public void Execute(IngameStateManager e)
 {
     _timeCheck += Time.deltaTime;
     if (_timeCheck > 1.0f)
     {
         _timeCheck = 0;
         if (!_countDownWnd.ChangeCountBG())
         {
             _countDownWnd.gameObject.SetActive(false);
             e.ChangeState(IngameStatePlay.Instance);
         }
     }
 }