// class functions private void ErrorMessage(string error, int parent, int offset, int parentoffset) { NewMessage.Show("LAZY SHELL", "Error in animation #" + parent + " @ offset $" + offset.ToString("X4") + ". " + "Data is corrupt: " + error + " " + "The sprites editor will continue to load anyways.\n\nAnimation Data:", Do.BitArrayToString(buffer, 16, true, true, parentoffset), "Lucida Console"); }