Пример #1
0
        protected override Composite CreateBehavior()
        {
            return(new
                   PrioritySelector(
                       new Decorator(ret => ZetaDia.IsLoadingWorld,
                                     new Action()
                                     ),
                       new Decorator(ret => ZetaDia.IsInTown && !DataDictionary.ForceTownPortalLevelAreaIds.Contains(Player.LevelAreaId),
                                     new Action(ret =>
            {
                ForceClearArea = false;
                AreaClearTimer.Reset();
                _isDone = true;
            })
                                     ),
                       new Decorator(ret => !ZetaDia.IsInTown && !ZetaDia.Me.CanUseTownPortal(),
                                     new Action(ret =>
            {
                ForceClearArea = false;
                AreaClearTimer.Reset();
                _isDone = true;
            })
                                     ),
                       new Decorator(ret => ZetaDia.Me.HitpointsCurrent < _startHealth,
                                     new Action(ret =>
            {
                _startHealth = ZetaDia.Me.HitpointsCurrent;
                AreaClearTimer.Restart();
                ForceClearArea = true;
            })
                                     ),
                       new Decorator(ret => AreaClearTimer.IsRunning,
                                     new PrioritySelector(
                                         new Decorator(ret => AreaClearTimer.ElapsedMilliseconds <= WaitTime,
                                                       new Action(ret => ForceClearArea = true) // returns RunStatus.Success
                                                       ),
                                         new Decorator(ret => AreaClearTimer.ElapsedMilliseconds > WaitTime,
                                                       new Action(ret =>
            {
                Logger.Log("Town Portal timer finished");
                ForceClearArea = false;
                AreaClearTimer.Reset();
            })
                                                       )
                                         )
                                     ),

                       new Decorator(ret => !ForceClearArea,
                                     new PrioritySelector(

                                         new Decorator(ret => ZetaDia.Me.Movement.IsMoving,
                                                       new Sequence(
                                                           CommonBehaviors.MoveStop(),
                                                           new Sleep(1000)
                                                           )
                                                       ),

                                         new Decorator(ret => PortalCastTimer.IsRunning && PortalCastTimer.ElapsedMilliseconds >= 7000,
                                                       new Sequence(
                                                           new Action(ret =>
            {
                Logger.Log("Stuck casting town portal, moving a little");
                Navigator.MoveTo(Navigator.StuckHandler.GetUnstuckPos(), "Unstuck Position");
                PortalCastTimer.Reset();
            })
                                                           )
                                                       ),


                                         new Decorator(ret => PortalCastTimer.IsRunning && ZetaDia.Me.LoopingAnimationEndTime > 0, // Already casting, just wait
                                                       new Action(ret => RunStatus.Success)
                                                       ),

                                         new Sequence(
                                             new Action(ret =>
            {
                PortalCastTimer.Restart();
                GameEvents.FireWorldTransferStart();
                ZetaDia.Me.UseTownPortal();
            }),

                                             new WaitContinue(3, ret => ZetaDia.Me != null && ZetaDia.Me.LoopingAnimationEndTime > 0,
                                                              new Sleep(100)
                                                              )
                                             )
                                         )
                                     )
                       ));
        }
Пример #2
0
 /// <summary>
 /// Main MoveToMapMarker Behavior
 /// </summary>
 /// <returns></returns>
 protected override Composite CreateBehavior()
 {
     return
         (new Sequence(
              new DecoratorContinue(ret => ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld,
                                    new Sequence(
                                        new Action(ret => Logger.Log("IsDead={0} IsLoadingWorld={1}", ZetaDia.Me.IsDead, ZetaDia.IsLoadingWorld)),
                                        new Action(ret => RunStatus.Failure)
                                        )
                                    ),
              CheckTimeout(),
              new Action(ret => FindMiniMapMarker()),
              new DecoratorContinue(ret => _miniMapMarker != null,
                                    new Action(ret => RefreshActorInfo())
                                    ),
              //new DecoratorContinue(ret => _interactObject == null && _miniMapMarker == null && Position == Vector3.Zero,
              //    new Sequence(
              //        new Action(ret => _miniMapMarker = GetRiftExitMarker())
              //    )
              //),
              new DecoratorContinue(ret => _interactObject == null && _miniMapMarker == null && Position == Vector3.Zero,
                                    new Sequence(
                                        new Action(ret => Logger.Debug("Error: Could not find MiniMapMarker nor PortalObject nor Position {0}", Status())),
                                        new Action(ret => _isDone = true)
                                        )
                                    ),
              new DecoratorContinue(ret => _lastMoveResult == MoveResult.ReachedDestination && _interactObject == null,
                                    new Sequence(
                                        new Action(ret => Logger.Log("ReachedDestination, no object found - finished!")),
                                        new Action(ret => _isDone = true),
                                        new Action(ret => RunStatus.Failure)
                                        )
                                    ),
              new Sequence(
