public ChannelTool(OutPutCallBack callBack, OutPutCallBack errorCallBack) { this.callBack = callBack; this.errorCallBack = errorCallBack; compileTool = new CompileTool(callBack, errorCallBack); }
// Static initialiser called by Unity Editor whenever scripts are loaded (editor or play mode) static CompileTool() { Unused(_instance); _instance = new CompileTool(); }