Пример #1
0
 private IEnumerator SavingPlayer()
 {
     savePlayerCountDown.StartToCount();
     while (true)
     {
         if (Input.GetKey(KeyCode.J))
         {
             CountDown.DecreaseTime(savePlayerCountDown);
             yield return(new WaitForSeconds(Time.deltaTime));
         }
         else
         {
             print("não salvou!");
             savePlayerCountDown.CoolDown = 0;
             break;
         }
         if (savePlayerCountDown.ReturnedToZero)
         {
             print("salvou!");
             model.IsDead      = false;
             model.CurrentLife = 3;
             DAL.ProjectVikingsContext.alivePlayers.Add(model.GameObject);
             GetComponents <BoxCollider2D>().Where(x => !x.isTrigger).ToList().ForEach(x => x.enabled = true);
             LifeBar.value = CalculateLife();
             if (model.IsTank)
             {
                 DAL.ProjectVikingsContext.alivePrefPlayers.Add(model.GameObject);
             }
             PlayerAnimator.SetBool("WasSafe", true);
             break;
         }
     }
     SetForceToStop(false);
 }
Пример #2
0
    void Update()
    {
        boxColliderBoundMin = BoxCollider2D.bounds.min;
        CountDown.DecreaseTime(destroyCountDown);

        if (destroyCountDown.ReturnedToZero)
        {
            Destroy(gameObject);
        }

        if (!stop)
        {
            if (Vector3.Distance(new Vector2(transform.position.x, transform.position.y), new Vector2(startPosition.x, startPosition.y)) < distance * holdTime)
            {
                Animator.SetBool("Fly", true);
                transform.position = Vector3.MoveTowards(transform.position, transform.position + direction * (2 * holdTime), 4);
            }
            else
            {
                Stop();
            }

            Collider();
        }

        transform.position = Utils.SetPositionZ(transform, BoxCollider2D.bounds.min.y);
    }
Пример #3
0
        private void FixedUpdate()
        {
            if (disabledCountDown.CoolDown > 0)
            {
                CountDown.DecreaseTime(disabledCountDown);
                return;
            }

            if (model.IsDead)
            {
                return;
            }

            EnemyUpdate();

            if (enemyController.fow.visibleTargets.Count > 0)
            {
                enemyController.FindTarget(transform);

                if (enemyController.target != null)
                {
                    if (Vector2.Distance(transform.position, enemyController.target.position) > 0.5f)
                    {
                        enemyController.WalkTowardTo(transform, ref model);
                        EnemyAnimator.SetBool("isWalking", true);
                    }
                    else
                    {
                        enemyController.canAttack = true;
                    }
                }
                else
                {
                    EnemyAnimator.SetBool("isWalking", false);
                }
            }
            else
            {
                EnemyAnimator.SetBool("isWalking", false);
                enemyController.target    = null;
                enemyController.canAttack = false;
            }

            if (attackCountDown.CoolDown > 0 && enemyController.canAttack)
            {
                enemyController.Attack(transform, BoxCollider2D.size, playerLayer);
            }


            if (attackCountDown.CoolDown <= 0)
            {
                enemyController.targetsAttacked.Clear();
                if (enemyController.canAttack)
                {
                    attackCountDown.StartToCount();
                }
            }
        }
Пример #4
0
    void Update()
    {
        CountDown.DecreaseTime(animatorCount);
        if (animatorCount.ReturnedToZero)
        {
            Animator.SetBool("Collided", false);
        }

        transform.position = Utils.SetPositionZ(transform, BoxCollider2D.bounds.min.y);
    }
Пример #5
0
        public void EnemyUpdate()
        {
            CountDown.DecreaseTime(enemyController.followPlayer);
            CountDown.DecreaseTime(attackCountDown);

            var input = enemyController.GetInput();

            EnemySpriteRenderer.flipX = input.Flip.Value;
            EnemyAnimator.SetFloat("speedX", input.Vector2.x);
            EnemyAnimator.SetFloat("speedY", input.Vector2.y);
        }
        private void Update()
        {
            if (timeCount.CoolDown > 0)
            {
                CountDown.DecreaseTime(timeCount);
            }
            else if (timeCount.CoolDown < 0)
            {
                timeCount.CoolDown = 0;
            }

            timeText.text = timeCount.CoolDown.ToString().Replace('.', ':');
        }
Пример #7
0
        private void Update()
        {
            if (direction? transform.position.x <= Camera.main.transform.position.x : transform.position.x >= Camera.main.transform.position.x)
            {
                if (direction? transform.position.x + cameraPosition + 0.67786f <= Camera.main.transform.position.x : transform.position.x - cameraPosition - 0.67786f >= Camera.main.transform.position.x)
                {
                    isActivated = false;
                }
                else
                {
                    isActivated = true;
                }
            }
            else
            {
                isActivated = false;
            }

            if (isActivated)
            {
                CountDown.DecreaseTime(countDownEffect);

                if (countDownEffect.ReturnedToZero)
                {
                    countDown.Rate = timeToRespaw;
                    countDown.StartToCount();
                }

