/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { ContentManager.Init(Content, GraphicsDevice); ContentManager.AddTexture("Enemy", "Sprites/Enemies/Monster"); ContentManager.AddTexture("EnemySprites", "Sprites/Enemies/MonsterSpritesheet"); ContentManager.AddTexture("Player", "Sprites/Player/Player_spriteSheet"); spriteBatch = new SpriteBatch(GraphicsDevice); SceneManager.AddScene("1", new FirstScene(spriteBatch)); }