static Draw() { DrawMenu.AddGroupLabel("Draw"); _drawReady = Menu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false)); _drawHealth = DrawMenu.Add("drawHealth", new CheckBox("Draw Damage in HealthBar")); DrawMenu.AddColorItem("colorHealth"); DrawMenu.AddSeparator(); //Q _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); //Ignite _drawF = DrawMenu.Add("drawF", new CheckBox("Draw Ignite")); DrawMenu.AddColorItem("colorF"); DrawMenu.AddWidthItem("widthF"); }
static Draw() { DrawMenu.AddGroupLabel("Draw"); _drawReady = DrawMenu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false)); DrawMenu.AddSeparator(); DrawMenu.AddLabel("Reload is required to aply the changes made in the damage indicator"); _drawHealth = DrawMenu.Add("drawHealth", new CheckBox("Draw Damage in HealthBar")); DrawMenu.AddColorItem("colorHealth"); DrawMenu.AddSeparator(); //Q _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); }
static Draw() { DrawMenu.AddGroupLabel("显示"); _drawReady = DrawMenu.Add("drawReady", new CheckBox("仅在技能无冷却时显示范围.", false)); _drawHealth = DrawMenu.Add("drawHealth", new CheckBox("在敌人血条上显示伤害")); _drawStackStatus = DrawMenu.Add("drawStackStatus", new CheckBox("显示叠层数状态")); DrawMenu.AddColorItem("colorHealth"); DrawMenu.AddSeparator(); //Q _drawQ = DrawMenu.Add("drawQ", new CheckBox("画出 Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W _drawW = DrawMenu.Add("drawW", new CheckBox("画出 W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E _drawE = DrawMenu.Add("drawE", new CheckBox("画出 E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R _drawR = DrawMenu.Add("drawR", new CheckBox("画出 R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); }
public void InitMenu() { Menu = MainMenu.AddMenu("Super-神蛇女", GCharname); Menu.AddLabel("Version: 7.X 版本"); Menu.AddSeparator(); Menu.AddLabel("Super-神蛇女"); DrawMenu = Menu.AddSubMenu("线圈 - " + "Super-神蛇女", GCharname + "线圈"); DrawMenu.AddGroupLabel("线圈"); DrawMenu.Add("drawReady", new CheckBox("显示无冷却技能线圈.", false)); DrawMenu.Add("drawDisable", new CheckBox("关闭线圈")); DrawMenu.AddSeparator(); //Q DrawMenu.Add("drawQ", new CheckBox("显示 Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W DrawMenu.Add("drawW", new CheckBox("显示 W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E DrawMenu.Add("drawE", new CheckBox("显示 E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R DrawMenu.Add("drawR", new CheckBox("显示 R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); ComboMenu = Menu.AddSubMenu("连招 - " + "Super-神蛇女", GCharname + "连招"); ComboMenu.AddGroupLabel("连招"); ComboMenu.Add("comboQ", new CheckBox("使用 Q", true)); ComboMenu.Add("comboW", new CheckBox("使用 W", true)); ComboMenu.Add("comboE", new CheckBox("使用 E", true)); ComboMenu.Add("comboR", new CheckBox("使用 R", true)); ComboMenu.AddGroupLabel("连招杂项"); ComboMenu.Add("castWifQnotLand", new CheckBox("Q没中则使用W", true)); ComboMenu.Add("disableAA", new CheckBox("连招时屏蔽平A", false)); ComboMenu.AddLabel("此选项会无视最少敌人数量使用才R的设置"); ComboMenu.Add("flashCombo", new CheckBox("闪现R连招如果敌人可被击杀", false)); ComboMenu.Add("rsMinEnemiesForR", new Slider("至少敌人数量面对使用R: ", 2, 0, 5)); HarassMenu = Menu.AddSubMenu("骚扰 - " + "Super-神蛇女", GCharname + "骚扰"); HarassMenu.AddGroupLabel("骚扰"); HarassMenu.Add("hsQ", new CheckBox("使用 Q", true)); HarassMenu.Add("hsW", new CheckBox("使用 