void GetBackInOnClick()
 {
     if (!CursorStateManager.IsLocked() && Input.GetMouseButtonDown(0))
     {
         CursorStateManager.HideCursor();
     }
 }
 void ReleaseOnEsc()
 {
     if (CursorStateManager.IsLocked() && Input.GetKeyDown(KeyCode.Escape))
     {
         CursorStateManager.ShowCursor();
     }
 }
 void Start()
 {
     CursorStateManager.HideCursor();
     cam = Camera.main;
 }