public void SlowerX5() => CompetitionRunHelpers.Delay(5 * _count);
public void Baseline() { Interlocked.Increment(ref _callCounter); CompetitionRunHelpers.Delay(CompetitionRunHelpers.BurstModeLoopCount); }
public void SlowerX2Run3() => CompetitionRunHelpers.Delay(2 * _count);
public void Baseline() => CompetitionRunHelpers.Delay(_count);
public void SlowerX10() { Interlocked.Increment(ref _callCounter); CompetitionRunHelpers.Delay(10 * CompetitionRunHelpers.BurstModeLoopCount); }
public void SlowerX20() => CompetitionRunHelpers.Delay(20 * CompetitionRunHelpers.BurstModeLoopCount);
public void BaseX1() => CompetitionRunHelpers.Delay(CompetitionRunHelpers.BurstModeLoopCount);