W", true)); HarassMenu.Add("hsE", new CheckBox("使用 E", true)); HarassMenu.AddGroupLabel("骚扰杂项"); HarassMenu.Add("disableAAHS", new CheckBox("骚扰时屏蔽平A", false)); LaneClearMenu = Menu.AddSubMenu("清线 - " + "Super-神蛇女", GCharname + "清线"); LaneClearMenu.AddGroupLabel("清线"); LaneClearMenu.Add("lcQ", new CheckBox("使用 Q", true)); LaneClearMenu.Add("lcW", new CheckBox("使用 W", true)); LaneClearMenu.Add("lcE", new CheckBox("使用 E", true)); LaneClearMenu.Add("lcKE", new CheckBox("可击杀才使用E", false)); LastHitMenu = Menu.AddSubMenu("尾兵 - " + "Super-神蛇女", GCharname + "尾兵"); LastHitMenu.AddGroupLabel("尾兵"); LastHitMenu.Add("lhQ", new CheckBox("使用 Q", true)); LastHitMenu.Add("lhW", new CheckBox("使用 W", true)); LastHitMenu.Add("lhE", new CheckBox("尾兵E", true)); JungleClearMenu = Menu.AddSubMenu("清野 - " + "Super-神蛇女", GCharname + "清野"); JungleClearMenu.AddGroupLabel("清野"); JungleClearMenu.Add("jcQ", new CheckBox("使用 Q", true)); JungleClearMenu.Add("jcW", new CheckBox("使用 W", true)); JungleClearMenu.Add("jcE", new CheckBox("使用 E", true)); JungleClearMenu.Add("jcKE", new CheckBox("可击杀才使用E", false)); MiscMenu = Menu.AddSubMenu("杂项 - " + "Super-神蛇女", GCharname + "杂项"); MiscMenu.Add("skin", new Slider("换肤: ", 1, 1, 5)); MiscMenu.Add("miscDelayE", new Slider("E 延迟: ", 150, 0, 500)); MiscMenu.Add("ksOn", new CheckBox("尝试抢人头", true)); MiscMenu.Add("miscAntiGapW", new CheckBox("使用W造成间距", true)); MiscMenu.Add("miscAntiGapR", new CheckBox("使用R造成间距", true)); MiscMenu.Add("miscAntiMissR", new CheckBox("屏蔽R如果空大", true)); MiscMenu.Add("miscMinHpAntiGap", new Slider("最低血量进行R造成间距: ", 40, 0, 100)); MiscMenu.Add("miscInterruptDangerous", new CheckBox("打断威胁的技能", true)); }
public void InitMenu() { Menu = MainMenu.AddMenu(GCharname, GCharname); Menu.AddLabel("版本: " + GVersion); Menu.AddSeparator(); Menu.AddLabel("汉化By Triste"); DrawMenu = Menu.AddSubMenu("显示 - " + GCharname, GCharname + "显示"); DrawMenu.AddGroupLabel("显示"); DrawMenu.Add("drawReady", new CheckBox("仅在技能无冷却时显示.", false)); DrawMenu.Add("drawDisable", new CheckBox("关闭所有技能范围显示")); DrawMenu.AddSeparator(); //Q DrawMenu.Add("drawQ", new CheckBox("画出 Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W DrawMenu.Add("drawW", new CheckBox("画出 W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E DrawMenu.Add("drawE", new CheckBox("画出 E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R DrawMenu.Add("drawR", new CheckBox("画出 R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); ComboMenu = Menu.AddSubMenu("连招 - " + GCharname, GCharname + "连招"); ComboMenu.AddGroupLabel("连招"); ComboMenu.Add("comboQ", new CheckBox("使用 Q", true)); ComboMenu.Add("comboW", new CheckBox("使用 W", true)); ComboMenu.Add("comboE", new CheckBox("使用 E", true)); ComboMenu.Add("comboR", new CheckBox("使用 R", true)); ComboMenu.AddGroupLabel("连招杂项"); ComboMenu.Add("castWifQnotLand", new CheckBox("Q还没爆之前使用W", true)); ComboMenu.Add("disableAA", new CheckBox("连招时不进行A", false)); ComboMenu.AddLabel("使用 R 设置"); ComboMenu.Add("flashCombo", new CheckBox("闪现R如果敌人可击杀", false)); ComboMenu.Add("rsMinEnemiesForR", new Slider("使用 R: 最小敌人数", 2, 0, 5)); HarassMenu = Menu.AddSubMenu("骚扰 - " + GCharname, GCharname + "骚扰"); HarassMenu.AddGroupLabel("骚扰"); HarassMenu.Add("hsQ", new CheckBox("使用 Q", true)); HarassMenu.Add("hsW", new CheckBox("使用 W", true)); HarassMenu.Add("hsE", new CheckBox("使用 