public void Execute(IngameStateManager e) { _timeCheck += Time.deltaTime; if (_timeCheck > 1.0f) { _timeCheck = 0; if (!_countDownWnd.ChangeCountBG()) { _countDownWnd.gameObject.SetActive(false); e.ChangeState(IngameStatePlay.Instance); } } }
public void Execute(IngameStateManager e) { _timeCheck += Time.deltaTime; if (_timeCheck > 1.0f) { _timeCheck = 0; if (!_countDownWnd.ChangeCountBG()) { _countDownWnd.gameObject.SetActive(false); e.ChangeState(IngameStatePlay.Instance); } } }