// Use this for initialization void Start() { textRenderer = GetComponent<CanvasRenderer>(); fadeTimeRemaining = fadeSec; state = DisplayState_e.FADE_IN; textRenderer.SetAlpha(0); }
// Use this for initialization void Start() { textRenderer = GetComponent <CanvasRenderer>(); fadeTimeRemaining = fadeSec; state = DisplayState_e.FADE_IN; textRenderer.SetAlpha(0); }
private void visible() { displayTimeRemaining = Utility.updateTimeRemaining(displayTimeRemaining); if (displayTimeRemaining <= 0) { fadeTimeRemaining = fadeSec; state = DisplayState_e.FADE_OUT; return; } }
private void fadeIn() { fadeTimeRemaining = Utility.updateTimeRemaining(fadeTimeRemaining); if (fadeTimeRemaining <= 0) { displayTimeRemaining = displaySec; state = DisplayState_e.VISIBLE; textRenderer.SetAlpha(1); return; } textRenderer.SetAlpha((fadeSec - fadeTimeRemaining) / fadeSec); }