Пример #1
0
 //Create and add a sword to the scene
 private void CreateSword(float deltaTime)
 {
     CurrentScene.AddEntity(_sword);
     _sword.X = X;
     _sword.Y = Y;
 }
Пример #2
0
 //Create and add a sword to the scene
 private void CreateSword()
 {
     CurrentScene.AddEntity(_sword);
     _sword.X = X;
     _sword.Y = Y;
 }