Пример #1
0
        /// <summary>
        /// Reads a data reference.
        /// </summary>
        public static T DecodeData <T>(this ByteStream Stream) where T : CsvData
        {
            int Type = Stream.ReadVInt();

            if (Type > 0)
            {
                CsvTable Table = CsvFiles.Get(Type);

                if (Table != null)
                {
                    return(Table.GetWithInstanceId(Stream.ReadVInt()) as T);
                }

                Logging.Error(typeof(StreamHelper), "ReadData() - Table " + Type + " doesn't exists.");
            }

            return(null);
        }
Пример #2
0
        /// <summary>
        /// Reads a data reference.
        /// </summary>
        public static T DecodeLogicData <T>(this ByteStream Stream, int BaseType) where T : CsvData
        {
            int Id = Stream.ReadVInt();

            if (Id > 0)
            {
                while (true)
                {
                    CsvTable Table = CsvFiles.Get(BaseType++);

                    if (Id <= Table.Datas.Count)
                    {
                        return(Table.GetWithInstanceId(Id - 1) as T);
                    }

                    Id -= Table.Datas.Count;
                }
            }

            return(null);
        }
Пример #3
0
        /// <summary>
        ///     Randomizes spells.
        /// </summary>
        public static List <Spell> RandomizeSpells(TreasureChestData Data, Home Home)
        {
            List <Spell> Spells = new List <Spell>();

            if (Data.GuaranteedSpellsData.Length > 0)
            {
                for (int I = 0; I < Data.GuaranteedSpellsData.Length; I++)
                {
                    Spell Spell = RewardRandomizer.CreateSpell(Data.GuaranteedSpellsData[I]);
                    Spell.SetMaterialCount(1);
                    Spells.Add(Spell);
                }
            }

            int      RandomSpellCount = Data.RandomSpellCount;
            SpellSet SpellSet         = new SpellSet(Data.ArenaData, null);
            CsvTable RaritiesTable    = CsvFiles.Get(Gamefile.Rarities);

            int[] CountByRarity = new int[RaritiesTable.Datas.Count];

            for (int I = 1; I < CountByRarity.Length; I++)
            {
                int Chance = Data.GetChanceForRarity((RarityData)RaritiesTable.Datas[I]);

                if (Chance > 0)
                {
                    if (RandomSpellCount > 0)
                    {
                        int Cnt = Data.RandomSpellCount / Chance;

                        CountByRarity[I]  = Cnt;
                        RandomSpellCount -= Cnt;

                        if (XorShift.Next(Chance) < Data.RandomSpellCount % Chance)
                        {
                            ++CountByRarity[I];
                            --RandomSpellCount;
                        }
                    }
                }
            }

            CountByRarity[0] = RandomSpellCount;

            for (int I = 0; I < CountByRarity.Length; I++)
            {
                int J = 0;
                int K = 0;

                while (K < CountByRarity[I])
                {
                    if (J++ >= 5000)
                    {
                        break;
                    }

                    SpellData RandomSpellData = SpellSet.GetRandomSpell(RaritiesTable.GetWithInstanceId <RarityData>(I));

                    if (RandomSpellData != null)
                    {
                        Spell Spell = RewardRandomizer.CreateSpell(RandomSpellData);

                        if (Spells.Count < 1)
                        {
                            Spell.AddMaterial(1);
                            Spells.Add(Spell);

                            ++K;
                        }
                        else
                        {
                            Spell Existing = Spells.Find(T => T.Equals(Spell));

                            if (Existing != null)
                            {
                                if ((Home.HasSpell(RandomSpellData) ^ true) | (J - 1 >= 1000))
                                {
                                    Existing.AddMaterial(1);
                                    ++K;
                                }
                            }
                            else
                            {
                                Spell.AddMaterial(1);
                                Spells.Add(Spell);

                                ++K;
                            }
                        }
                    }
                }
            }

            RewardRandomizer.CombineSpells(Spells, Data.DifferentSpellCount, CountByRarity, Home);

            for (int I = 0; I < Spells.Count; I++)
            {
                // TODO : Implement Sort Spells.
            }

            return(Spells);
        }