Пример #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            ContentManager.Init(Content, GraphicsDevice);
            ContentManager.AddTexture("Enemy", "Sprites/Enemies/Monster");
            ContentManager.AddTexture("EnemySprites", "Sprites/Enemies/MonsterSpritesheet");
            ContentManager.AddTexture("Player", "Sprites/Player/Player_spriteSheet");

            spriteBatch = new SpriteBatch(GraphicsDevice);

            SceneManager.AddScene("1", new FirstScene(spriteBatch));
        }