void TrapEffect() // trap forces player to get up in level (closer to enemy follower) { trap.Play(0); float curPos = transform.position.x; if (curPos == Level1.transform.position.x) { curLevel = 2; xOffset = -2; } if (curPos == Level2.transform.position.x) { curLevel = 3; xOffset = -2; } if (curPos == Level3.transform.position.x) { deathManager.death(); } }