public void UseNitro() { if (ControllableCar == null) { return; } ControllableCar.UseNitro(); }
private void StopMoving(bool wonFlag, Racing3DGameModel.GameoverReason stopReason, bool showGameOverUI = true) { OpponentCar.StopMoving(); ControllableCar.StopMoving(); if (showGameOverUI) { view.ShowGameOverUI(wonFlag, stopReason); } }
public void StartGame() { Application.targetFrameRate = 60; var self = GameServices.RealTime.GetSelf(); selfId = self.ParticipantId; var opponent = GameServices.RealTime.GetConnectedParticipants().Where(p => !p.ParticipantId.Equals(selfId)).FirstOrDefault(); opponentId = opponent.ParticipantId; model = new Racing3DGameModel(selfId, opponentId); IsPlaying = true; ClearOldPowerUps(); ClearSideObjects(); if (model.IsHost) { var powerUpsPosition = GenerateRandomPositions(); InstantiatePowerUps(powerUpsPosition); model.PowerUpsPosition = powerUpsPosition; var sideObjectsPosition = GenerateRandomSidePositions(); InstantiateSideObjects(sideObjectsPosition); model.SideObjectsPosition = sideObjectsPosition; isStartMessageReceived = false; shouldSendStartMessage = true; } ControllableCar.ResetValues(); ControllableCar.Controllable = true; OpponentCar.ResetValues(); OpponentCar.Controllable = false; cameraControl.transform.position = ControllableCar.PrepareCameraPosition; view.ShowPrepareText(); view.ShowInGameUI(); LoadInfos(self, opponent); }
private void StartMoving() { ControllableCar.StartMoving(true); OpponentCar.StartMoving(false); cameraControl.StartFollowing(ControllableCar.gameObject); }