                CountDown.DecreaseTime(countDown);

                if (countDown.ReturnedToZero)
                {
                    countDown.StartToCount();
                    var fireBall = Instantiate(prefabFireBall, transform.position + new Vector3(0.421f, -0.373f, 0), Quaternion.identity);
                    fireBall.GetComponent <MoveObjects>().direction = direction;
                    if (!direction)
                    {
                        fireBall.GetComponents <Transform>().ToList().ForEach(x => x.localScale           = -x.localScale);
                        fireBall.GetComponentsInChildren <Transform>().ToList().ForEach(x => x.localScale = -x.localScale);
                    }
                    sr.sprite = secondFrame;
                    Invoke("FramesInteraction", 1);
                }
            }
        }
Пример #8
0
        private void FixedUpdate()
        {
            PlayerSpriteRenderer.material.SetFloat("_BottomLimit", transform.position.y - halfSizeY + distanceCenterWater);

            if (disabledCountDown.CoolDown > 0)
            {
                CountDown.DecreaseTime(disabledCountDown);
                return;
            }

            if (model.IsDead)
            {
                return;
            }

            CharacterUpdate();

            CountDown.DecreaseTime(attackCountDown);

            if (isPlayable)
            {
                #region Attack

                if (attackCountDown.CoolDown <= 0)
                {
                    playerController.targetsAttacked.Clear();

                    if (attackCountDown.ReturnedToZero)
                    {
                        model.SpeedRun  = model.SpeedWalk * 2;
                        model.SpeedWalk = model.SpeedWalk * 2;
                    }
                    if (Input.GetKey(KeyCode.L))
                    {
                        playerController.AttackMode();

                        model.SpeedRun  = model.SpeedWalk / 2;
                        model.SpeedWalk = model.SpeedWalk / 2;
                        attackCountDown.StartToCount();
                    }
                }
                else
                {
                    playerController.Attack(transform, PlayerCollider2D.size);
                }

                #endregion

                if (Input.GetKey(KeyCode.P))
                {
                    playerController.Defend(ref model);
                }
                if (Input.GetKeyUp(KeyCode.P))
                {
                    model.DirectionsDefended = null;
                }
            }
            else
            {
                #region Attack

                if (model.PlayerMode == PlayerModes.Attack)
                {
                    if (playerController.fow.visibleTargets.Count > 0)
                    {
                        playerController.FindTarget(transform);

                        if (playerController.target != null)
                        {
                            if (Mathf.Abs(Vector3.Distance(transform.position, playerController.target.position)) > 0.5)
                            {
                                playerController.WalkTowardTo(transform, ref model);
                                PlayerAnimator.SetBool("isWalking", true);
                            }
                            else
                            {
                                playerController.canAttack = true;
                            }
                        }
                        else
                        {
                            PlayerAnimator.SetBool("isWalking", false);
                        }
                    }
                    else
                    {
                        if (Mathf.Abs(Vector3.Distance(transform.position, cv.playerGameObj.transform.position)) > DistanceOfPlayer)
                        {
                            playerController.WalkToPlayer(transform, cv.playerGameObj.transform, ref model);
                            PlayerAnimator.SetBool("isWalking", true);
                        }
                        else
                        {
                            PlayerAnimator.SetBool("isWalking", false);
                            PlayerAnimator.SetBool("isRunning", false);
                        }

                        input = playerController.GetInput(model.LastMoviment.Value);
                        PlayerSpriteRenderer.flipX = input.Flip.Value;
                        PlayerAnimator.SetFloat("speedX", input.Vector2.x);
                        PlayerAnimator.SetFloat("speedY", input.Vector2.y);

