public void Baseline() => CompetitionRunHelpers.Delay(_count);
 public void SlowerX2Run3() => CompetitionRunHelpers.Delay(2 * _count);
 public void SlowerX5() => CompetitionRunHelpers.Delay(5 * _count);
Пример #4
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 public void SlowerX10()
 {
     Interlocked.Increment(ref _callCounter);
     CompetitionRunHelpers.Delay(10 * CompetitionRunHelpers.BurstModeLoopCount);
 }
Пример #5
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 public void Baseline()
 {
     Interlocked.Increment(ref _callCounter);
     CompetitionRunHelpers.Delay(CompetitionRunHelpers.BurstModeLoopCount);
 }
Пример #6
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 public void SlowerX20() => CompetitionRunHelpers.Delay(20 * CompetitionRunHelpers.BurstModeLoopCount);
Пример #7
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 public void BaseX1() => CompetitionRunHelpers.Delay(CompetitionRunHelpers.BurstModeLoopCount);