Beispiel #1
0
        public GameData()
        {
            nationsTable = CsvTable.LoadCsv(NATIONS_PATH);

            unitsTable = CsvTable.LoadCsv(BASE_U);
            itemsTable = CsvTable.LoadCsv(BASE_I);

            coastLeadersByNationTable   = CsvTable.LoadCsv(COAST_LEADERS_BY_NATION);
            coastTroopByNationTable     = CsvTable.LoadCsv(COAST_TROOP_BY_NATION);
            fortLeadersByNationTable    = CsvTable.LoadCsv(FORT_LEADERS_BY_NATION);
            fortTroopByNationTable      = CsvTable.LoadCsv(FORT_TROOP_BY_NATION);
            nonFortLeadersByNationTable = CsvTable.LoadCsv(NONFORT_LEADERS_BY_NATION);
            nonFortTroopByNationTable   = CsvTable.LoadCsv(NONFORT_TROOP_BY_NATION);

            attributesByNationTable = CsvTable.LoadCsv(ATTRIBUTES_BY_NATION);

            realmsTable     = CsvTable.LoadCsv(REALMS);
            magicSitesTable = CsvTable.LoadCsv(MAGIC_SITES);
        }