                        playerController.target    = null;
                        playerController.canAttack = false;
                    }
                }

                if (attackCountDown.CoolDown <= 0)
                {
                    playerController.targetsAttacked.Clear();

                    if (attackCountDown.ReturnedToZero)
                    {
                        model.SpeedRun  = model.SpeedRun * 2;
                        model.SpeedWalk = model.SpeedWalk * 2;
                    }

                    if (playerController.canAttack)
                    {
                        model.SpeedRun  = model.SpeedRun / 2;
                        model.SpeedWalk = model.SpeedWalk / 2;
                        attackCountDown.StartToCount();
                    }
                }
                else if (playerController.canAttack && playerController.target != null)
                {
                    playerController.Attack(transform, PlayerCollider2D.size);
                }

                #endregion
            }
        }
Пример #9
0
        private void FixedUpdate()
        {
            if (oldTarget != playerController.target)
            {
                YRange = startYRange;
                XRange = startXRange;
            }

            oldTarget = playerController.target;

            CharacterUpdate();

            CountDown.DecreaseTime(attackCountDown);

            if (isPlayable)
            {
                if (Input.GetKey(KeyCode.Mouse0))
                {
                    mouseIn = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
                    Counter.Count(counter);
                }
                if (Input.GetKeyUp(KeyCode.Mouse0))
                {
                    var vectorDirection = mouseIn - new Vector2(transform.position.x, transform.position.y);
                    var degrees         = (Mathf.Atan2(vectorDirection.y, vectorDirection.x) * Mathf.Rad2Deg) - 90;
                    if (degrees < 0f)
                    {
                        degrees += 360f;
                    }

                    var arrow  = Instantiate(Arrow, new Vector3(transform.position.x, transform.position.y, -80), Quaternion.Euler(0, 0, degrees));
                    var script = arrow.GetComponent <ArrowView>();
                    script.mouseIn  = mouseIn;
                    script.holdTime = counter.Time;
                    counter.ResetCounter();
                    playerController.AttackMode();
                }
            }
            else
            {
                if (model.PlayerMode == PlayerModes.Attack)
                {
                    if (playerController.fow.visibleTargets.Count > 0)
                    {
                        playerController.FindTarget(transform);

                        if (playerController.target != null)
                        {
                            playerController.canAttack = true;
                        }
                    }
                    else
                    {
                        if (Mathf.Abs(Vector3.Distance(transform.position, cv.playerGameObj.transform.position)) > DistanceOfPlayer)
                        {
                            playerController.WalkToPlayer(transform, cv.playerGameObj.transform, ref model);
                            PlayerAnimator.SetBool("isWalking", true);
                        }
                        else
                        {
                            PlayerAnimator.SetBool("isWalking", false);
                            PlayerAnimator.SetBool("isRunning", false);
                        }

                        input = playerController.GetInput();
                        PlayerSpriteRenderer.flipX = input.Flip.Value;
                        PlayerAnimator.SetFloat("speedX", input.Vector2.x);
                        PlayerAnimator.SetFloat("speedY", input.Vector2.y);

                        playerController.target    = null;
                        playerController.canAttack = false;
                    }
                }

                if (attackCountDown.CoolDown <= 0)
                {
                    playerController.targetsAttacked.Clear();

                    if (attackCountDown.ReturnedToZero)
                    {
                        model.SpeedRun  = model.SpeedRun * 2;
                        model.SpeedWalk = model.SpeedWalk * 2;
                    }

                    if (playerController.canAttack)
                    {
                        model.SpeedRun  = model.SpeedRun / 2;
                        model.SpeedWalk = model.SpeedWalk / 2;
                        attackCountDown.StartToCount();

                        if (playerController.target != null)
                        {
                            Shoot();
                        }
                        playerController.canAttack = false;
                    }
                }
            }
        }
Пример #10
0
        private void FixedUpdate()
        {
            PlayerSpriteRenderer.material.SetFloat("_BottomLimit", transform.position.y - halfSizeY + distanceCenterWater);

            if (disabledCountDown.CoolDown > 0)
            {
                CountDown.DecreaseTime(disabledCountDown);
                return;
            }

            if (model.IsDead)
            {
                return;
            }

            if (_oldTarget != playerController.target)
            {
                YRange = startYRange;
                XRange = startXRange;
            }

            _oldTarget = playerController.target;

            CharacterUpdate();