                  new Action(ret => GameUI.SafeClickUIButtons()),
                  new PrioritySelector(
                      new Decorator(ret => GameUI.IsPartyDialogVisible,
                                    new Action(ret => Logger.Log("Party Dialog is visible"))
                                    ),
                      new Decorator(ret => GameUI.IsElementVisible(GameUI.GenericOK),
                                    new Action(ret => Logger.Log("Generic OK is visible"))
                                    ),
                      new Decorator(ret => DestinationWorldId == -1 && ZetaDia.CurrentWorldId != _startWorldId,
                                    new Sequence(
                                        new Action(ret => Logger.Log("World changed ({0} to {1}), destinationWorlId={2}, finished {3}",
                                                                     _startWorldId, ZetaDia.CurrentWorldId, DestinationWorldId, Status())),
                                        new Action(ret => _isDone = true)
                                        )
                                    ),
                      new Decorator(ret => DestinationWorldId != 0 && ZetaDia.CurrentWorldId == DestinationWorldId,
                                    new Sequence(
                                        new Action(ret => Logger.Log("DestinationWorlId matched, finished {0}", Status())),
                                        new Action(ret => _isDone = true)
                                        )
                                    ),
                      new Decorator(ret => _completedInteractAttempts > 1 && _lastPosition.Distance(ZetaDia.Me.Position) > 4f && DestinationWorldId != _startWorldId,
                                    new Sequence(
                                        new Action(ret => _isDone = true),
                                        new Action(ret => Logger.Log("Moved {0:0} yards after interaction, finished {1}", _lastPosition.Distance(ZetaDia.Me.Position), Status()))
                                        )
                                    ),
                      new Decorator(ret => _interactObject != null && _interactObject.IsValid,
                                    new PrioritySelector(
                                        new Decorator(ret => _lastMoveResult != MoveResult.ReachedDestination,
                                                      new Sequence(
                                                          new Action(ret => Logger.Debug("Moving to actor {0} {1}",
                                                                                         _interactObject.ActorSNO, Status())),
                                                          new Action(ret => _lastMoveResult = Navigator.MoveTo(_interactObject.Position))
                                                          )
                                                      ),
                                        new Decorator(ret => _lastMoveResult == MoveResult.ReachedDestination && _interactObject.Distance > InteractRange,
                                                      new Sequence(
                                                          new Action(ret => Logger.Log("ReachedDestination but not within InteractRange, finished")),
                                                          new Action(ret => _isDone = true)
                                                          )
                                                      ),
                                        new Decorator(ret => ZetaDia.Me.Movement.IsMoving,
                                                      new Action(ret => CommonBehaviors.MoveStop())),
                                        new Sequence(
                                            new Action(ret => _lastPosition = ZetaDia.Me.Position),
                                            new Action(ret => _interactObject.Interact()),
                                            new Action(ret => _completedInteractAttempts++),
                                            new Action(ret => Logger.Debug("Interacting with portal object {0}, result: {1}", _interactObject.ActorSNO, Status())),
                                            new Sleep(500),
                                            new Action(ret => GameEvents.FireWorldTransferStart())
                                            )
                                        )
                                    ),
                      new Decorator(ret => _miniMapMarker != null && _interactObject == null,
                                    new PrioritySelector(
                                        new Decorator(ret => _miniMapMarker != null && _miniMapMarker.Position.Distance(ZetaDia.Me.Position) > PathPrecision,
                                                      new Sequence(
                                                          new Action(ret => Logger.Debug("Moving to Map Marker {0}, {1}", _miniMapMarker.NameHash, Status())),
                                                          new Action(ret => _lastMoveResult = Navigator.MoveTo(_miniMapMarker.Position))
                                                          )
                                                      ),
                                        new Decorator(ret => _miniMapMarker != null && _miniMapMarker.Position.Distance(ZetaDia.Me.Position) < PathPrecision,
                                                      new Sequence(
                                                          new Action(ret => Logger.Debug("Successfully Moved to Map Marker {0}, {1}", _miniMapMarker.NameHash, Status())),
                                                          new Action(ret => _isDone = true)
                                                          )
                                                      )
                                        )
                                    ),
                      new Decorator(ret => _miniMapMarker == null && Position != Vector3.Zero,
                                    new Sequence(
                                        new Action(ret => _lastMoveResult = Navigator.MoveTo(Position)),
                                        new DecoratorContinue(ret => _lastMoveResult == MoveResult.ReachedDestination,
                                                              new Sequence(
                                                                  new Action(ret => Logger.Log("ReachedDestination of Position, finished.")),
                                                                  new Action(ret => _isDone = true)
                                                                  )
                                                              )