E", true)); HarassMenu.AddGroupLabel("骚扰杂项"); HarassMenu.Add("disableAAHS", new CheckBox("骚扰时不A", false)); HarassMenu.Add("hsPE", new CheckBox("仅在目标中毒时使用E", true)); LaneClearMenu = Menu.AddSubMenu("清兵 - " + GCharname, GCharname + "清兵"); LaneClearMenu.AddGroupLabel("清兵"); LaneClearMenu.Add("lcQ", new CheckBox("使用 Q", true)); LaneClearMenu.Add("lcW", new CheckBox("使用 W", true)); LaneClearMenu.Add("lcE", new CheckBox("使用 E", true)); LaneClearMenu.Add("lcKE", new CheckBox("仅使用E来击杀小兵", false)); LaneClearMenu.Add("lcPE", new CheckBox("仅在中毒小兵上使用E", true)); LastHitMenu = Menu.AddSubMenu("最后一刀 - " + GCharname, GCharname + "最后一刀"); LastHitMenu.AddGroupLabel("最后一刀"); LastHitMenu.Add("lhQ", new CheckBox("使用 Q", true)); LastHitMenu.Add("lhW", new CheckBox("使用 W", true)); LastHitMenu.Add("lhE", new CheckBox("使用 E", true)); JungleClearMenu = Menu.AddSubMenu("清野 - " + GCharname, GCharname + "清野"); JungleClearMenu.AddGroupLabel("清野"); JungleClearMenu.Add("jcQ", new CheckBox("使用 Q", true)); JungleClearMenu.Add("jcW", new CheckBox("使用 W", true)); JungleClearMenu.Add("jcE", new CheckBox("使用 E", true)); JungleClearMenu.Add("jcKE", new CheckBox("仅使用E来击杀", false)); JungleClearMenu.Add("jcPE", new CheckBox("仅在中毒野怪上使用E", true)); MiscMenu = Menu.AddSubMenu("其他杂项 - " + GCharname, GCharname + "其他杂项"); MiscMenu.Add("skin", new Slider("皮肤切换: ", 1, 1, 5)); MiscMenu.Add("poisonForE", new CheckBox("仅在中毒敌人上使用E", true)); MiscMenu.Add("miscDelayE", new Slider("使用E延迟: ", 150, 0, 500)); MiscMenu.Add("ksOn", new CheckBox("开启抢人头", true)); MiscMenu.Add("miscAntiGapW", new CheckBox("使用 W 防接近", true)); MiscMenu.Add("miscAntiGapR", new CheckBox("使用R防接近与打断技能", true)); MiscMenu.Add("miscAntiMissR", new CheckBox("不使用R如果敌人消失", true)); MiscMenu.Add("miscMinHpAntiGap", new Slider("最小防接近使用R血量", 40, 0, 100)); MiscMenu.Add("miscInterruptDangerous", new CheckBox("打断敌人危险技能", true)); }
public void InitMenu() { Menu = MainMenu.AddMenu(GCharname, GCharname); Menu.AddLabel("Version: " + GVersion); Menu.AddSeparator(); Menu.AddLabel("By MrArticuno"); DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw"); DrawMenu.AddGroupLabel("Göstergeler"); DrawMenu.Add("drawReady", new CheckBox("Büyüleri hazırsa göster.", false)); DrawMenu.Add("drawDisable", new CheckBox("Göstergeleri kapat")); DrawMenu.AddSeparator(); //Q DrawMenu.Add("drawQ", new CheckBox("Göster Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W DrawMenu.Add("drawW", new CheckBox("Göster W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E DrawMenu.Add("drawE", new CheckBox("Göster E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R DrawMenu.Add("drawR", new CheckBox("Göster R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.Add("comboQ", new CheckBox("Kullan Q", true)); ComboMenu.Add("comboW", new CheckBox("Kullan W", true)); ComboMenu.Add("comboE", new CheckBox("Kullan E", true)); ComboMenu.Add("comboR", new CheckBox("Kullan R", true)); ComboMenu.AddGroupLabel("Combo Ek"); ComboMenu.Add("castWifQnotLand", new CheckBox("Eğer Q tutmamışsa W Kullanma", true)); ComboMenu.Add("disableAA", new CheckBox("Komboda AA kullanma", false)); ComboMenu.AddLabel("bu özelllikler en uygun ulti içindir"); ComboMenu.Add("flashCombo", new CheckBox("Flash+ulti kullanımı", false)); ComboMenu.Add("rsMinEnemiesForR", new Slider("R için en az düşman: ", 2, 0, 