", "CUI Drawings"); DrawMenu.Add("drawDisable", new CheckBox("Saca todos los drawings", true)); ComboMenu = Menu.AddSubMenu("Combo", "cuiComboTristana"); ComboMenu.Add("comboQ", new CheckBox("Usar la Q [en combo]", true)); ComboMenu.Add("comboW", new CheckBox("Usar la W [en combo]", true)); ComboMenu.Add("comboE", new CheckBox("Usar la E [en combo]", true)); ComboMenu.Add("comboR", new CheckBox("Usar la R [en combo]", true)); }
public override void InitializeMenu() { ComboMenu.CreateCheckBox("Use Q", MenuIds.ComboUseQ); ComboMenu.CreateCheckBox("Use W", MenuIds.ComboUseW); ComboMenu.CreateCheckBox("Use E", MenuIds.ComboUseE); ComboMenu.CreateCheckBox("Use R", MenuIds.ComboUseR); ComboMenu.CreateComboBox("E Logic", "combo.e.mode", new[] { "E to Mouse" }); ComboMenu.CreateCheckBox("Use R for Kill Steal only", "combo.r.ks"); ComboMenu.CreateSlider("Minimum targets before casting R: {1}", "combo.r.aoe", 3, 1, 5); HarassMenu.CreateCheckBox("Use Q", MenuIds.HarassUseQ); HarassMenu.CreateCheckBox("Use W", MenuIds.HarassUseW); HarassMenu.CreateCheckBox("Use E", MenuIds.HarassUseE); HarassMenu.CreateComboBox("E Logic", "harass.e.mode", new[] { "E to Mouse" }); LaneClearMenu.CreateCheckBox("Use Q", MenuIds.LaneclearUseQ); LaneClearMenu.Add("lane.mana", new Slider("Minimum {0}% mana to laneclear with Q", 65)); LaneClearMenu.AddSeparator(); LaneClearMenu.AddGroupLabel("Jungle Clear Settings"); LaneClearMenu.Add("jungle.q", new CheckBox("Use Q")); LaneClearMenu.Add("jungle.w", new CheckBox("Use W")); LaneClearMenu.Add("jungle.e", new CheckBox("Use E")); LaneClearMenu.CreateComboBox("E Logic", "jungle.e.mode", new[] { "E to Mouse" }); KillStealMenu.CreateCheckBox("Use Q", "killsteal.q"); KillStealMenu.CreateCheckBox("Use W", "killsteal.w"); KillStealMenu.CreateCheckBox("Use R", "killsteal.r"); KillStealMenu.Add("killsteal.e.withr", new CheckBox("Use E with R to Kill Steal")); MiscMenu.Add("misc.advancedalgorithm", new Label("Advanced Algorithm Toggles")); MiscMenu.Add("misc.qreturn", new CheckBox("Calculate Intersection with Q Return")); MiscMenu.Add("misc.qcollision", new CheckBox("Add Wall Collision Check to Q")); DrawMenu.CreateCheckBox("Draw Q", "draw.q", false); DrawMenu.CreateCheckBox("Draw W", "draw.w", false); DrawMenu.CreateCheckBox("Draw E", "draw.e", false); DrawMenu.CreateCheckBox("Draw R", "draw.r", false); DrawMenu.Add("draw.qreturn", new CheckBox("Draw Q Return Position", false)); }
public Anivia() : base() { Q = new Spell.Skillshot(SpellSlot.Q, 1075, EloBuddy.SDK.Enumerations.SkillShotType.Linear, 0, 850, 110) { MinimumHitChance = HitChance.High, AllowedCollisionCount = int.MaxValue }; W = new Spell.Skillshot(SpellSlot.W, 1000, EloBuddy.SDK.Enumerations.SkillShotType.Circular, 0, int.MaxValue, 1); E = new Spell.Targeted(SpellSlot.E, 650); R = new Spell.Skillshot(SpellSlot.R, 625, EloBuddy.SDK.Enumerations.SkillShotType.Circular, 0, int.MaxValue, 400) { AllowedCollisionCount = int.MaxValue }; ModeMenu = PluginMenu.AddSubMenu("Modes", "Modes"); MiscMenu = PluginMenu.AddSubMenu("Misc", "Misc"); MiscMenu.AddGroupLabel("Key Binds"); MiscMenu.Add("Special", new KeyBind("Special", false, KeyBind.BindTypes.HoldActive, 'A')); MiscMenu.AddGroupLabel("Settings"); MiscMenu.Add("Gapcloser", new CheckBox("Gapcloser")); MiscMenu.Add("Interrupt", new CheckBox("Interrupt")); MiscMenu.AddGroupLabel("Kill Steal"); MiscMenu.Add("Eks", new CheckBox("E Killsteal")); DrawMenu = PluginMenu.AddSubMenu("Drawing", "Drawing"); DrawMenu.AddGroupLabel("Ability Ranges"); DrawMenu.Add("Q", new CheckBox("Draw Q")); DrawMenu.Add("W", new CheckBox("Draw W")); DrawMenu.Add("E", new CheckBox("Draw E")); DrawMenu.Add("R", new CheckBox("Draw R")); GameObject.OnCreate += OnCreate; Gapcloser.OnGapcloser += OnGapCloser; Interrupter.OnInterruptableSpell += OnInterruptableSpell; }
