void Start()
    {
        Paladin       paladin       = new Paladin(100);
        DamageManager damageControl = new DamageManager();
        DeathManager  deathManager  = new DeathManager();

        IWeapon sword = new Sword();
        IWeapon axe   = new Axe();

        paladin?.EquipWeapon(sword);
        //paladin?.EquipWeapon(axe);

        damageControl.CalculateDamage(paladin, 100);
        deathManager.ControlDeath(paladin);
    }