5)); HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass"); HarassMenu.AddGroupLabel("Dürtme"); HarassMenu.Add("hsQ", new CheckBox("Kullan Q", true)); HarassMenu.Add("hsW", new CheckBox("Kullan W", true)); HarassMenu.Add("hsE", new CheckBox("Kullan E", true)); HarassMenu.AddGroupLabel("Dürtme Ek"); HarassMenu.Add("disableAAHS", new CheckBox("Dürterken AA devredışı", false)); HarassMenu.Add("hsPE", new CheckBox("Eyi sadece zehirlenmişse", true)); LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear"); LaneClearMenu.AddGroupLabel("Lane Temizleme"); LaneClearMenu.Add("lcQ", new CheckBox("Kullan Q", true)); LaneClearMenu.Add("lcW", new CheckBox("Kullan W", true)); LaneClearMenu.Add("lcE", new CheckBox("Kullan E", true)); LaneClearMenu.Add("lcKE", new CheckBox("E sadece ölecekse(minyon)", false)); LaneClearMenu.Add("lcPE", new CheckBox("E sadece zehirlendiyse(minyon)", true)); LastHitMenu = Menu.AddSubMenu("Last Hit - " + GCharname, GCharname + "LastHit"); LastHitMenu.AddGroupLabel("Son Vuruş"); LastHitMenu.Add("lhQ", new CheckBox("Kullan Q", true)); LastHitMenu.Add("lhW", new CheckBox("Kullan W", true)); LastHitMenu.Add("lhE", new CheckBox("Kullan E", true)); JungleClearMenu = Menu.AddSubMenu("Jungle Clear - " + GCharname, GCharname + "JungleClear"); JungleClearMenu.AddGroupLabel("Orman Temizleme"); JungleClearMenu.Add("jcQ", new CheckBox("Kullan Q", true)); JungleClearMenu.Add("jcW", new CheckBox("Kullan W", true)); JungleClearMenu.Add("jcE", new CheckBox("Kullan E", true)); JungleClearMenu.Add("jcKE", new CheckBox("Sadece ölecekse", false)); JungleClearMenu.Add("jcPE", new CheckBox("Sadece Zehirlenmişse", true)); MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc"); MiscMenu.Add("skin", new Slider("Skin Değiştirici: ", 1, 1, 5)); MiscMenu.Add("poisonForE", new CheckBox("Zehirlenmiş hedefe Sürekli E", true)); MiscMenu.Add("miscDelayE", new Slider("E gecikmesi: ", 150, 0, 500)); MiscMenu.Add("ksOn", new CheckBox("Ks atmayı dene", true)); MiscMenu.Add("miscAntiGapW", new CheckBox("Anti Gap Closer W", true)); MiscMenu.Add("miscAntiGapR", new CheckBox("Anti Gap Closer R", true)); MiscMenu.Add("miscAntiMissR", new CheckBox("R ile blokla", true)); MiscMenu.Add("miscMinHpAntiGap", new Slider("R kullanmak için can: ", 40, 0, 100)); MiscMenu.Add("miscInterruptDangerous", new CheckBox("Interrupt Tehlikeli büyülerde", true)); }
public void InitMenu() { Menu = MainMenu.AddMenu(GCharname, GCharname); Menu.AddLabel("Version: " + GVersion); Menu.AddSeparator(); Menu.AddLabel("By MrArticuno"); DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw"); DrawMenu.AddGroupLabel("Draw"); DrawMenu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false)); DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings")); DrawMenu.AddSeparator(); //Q DrawMenu.Add("drawQ", new CheckBox("Draw Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W DrawMenu.Add("drawW", new CheckBox("Draw W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E DrawMenu.Add("drawE", new CheckBox("Draw E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R DrawMenu.Add("drawR", new CheckBox("Draw R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.Add("comboQ", new CheckBox("Use Q", true)); ComboMenu.Add("comboW", new CheckBox("Use W", true)); ComboMenu.Add("comboE", new CheckBox("Use