static Draw() { DrawMenu.AddGroupLabel("Draw"); _drawReady = DrawMenu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false)); _drawHealth = DrawMenu.Add("drawHealth", new CheckBox("Draw Damage in HealthBar")); _drawBarrelText = DrawMenu.Add("drawBarrelText", new CheckBox("Draw Barrel Text")); _drawBarrelCircle = DrawMenu.Add("drawBarrelCircle", new CheckBox("Draw Barrel Circle")); DrawMenu.AddWidthItem("Barrel Circle Width: ", "widthCircle"); DrawMenu.AddSeparator(); _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q")); DrawMenu.AddWidthItem("Q Range Width: ", "widthQ"); _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W")); DrawMenu.AddWidthItem("W Range Width: ", "widthW"); _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E")); DrawMenu.AddWidthItem("E Range Width: ", "widthE"); _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R")); DrawMenu.AddWidthItem("R Range Width: ", "widthR"); }
public void InitMenu() { Menu = MainMenu.AddMenu("MAC " + G_charname, "jinx"); Menu.AddLabel("Version: " + G_version); Menu.AddSeparator(); Menu.AddLabel("By Mr Articuno"); DrawMenu = Menu.AddSubMenu("Draw - " + G_charname, "jinxDraw"); DrawMenu.AddGroupLabel("Draw"); DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", true)); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true)); DrawMenu.Add("drawW", new CheckBox("Draw W Range", true)); DrawMenu.Add("drawE", new CheckBox("Draw E Range", true)); ComboMenu = Menu.AddSubMenu("Combo - " + G_charname, "jinxCombo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.Add("comboQ", new CheckBox("Auto Switch Q", true)); ComboMenu.Add("comboW", new CheckBox("Use W", true)); ComboMenu.Add("comboE", new CheckBox("Use E", true)); ComboMenu.Add("comboR", new CheckBox("Use R", true)); ComboMenu.Add("minRangeR", new Slider("Min Range to cast R", 1700, 500, 5000)); LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + G_charname, "jinxLaneClear"); LaneClearMenu.AddGroupLabel("Lane Clear"); LaneClearMenu.Add("lcQ", new CheckBox("Auto Switch Q", true)); LaneClearMenu.Add("minMinionsForSwitch", new Slider("Min Minions to Use Rocket", 2, 1, 10)); HarassMenu = Menu.AddSubMenu("Harass - " + G_charname, "jinxHarass"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.Add("hsQ", new CheckBox("Auto Switch Q", true)); HarassMenu.Add("hsW", new CheckBox("Harass With W", true)); MiscMenu = Menu.AddSubMenu("Misc - " + G_charname, "jinxMisc"); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("allowAntiGapCloser", new CheckBox("Cast E on Gap Closers", true)); MiscMenu.Add("allowEImmobile", new CheckBox("Auto E on immobile", false)); }
public void InitMenu() { Menu = MainMenu.AddMenu("SAND GOD " + G_charname, "azir"); Menu.AddLabel("Version: " + G_version); Menu.AddSeparator(); Menu.AddLabel("By Mr Articuno"); DrawMenu = Menu.AddSubMenu("Draw - " + G_charname, "azirDraw"); DrawMenu.AddGroupLabel("Draw"); DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", true)); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true)); DrawMenu.Add("drawW", new CheckBox("Draw W Range", true)); DrawMenu.Add("drawE", new CheckBox("Draw E Range", true)); DrawMenu.Add("drawR", new CheckBox("Draw R Range", true)); DrawMenu.Add("drawSoldierRange", new CheckBox("Draw Soldier Range", true)); ComboMenu = Menu.AddSubMenu("Combo - " + G_charname, "azirCombo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.Add("keyBindInsec", new KeyBind("Insec", false, KeyBind.BindTypes.HoldActive)); ComboMenu.Add("insecFlashForce", new CheckBox("Force Flash", true)); ComboMenu.Add("comboSoldiers", new CheckBox("Auto Pilot Soldiers", true)); ComboMenu.Add("finisherE", new CheckBox("Allow E to finish enemy", true)); ComboMenu.Add("finisherR", new CheckBox("Allow R to finish enemy", true)); LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + G_charname, "azirLaneClear"); LaneClearMenu.AddGroupLabel("Lane Clear"); LaneClearMenu.Add("lcSoldiers", new CheckBox("Auto Pilot Soldiers", true)); HarassMenu = Menu.AddSubMenu("Harass - " + G_charname, "azirHarass"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.Add("hsSoldiers", new CheckBox("Auto Pilot Soldiers", true)); MiscMenu = Menu.AddSubMenu("Misc - " + G_charname, "azirMisc"); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("allowAntiGapCloser", new CheckBox("Ultimante on Anti Gap Closers", true)); MiscMenu.Add("allowInterrupt", new CheckBox("Ultimante on Dangerous Spells", true)); }