            CountDown.DecreaseTime(attackCountDown);

            if (isPlayable)
            {
                if (attackCountDown.CoolDown <= 0)
                {
                    if (Input.GetKey(KeyCode.Mouse0))
                    {
                        if (!hadVelocityDecrease)
                        {
                            model.SpeedRun      = model.SpeedRun / 2;
                            model.SpeedWalk     = model.SpeedWalk / 2;
                            hadVelocityDecrease = true;
                        }
                        Counter.Count(counter);
                    }
                    if (Input.GetKeyUp(KeyCode.Mouse0))
                    {
                        mouseIn = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
                        Shoot(counter.Time, true);
                        counter.ResetCounter();
                        playerController.AttackMode();
                        model.SpeedRun  = model.SpeedRun * 2;
                        model.SpeedWalk = model.SpeedWalk * 2;
                        attackCountDown.StartToCount();
                        hadVelocityDecrease = false;
                    }
                }
            }
            else
            {
                if (attackCountDown.ReturnedToZero)
                {
                    model.SpeedRun  = model.SpeedRun * 2;
                    model.SpeedWalk = model.SpeedWalk * 2;
                }

                if (model.PlayerMode == PlayerModes.Attack)
                {
                    if (playerController.fow.visibleTargets.Count > 0)
                    {
                        playerController.FindTarget(transform);

                        if (playerController.target != null)
                        {
                            playerController.canAttack = true;
                        }
                    }
                    else
                    {
                        if (Mathf.Abs(Vector3.Distance(transform.position, cv.playerGameObj.transform.position)) > DistanceOfPlayer)
                        {
                            playerController.WalkToPlayer(transform, cv.playerGameObj.transform, ref model);
                            PlayerAnimator.SetBool("isWalking", true);
                        }
                        else
                        {
                            PlayerAnimator.SetBool("isWalking", false);
                            PlayerAnimator.SetBool("isRunning", false);
                        }

                        input = playerController.GetInput(model.LastMoviment.Value);
                        PlayerSpriteRenderer.flipX = input.Flip.Value;
                        PlayerAnimator.SetFloat("speedX", input.Vector2.x);
                        PlayerAnimator.SetFloat("speedY", input.Vector2.y);

                        playerController.target    = null;
                        playerController.canAttack = false;
                    }
                }

                if (attackCountDown.CoolDown <= 0)
                {
                    playerController.targetsAttacked.Clear();

                    if (playerController.canAttack && playerController.target != null)
                    {
                        model.SpeedRun  = model.SpeedRun / 2;
                        model.SpeedWalk = model.SpeedWalk / 2;

                        attackCountDown.StartToCount();

                        var randomX = UnityEngine.Random.Range(XRange.x, XRange.y);
                        var randomY = UnityEngine.Random.Range(YRange.x, YRange.y);
                        SetMinManRange(randomX, "X");
                        SetMinManRange(randomY, "Y");
                        mouseIn = new Vector2(playerController.target.position.x + randomX, playerController.target.position.y + randomY);

                        Shoot(1);
                        playerController.canAttack = false;
                    }
                }
            }
        }
Пример #11
0
        public void CharacterUpdate()
        {
            CountDown.DecreaseTime(changeCharacterCountDown);
            CountDown.DecreaseTime(playerController.followEnemy);

            var tempIsControllable = playerController.GetIsControllable();

            if (isPlayable != tempIsControllable)
            {
                changeCharacterCountDown.StartToCount();
            }

            if (isPlayable != tempIsControllable)
            {
                SetSlideSizes();
            }

            isPlayable = tempIsControllable;

            if (isPlayable)
            {
                if (playerController.target != oldTarget)
                {
                    oldTarget = playerController.target;
                    if (playerController.target != null)
                    {
                        PlayerController.GetSliderEnemy(playerController.target);
                    }
                }

                #region Mover

                if (!model.ForceToStop)
                {
                    input.Vector2 = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));

                    foreach (var keyMove in utils.moveKeyCode)
                    {
                        if (Input.GetKey(keyMove.KeyCode.Value))
                        {
                            if (Input.GetKey(KeyCode.LeftShift) && !model.ForceToWalk)
                            {
                                PlayerAnimator.SetBool("isRunning", true);
                                PlayerAnimator.SetBool("isWalking", false);
                                playerController.Walk(keyMove.Vector2, (float)model.SpeedRun);
                            }
                            else
                            {
                                PlayerAnimator.SetBool("isWalking", true);
                                PlayerAnimator.SetBool("isRunning", false);
                                playerController.Walk(keyMove.Vector2, (float)model.SpeedWalk);
                            }

                            playerController.SetLastMoviment(input.Vector2.x, input.Vector2.y);
                            PlayerAnimator.SetFloat("speedX", input.Vector2.x);
                            PlayerAnimator.SetFloat("speedY", input.Vector2.y);

