public override void Update(IUpdateVisitor visitor, float dt) { base.DecoratedElement.Update(visitor, dt); //A decorated button will flash into an other color when you hover the mouse over it if (DecoratedButton.is_intersecting(new Position(inputManager.Hover().X, inputManager.Hover().Y))) { DecoratedButton.Color = HoverColor; inputManager.Click().Visit(() => Do.Nothing(), (pos2) => DecoratedButton.Color = ClickColor); } else { DecoratedButton.Color = OldColor; } }
public override void Update(IUpdateVisitor visitor, float dt) { //A decorated label is like an input field base.DecoratedElement.Update(visitor, dt); inputManager.Typing().Visit(() => Do.Nothing(), (keys) => { switch (keys[0].ToString()) { case "Back": if (label.Content.Length != 0) { label.Content = label.Content.Remove(label.Content.Length - 1, 1); } break; case "Space": if (label.Content.Length <= Max) { label.Content += " "; } break; case "Enter": if (label.Content.Length <= Max) { label.Content += "\n"; } break; case "Delete": label.Content = ""; break; default: if (label.Content.Length <= Max) { label.Content += keys[0]; } break; } }); }
private void ExitWindow(Action exit) { this.elements = new Empty <IGuiElement>(); this.menuFactory.Create(1, "Yes", new Position(1000, 500), Colour.Red, () => exit()).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(1, "No", new Position(300, 500), Colour.Green, () => StartWindow(exit)).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(2, "Are you sure you want to quit?", new Position(700, 500), Colour.Black, () => Do.Nothing()).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); }
private void LabelWindow(Action exit) { this.elements = new Empty <IGuiElement>(); this.menuFactory.Create(4, "Start typing: ", new Position(500, 30), Colour.White, () => Do.Nothing()).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(2, "Press DELETE to refresh the input field", new Position(50, 50), Colour.Black, () => Do.Nothing()).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(5, "Go Back", new Position(1400, 200), Colour.Blue, () => StartWindow(exit)).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(3, "C", new Position(500, 550), Colour.White, () => Music.PlayNote(new Note(Tone.C, Duration.QUARTER))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(3, "D", new Position(560, 550), Colour.White, () => Music.PlayNote(new Note(Tone.D, Duration.QUARTER))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(3, "E", new Position(620, 550), Colour.White, () => Music.PlayNote(new Note(Tone.E, Duration.QUARTER))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(3, "F", new Position(680, 550), Colour.White, () => Music.PlayNote(new Note(Tone.F, Duration.QUARTER))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(3, "G", new Position(740, 550), Colour.White, () => Music.PlayNote(new Note(Tone.G, Duration.QUARTER))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(3, "A", new Position(800, 550), Colour.White, () => Music.PlayNote(new Note(Tone.A, Duration.QUARTER))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(3, "B", new Position(860, 550), Colour.White, () => Music.PlayNote(new Note(Tone.B, Duration.QUARTER))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); }
private void InputWindow(Action exit) { this.elements = new Empty <IGuiElement>(); this.menuFactory.Create(5, "Play Music", new Position(800, 400), Colour.Yellow, () => Music.PlaySong(Music.BuildSong(2))).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(5, "Go Back", new Position(800, 600), Colour.Blue, () => StartWindow(exit)).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); }
private void StartWindow(Action exit) { this.elements = new Empty <IGuiElement>(); this.menuFactory.Create(5, "Start", new Position(700, 300), Colour.Red, () => InputWindow(exit)).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(5, "Input", new Position(700, 400), Colour.White, () => LabelWindow(exit)).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); this.menuFactory.Create(5, "Exit", new Position(700, 500), Colour.Blue, () => ExitWindow(exit)).Visit(() => Do.Nothing(), (element) => this.elements = this.elements.Add(element)); }
public TextBox(string message, Position top_left_corner, Colour color, int width, int height) { this.LabelFactory = new ConcreteGuiElementFactory(); this.NonClickAbleButton = new Button(message, top_left_corner, color, width, height, () => Do.Nothing()); LabelFactory.Create(6, "", top_left_corner, color, () => Do.Nothing()).Visit(() => Do.Nothing(), (element) => this.inputField = element); }
public static ILinkedList <Note> BuildSong(int select) { NoteFactory SongBuilder = new ConcreteNoteFactory(); ILinkedList <Note> Song = new Empty <Note>(); switch (select) { case 1: SongBuilder.Create("C", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("F", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("G", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("A", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("G", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("G", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("G", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.WHOLE).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("G", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("rest", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); break; case 2: //Couplet 1 SongBuilder.Create("D", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("D", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("D", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("rest", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); //Couplet 2 SongBuilder.Create("D", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("D", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("D", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); //Couplet 3 SongBuilder.Create("D", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("D", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("D", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); //Outro SongBuilder.Create("D", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("C", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("E", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("F", Duration.EIGHTH).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("G", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("G#", Duration.QUARTER).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("F#", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("B", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("A", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); SongBuilder.Create("A#", Duration.HALF).Visit(() => Do.Nothing(), (note) => Song = Song.Add(note)); break; } return(Song.Reverse());//The song needs to be reversed, cause the add function adds every item to the first place }