                                        )
                                    ),
                      new Action(ret =>
                                 Logger.LogError("MoveToMapMarker Error: marker={0} actor={1}/{2} completedInteracts={3} isPortal={4} dist={5} interactRange={6}",
                                                 _miniMapMarker != null,
                                                 _interactObject != null,
                                                 (_interactObject != null && _interactObject.IsValid),
                                                 _completedInteractAttempts,
                                                 IsPortal,
                                                 (_interactObject != null ? _interactObject.Position.Distance(ZetaDia.Me.Position) : 0f),
                                                 InteractRange))
                      )
                  )
              ));
 }
Пример #3
0
 protected override Composite CreateBehavior()
 {
     return(new
            PrioritySelector(
                new Decorator(ret => ZetaDia.IsLoadingWorld,
                              new Action()
                              ),
                new Decorator(ret => Bot.Character.Data.bIsInTown && ZetaDia.CurrentLevelAreaId != 55313,
                              new Action(ret =>
     {
         ForceClearArea = false;
         AreaClearTimer.Reset();
         _IsDone = true;
         //Logger.Logger.DBLog.InfoFormat("[TrinityTownPortal] In Town");
     })
                              ),
                new Decorator(ret => !Bot.Character.Data.bIsInTown && !TownPortalBehavior.CanCastTP(),
                              new Action(ret =>
     {
         ForceClearArea = false;
         AreaClearTimer.Reset();
         _IsDone = true;
         //Logger.Logger.DBLog.InfoFormat("[TrinityTownPortal] Unable to use TownPortal!");
     })
                              ),
                new Decorator(ret => Bot.Character.Data.dCurrentHealthPct < _StartHealth,
                              new Action(ret =>
     {
         _StartHealth = Bot.Character.Data.dCurrentHealthPct;
         AreaClearTimer.Restart();
         ForceClearArea = true;
     })
                              ),
                new Decorator(ret => AreaClearTimer.IsRunning,
                              new PrioritySelector(
                                  new Decorator(ret => AreaClearTimer.ElapsedMilliseconds <= WaitTime,
                                                new Action(ret => ForceClearArea = true)                 // returns RunStatus.Success
                                                ),
                                  new Decorator(ret => AreaClearTimer.ElapsedMilliseconds > WaitTime,
                                                new Action(ret =>
     {
         Logger.DBLog.DebugFormat("TownRun timer finished");
         ForceClearArea = false;
         AreaClearTimer.Reset();
     })
                                                )
                                  )
                              ),
                new Decorator(ret => !ForceClearArea,
                              new PrioritySelector(
                                  new Decorator(ret => Bot.NavigationCache.IsMoving,
                                                new Sequence(
                                                    CommonBehaviors.MoveStop(),
                                                    new Sleep(1000)
                                                    )
                                                ),
                                  new Sequence(
                                      // Already casting, just wait
                                      new DecoratorContinue(ret => TownPortalBehavior.CastingRecall(),
                                                            new Action()
                                                            ),
                                      new Action(ret =>
     {
         GameEvents.FireWorldTransferStart();
         ZetaDia.Me.UseTownPortal();
     })
                                      )
                                  )
                              )
                ));
 }
Пример #4
0
 /// <summary>
 /// Main MoveToObjective Behavior
 /// </summary>
 /// <returns></returns>
 protected override Composite CreateBehavior()
 {
     return
         (new Sequence(
              new DecoratorContinue(ret => ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld,
                                    new Sequence(
                                        new Action(ret => Logger.Log("IsDead={0} IsLoadingWorld={1}", ZetaDia.Me.IsDead, ZetaDia.IsLoadingWorld)),
                                        new Action(ret => RunStatus.Failure)
                                        )
                                    ),
              new DecoratorContinue(ret => _lastMoveResult == MoveResult.ReachedDestination && _objectiveObject == null,
                                    new Sequence(
                                        new Action(ret => Logger.Log("ReachedDestination, no Objective found - finished!")),
                                        new Action(ret => _isDone = true),
                                        new Action(ret => RunStatus.Failure)
                                        )
                                    ),
              new Action(ret => FindObjectiveMarker()),
              new DecoratorContinue(ret => _mapMarkerLastPosition != Vector3.Zero,
                                    new Action(ret => RefreshActorInfo())
                                    ),
              new DecoratorContinue(ret => _objectiveObject == null && _miniMapMarker == null && Position == Vector3.Zero,
                                    new Sequence(
                                        new Action(ret => Logger.Log("Error: Could not find Objective Marker! {0}", Status())),
                                        new Action(ret => _isDone = true)
                                        )
                                    ),
              new Sequence(
                  new PrioritySelector(
                      new Decorator(ret => ZetaDia.CurrentWorldId != _startWorldId,
                                    new Sequence(
                                        new Action(ret => Logger.Log("World changed from {0} to {1}, finished {2}", _startWorldId, ZetaDia.CurrentWorldId, Status())),
                                        new Action(ret => _isDone = true)
                                        )
                                    ),
                      new Decorator(ret => IsValidObjective() && _objectiveObject is DiaUnit && _objectiveObject.Position.Distance(ZetaDia.Me.Position) <= PathPrecision,
