Esempio n. 1
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 internal static void ShowCantAcceptInvite()
 {
     DialogOverlay.Show(1f, showProgress: false, T("MULTIPLAYER/CANTACCEPT.Title"), null, T("MULTIPLAYER/CANTACCEPT.CONTINUE"), delegate
     {
         HideProgress();
     });
 }
Esempio n. 2
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 public static void ShowHostServerProgress(Action onCancel)
 {
     DialogOverlay.Show(1f, showProgress: true, T("MULTIPLAYER/HOSTING.Title"), null, T("MULTIPLAYER/HOSTING.CANCEL"), onCancel);
 }
Esempio n. 3
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 public static void ShowJoinGameProgress(Action onCancel)
 {
     DialogOverlay.Show(1f, showProgress: true, T("MULTIPLAYER/CONNECTING.Title"), null, (onCancel == null) ? null : T("MULTIPLAYER/CONNECTING.CANCEL"), onCancel);
 }
Esempio n. 4
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 public static void ShowLoadLevelProgress(ulong levelID)
 {
     DialogOverlay.Show(1f, showProgress: true, T("TUTORIAL/LOADING"), null, null, null);
 }
Esempio n. 5
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 public static void ShowListGamesProgress()
 {
     DialogOverlay.Show(1f, showProgress: true, T("MULTIPLAYER/LOBBY.ListingLobbies"), null, null, null);
 }