E", true)); ComboMenu.Add("comboR", new CheckBox("Use R", true)); ComboMenu.AddGroupLabel("Combo Misc"); ComboMenu.Add("castWifQnotLand", new CheckBox("Use W if Q not land", true)); ComboMenu.Add("disableAA", new CheckBox("Disable AA while combo", false)); ComboMenu.AddLabel("This option overrides min enemies for R"); ComboMenu.Add("flashCombo", new CheckBox("Flash R Combo if Killable", false)); ComboMenu.Add("rsMinEnemiesForR", new Slider("Min Enemies Facing for cast R: ", 2, 0, 5)); HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.Add("hsQ", new CheckBox("Use Q", true)); HarassMenu.Add("hsW", new CheckBox("Use W", true)); HarassMenu.Add("hsE", new CheckBox("Use E", true)); HarassMenu.AddGroupLabel("Harass Misc"); HarassMenu.Add("disableAAHS", new CheckBox("Disable AA while harass", false)); HarassMenu.Add("hsPE", new CheckBox("Only E if poisoned", true)); LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear"); LaneClearMenu.AddGroupLabel("Lane Clear"); LaneClearMenu.Add("lcQ", new CheckBox("Use Q", true)); LaneClearMenu.Add("lcW", new CheckBox("Use W", true)); LaneClearMenu.Add("lcE", new CheckBox("Use E", true)); LaneClearMenu.Add("lcKE", new CheckBox("Only E if killable", false)); LaneClearMenu.Add("lcPE", new CheckBox("Only E if poisoned", true)); LastHitMenu = Menu.AddSubMenu("Last Hit - " + GCharname, GCharname + "LastHit"); LastHitMenu.AddGroupLabel("Last Hit"); LastHitMenu.Add("lhQ", new CheckBox("Use Q", true)); LastHitMenu.Add("lhW", new CheckBox("Use W", true)); LastHitMenu.Add("lhE", new CheckBox("Use E", true)); JungleClearMenu = Menu.AddSubMenu("Jungle Clear - " + GCharname, GCharname + "JungleClear"); JungleClearMenu.AddGroupLabel("Jungle Clear"); JungleClearMenu.Add("jcQ", new CheckBox("Use Q", true)); JungleClearMenu.Add("jcW", new CheckBox("Use W", true)); JungleClearMenu.Add("jcE", new CheckBox("Use E", true)); JungleClearMenu.Add("jcKE", new CheckBox("Only E if killable", false)); JungleClearMenu.Add("jcPE", new CheckBox("Only E if poisoned", true)); MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc"); MiscMenu.Add("skin", new Slider("Skin Changer: ", 1, 1, 5)); MiscMenu.Add("poisonForE", new CheckBox("Only Cast E in Poisoned targets", true)); MiscMenu.Add("miscDelayE", new Slider("Delay E Cast by: ", 150, 0, 500)); MiscMenu.Add("ksOn", new CheckBox("Try to KS", true)); MiscMenu.Add("miscAntiGapW", new CheckBox("Anti Gap Closer W", true)); MiscMenu.Add("miscAntiGapR", new CheckBox("Anti Gap Closer R", true)); MiscMenu.Add("miscAntiMissR", new CheckBox("Block R if Miss", true)); MiscMenu.Add("miscMinHpAntiGap", new Slider("Min HP to Anti Gap Closer R: ", 40, 0, 100)); MiscMenu.Add("miscInterruptDangerous", new CheckBox("Interrupt Dangerous Spells", true)); }
public void InitMenu() { Menu = MainMenu.AddMenu(GCharname, GCharname); Menu.AddLabel("Version: " + GVersion); Menu.AddSeparator(); Menu.AddLabel("By MrArticuno"); DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw"); DrawMenu.AddGroupLabel("Draw"); DrawMenu.Add("drawReady", new CheckBox("Sadece hazir olanlari goster.", false)); DrawMenu.Add("drawDisable", new CheckBox("Tum Cizimleri Kapat")); DrawMenu.AddSeparator(); //Q DrawMenu.Add("drawQ", new CheckBox("Goster Q")); DrawMenu.AddColorItem("colorQ"); DrawMenu.AddWidthItem("widthQ"); //W DrawMenu.Add("drawW", new CheckBox("Goster