Пример #1
0
        public ChannelTool(OutPutCallBack callBack, OutPutCallBack errorCallBack)
        {
            this.callBack      = callBack;
            this.errorCallBack = errorCallBack;

            compileTool = new CompileTool(callBack, errorCallBack);
        }
Пример #2
0
 // Static initialiser called by Unity Editor whenever scripts are loaded (editor or play mode)
 static CompileTool()
 {
     Unused(_instance);
     _instance = new CompileTool();
 }