internal static void ShowCantAcceptInvite() { DialogOverlay.Show(1f, showProgress: false, T("MULTIPLAYER/CANTACCEPT.Title"), null, T("MULTIPLAYER/CANTACCEPT.CONTINUE"), delegate { HideProgress(); }); }
public static void ShowHostServerProgress(Action onCancel) { DialogOverlay.Show(1f, showProgress: true, T("MULTIPLAYER/HOSTING.Title"), null, T("MULTIPLAYER/HOSTING.CANCEL"), onCancel); }
public static void ShowJoinGameProgress(Action onCancel) { DialogOverlay.Show(1f, showProgress: true, T("MULTIPLAYER/CONNECTING.Title"), null, (onCancel == null) ? null : T("MULTIPLAYER/CONNECTING.CANCEL"), onCancel); }
public static void ShowLoadLevelProgress(ulong levelID) { DialogOverlay.Show(1f, showProgress: true, T("TUTORIAL/LOADING"), null, null, null); }
public static void ShowListGamesProgress() { DialogOverlay.Show(1f, showProgress: true, T("MULTIPLAYER/LOBBY.ListingLobbies"), null, null, null); }