public void AddSceneObject(GameObject obj) { if (CurrentScene != null) { CurrentScene.Add(obj); } }
public Call(Chat chat, CallScenario scenario, CallResolution correctResolution, List <ICallOption> options) { _activePolicies = CurrentGameState.State.ActivePolicies; Chat = chat; Scenario = scenario; _correctResolution = correctResolution; Options = options; CurrentScene.Add(this); World.Subscribe(EventSubscription.Create <CallResolved>(ResolveCall, this)); }