示例#1
0
 public PlayerPawn(Vector2 _Pos, float _Scale = 1.0f, float _Rotation = 1.0f) : base(_Pos, _Scale, _Rotation)
 {
     mAnimTextures.Add(ContentManager.Circle(this));
     mAnimTextures[0].SwapToAnimation(AnimationName.Idle);
     mAnimTextures[0].AnimationSpeedMultiplier = 0.8;
 }