W")); DrawMenu.AddColorItem("colorW"); DrawMenu.AddWidthItem("widthW"); //E DrawMenu.Add("drawE", new CheckBox("Goster E")); DrawMenu.AddColorItem("colorE"); DrawMenu.AddWidthItem("widthE"); //R DrawMenu.Add("drawR", new CheckBox("Goster R")); DrawMenu.AddColorItem("colorR"); DrawMenu.AddWidthItem("widthR"); ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.Add("comboQ", new CheckBox("Kullan Q", true)); ComboMenu.Add("comboW", new CheckBox("Kullan W", true)); ComboMenu.Add("comboE", new CheckBox("Kullan E", true)); ComboMenu.Add("comboR", new CheckBox("Kullan R", true)); ComboMenu.AddGroupLabel("Combo Misc"); ComboMenu.Add("castWifQnotLand", new CheckBox("Kullan W Q ile zehirlenmesse", true)); ComboMenu.Add("disableAA", new CheckBox("Komboda AA engelle", false)); ComboMenu.AddLabel("This option overrides min enemies for R"); ComboMenu.Add("flashCombo", new CheckBox("Olucek ise sicra R yap", false)); ComboMenu.Add("rsMinEnemiesForR", new Slider("Yuzu donuk dusman sayisi R: ", 2, 0, 5)); HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.Add("hsQ", new CheckBox("Kullan Q", true)); HarassMenu.Add("hsW", new CheckBox("Kullan W", true)); HarassMenu.Add("hsE", new CheckBox("Kullan E", true)); HarassMenu.AddGroupLabel("Harass Misc"); HarassMenu.Add("disableAAHS", new CheckBox("Durtmede AA engelle", false)); HarassMenu.Add("hsPE", new CheckBox("Only E if poisoned", true)); LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear"); LaneClearMenu.AddGroupLabel("Lane Clear"); LaneClearMenu.Add("lcQ", new CheckBox("Kullan Q", true)); LaneClearMenu.Add("lcW", new CheckBox("Kullan W", true)); LaneClearMenu.Add("lcE", new CheckBox("Kullan E", true)); LaneClearMenu.Add("lcKE", new CheckBox("Sadece olucekse E kullan", false)); LaneClearMenu.Add("lcPE", new CheckBox("Sadece zehirliye E kullan", true)); LastHitMenu = Menu.AddSubMenu("Last Hit - " + GCharname, GCharname + "LastHit"); LastHitMenu.AddGroupLabel("Last Hit"); LastHitMenu.Add("lhQ", new CheckBox("Kullan Q", true)); LastHitMenu.Add("lhW", new CheckBox("Kullan W", true)); LastHitMenu.Add("lhE", new CheckBox("Kullan E", true)); JungleClearMenu = Menu.AddSubMenu("Jungle Clear - " + GCharname, GCharname + "JungleClear"); JungleClearMenu.AddGroupLabel("Jungle Clear"); JungleClearMenu.Add("jcQ", new CheckBox("Kullan Q", true)); JungleClearMenu.Add("jcW", new CheckBox("Kullan W", true)); JungleClearMenu.Add("jcE", new CheckBox("Kullan E", true)); JungleClearMenu.Add("jcKE", new CheckBox("Sadece olucekse E kullan", false)); JungleClearMenu.Add("jcPE", new CheckBox("Sadece zehirliye E kullan", true)); MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc"); MiscMenu.Add("skin", new Slider("Skin Changer: ", 1, 1, 5)); MiscMenu.Add("poisonForE", new CheckBox("Only Cast E in Poisoned targets", true)); MiscMenu.Add("miscDelayE", new Slider("Delay E Cast by: ", 150, 0, 500)); MiscMenu.Add("ksOn", new CheckBox("Try to KS", true)); MiscMenu.Add("miscAntiGapW", new CheckBox("Atilma yapana W", true)); MiscMenu.Add("miscAntiGapR", new CheckBox("Atilma yapana R", true)); MiscMenu.Add("miscAntiMissR", new CheckBox("Engelle R kacanlari", true)); MiscMenu.Add("miscMinHpAntiGap", new Slider("Enaz HP atilma yapanlara R icin: ", 40, 0, 100)); MiscMenu.Add("miscInterruptDangerous", new CheckBox("Tehlikeli buyuleri engelle", true)); }