public PlayerPawn(Vector2 _Pos, float _Scale = 1.0f, float _Rotation = 1.0f) : base(_Pos, _Scale, _Rotation) { mAnimTextures.Add(ContentManager.Circle(this)); mAnimTextures[0].SwapToAnimation(AnimationName.Idle); mAnimTextures[0].AnimationSpeedMultiplier = 0.8; }