public GameData() { nationsTable = CsvTable.LoadCsv(NATIONS_PATH); unitsTable = CsvTable.LoadCsv(BASE_U); itemsTable = CsvTable.LoadCsv(BASE_I); coastLeadersByNationTable = CsvTable.LoadCsv(COAST_LEADERS_BY_NATION); coastTroopByNationTable = CsvTable.LoadCsv(COAST_TROOP_BY_NATION); fortLeadersByNationTable = CsvTable.LoadCsv(FORT_LEADERS_BY_NATION); fortTroopByNationTable = CsvTable.LoadCsv(FORT_TROOP_BY_NATION); nonFortLeadersByNationTable = CsvTable.LoadCsv(NONFORT_LEADERS_BY_NATION); nonFortTroopByNationTable = CsvTable.LoadCsv(NONFORT_TROOP_BY_NATION); attributesByNationTable = CsvTable.LoadCsv(ATTRIBUTES_BY_NATION); realmsTable = CsvTable.LoadCsv(REALMS); magicSitesTable = CsvTable.LoadCsv(MAGIC_SITES); }