void GetBackInOnClick() { if (!CursorStateManager.IsLocked() && Input.GetMouseButtonDown(0)) { CursorStateManager.HideCursor(); } }
void ReleaseOnEsc() { if (CursorStateManager.IsLocked() && Input.GetKeyDown(KeyCode.Escape)) { CursorStateManager.ShowCursor(); } }
void Start() { CursorStateManager.HideCursor(); cam = Camera.main; }