                            if (!keyMove.Flip.HasValue)
                            {
                                continue;
                            }
                            PlayerSpriteRenderer.flipX = keyMove.Flip.Value;
                        }
                        if (Input.GetKeyUp(keyMove.KeyCode.Value))
                        {
                            PlayerAnimator.SetBool("isWalking", false);
                            PlayerAnimator.SetBool("isRunning", false);
                        }
                    }
                }
                if (model.ForceToStop)
                {
                    PlayerAnimator.SetBool("isWalking", false);
                    PlayerAnimator.SetBool("isRunning", false);
                }
                #endregion

                #region Change Character

                if (changeCharacterCountDown.CoolDown <= 0 && Input.GetKeyDown(KeyCode.K) && !model.ForceToStop)
                {
                    playerController.ChangeControllableCharacter();
                    camera.SendMessage("UpdatePlayerTranform");
                    SetSlideSizes();
                }

                #endregion

                #region Interact

                if (Input.GetKey(KeyCode.J))
                {
                    playerController.Interact(transform, PlayerCollider2D.size);
                }
                #endregion
            }

            else
            {
                #region Follow

                if (model.PlayerMode == PlayerModes.Follow)
                {
                    if (Mathf.Abs(Vector3.Distance(transform.position, cv.playerGameObj.transform.position)) > DistanceOfPlayer)
                    {
                        //playerController.WalkToPlayer(transform, cv.playerGameObj.transform, ref model);
                        playerController.target = cv.playerGameObj.transform;
                        Move();
                        PlayerAnimator.SetBool("isWalking", true);
                    }
                    else
                    {
                        PlayerAnimator.SetBool("isWalking", false);
                        PlayerAnimator.SetBool("isRunning", false);
                    }
                }

                #endregion

                #region Walk Input

                input = playerController.GetInput(model.LastMoviment.Value);
                PlayerSpriteRenderer.flipX = input.Flip.Value;
                PlayerAnimator.SetFloat("speedX", input.Vector2.x);
                PlayerAnimator.SetFloat("speedY", input.Vector2.y);

                #endregion

                if (Vector3.Distance(transform.position, cv.playerGameObj.transform.position) > 15)
                {
                    model.PlayerMode = PlayerModes.Follow;
                }
            }

            transform.position = Utils.SetPositionZ(transform, colliderTransform.bounds.min.y);

            #region Change PlayerMode

            foreach (var playerMode in utils.playerModes)
            {
                if (Input.GetKey(playerMode.KeyButton[0]) && Input.GetKey(playerMode.KeyButton[1]))
                {
                    model.PlayerMode = playerMode.Value;
                    if (playerMode.Value == PlayerModes.Wait)
                    {
                        PlayerAnimator.SetBool("isWalking", false);
                        PlayerAnimator.SetBool("isRunning", false);
                    }
                }
            }

            #endregion
        }
Пример #12
0
        private void FixedUpdate()
        {
            if (disabledCountDown.CoolDown > 0)
            {
                CountDown.DecreaseTime(disabledCountDown);
                return;
            }

            if (model.IsDead)
            {
                return;
            }

            if (oldTarget != enemyController.target)
            {
                YRange = startYRange;
                XRange = startXRange;
            }

            if (enemyController.target != null)
            {
                oldTarget = enemyController.target;
            }

            EnemyUpdate();

            if (enemyController.fow.visibleTargets.Count > 0)
            {
                enemyController.FindTarget(transform);

                if (enemyController.target != null)
                {
                    if (Vector2.Distance(transform.position, enemyController.target.position) > 4)
                    {
                        enemyController.WalkTowardTo(transform, ref model);
                        EnemyAnimator.SetBool("isWalking", true);
                    }
                    else
                    {
                        enemyController.canAttack = true;
                        EnemyAnimator.SetBool("isWalking", false);
                    }
                }
                else
                {
                    EnemyAnimator.SetBool("isWalking", false);
                }
            }
            else
            {
                EnemyAnimator.SetBool("isWalking", false);
                enemyController.target    = null;
                enemyController.canAttack = false;
            }

            if (attackCountDown.CoolDown <= 0)
            {
                enemyController.targetsAttacked.Clear();

                if (attackCountDown.ReturnedToZero)
                {
                    model.SpeedRun  = model.SpeedRun * 2;
                    model.SpeedWalk = model.SpeedWalk * 2;
                }

                if (enemyController.canAttack)
                {
                    model.SpeedRun  = model.SpeedRun / 2;
                    model.SpeedWalk = model.SpeedWalk / 2;
                    attackCountDown.StartToCount();

                    if (enemyController.target != null)
                    {
                        Shoot();
                    }
                    enemyController.canAttack = false;
                }
            }
        }