                                    new Sequence(
                                        new Action(ret => Logger.Log("We found the objective and its a monster, ending tag so we can kill it. {0}", Status())),
                                        new Action(ret => _isDone = true)
                                        )
                                    ),
                      new Decorator(ret => _objectiveObject != null && _objectiveObject.IsValid,
                                    new PrioritySelector(
                                        new Decorator(ret => _lastMoveResult != MoveResult.ReachedDestination,
                                                      new Sequence(
                                                          new Action(ret => Logger.Debug("Moving to actor {0} {1}", _objectiveObject.ActorSNO, Status())),
                                                          new Action(ret => _lastMoveResult = Navigator.MoveTo(_objectiveObject.Position))
                                                          )
                                                      ),
                                        new Decorator(ret => _objectiveObject is GizmoPortal,
                                                      new PrioritySelector(
                                                          new Decorator(ret => _lastMoveResult == MoveResult.ReachedDestination && _objectiveObject.Distance > InteractRange,
                                                                        new Sequence(
                                                                            new Action(ret => Logger.Log("ReachedDestination but not within InteractRange, finished")),
                                                                            new Action(ret => _isDone = true)
                                                                            )
                                                                        ),
                                                          new Decorator(ret => ZetaDia.Me.Movement.IsMoving,
                                                                        new Action(ret => CommonBehaviors.MoveStop())),
                                                          new Sequence(
                                                              new Action(ret => _objectiveObject.Interact()),
                                                              new Action(ret => _completedInteractAttempts++),
                                                              new Action(ret => Logger.Debug("Interacting with portal object {0}, result: {1}", _objectiveObject.ActorSNO, Status())),
                                                              new Sleep(500),
                                                              new Action(ret => GameEvents.FireWorldTransferStart())
                                                              )
                                                          )
                                                      )
                                        )
                                    ),
                      new Decorator(ret => _miniMapMarker != null && _objectiveObject == null,
                                    new PrioritySelector(
                                        new Decorator(ret => _miniMapMarker != null && _miniMapMarker.Position.Distance(ZetaDia.Me.Position) > PathPrecision,
                                                      new Sequence(
                                                          new Action(ret => Logger.Debug("Moving to Objective Marker {0}, {1}", _miniMapMarker.NameHash, Status())),
                                                          new Action(ret => _lastMoveResult = Navigator.MoveTo(_miniMapMarker.Position))
                                                          )
                                                      ),
                                        new Decorator(ret => _miniMapMarker != null && _miniMapMarker.Position.Distance(ZetaDia.Me.Position) < PathPrecision,
                                                      new Sequence(
                                                          new Action(ret => Logger.Debug("Successfully Moved to Objective Marker {0}, {1}", _miniMapMarker.NameHash, Status())),
                                                          new Action(ret => _isDone = true)
                                                          )
                                                      )
                                        )
                                    ),
                      new Decorator(ret => _miniMapMarker == null && Position != Vector3.Zero && Position.Distance(ZetaDia.Me.Position) > PathPrecision,
                                    new Sequence(
                                        new Action(ret => _lastMoveResult = Navigator.MoveTo(Position)),
                                        new DecoratorContinue(ret => _lastMoveResult == MoveResult.ReachedDestination,
                                                              new Sequence(
                                                                  new Action(ret => Logger.Log("ReachedDestination of Position, finished.")),
                                                                  new Action(ret => _isDone = true)
                                                                  )
                                                              )
                                        )
                                    ),
                      new Action(ret =>
                                 Logger.LogError("MoveToObjective Error: marker={0} actor={1}/{2} completedInteracts={3} isPortal={4} dist={5} interactRange={6}",
                                                 _miniMapMarker != null,
                                                 _objectiveObject != null,
                                                 (_objectiveObject != null && _objectiveObject.IsValid),
                                                 _completedInteractAttempts,
                                                 IsPortal,
                                                 (_objectiveObject != null && _objectiveObject.IsValid ? _objectiveObject.Position.Distance(ZetaDia.Me.Position) : 0f),
                                                 InteractRange)
                                 )
                      )
                  )
              ));
 }
Пример #5
0
        protected async Task <bool> MoveToObjectiveRoutine()
        {
            if (ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld)
            {
                Logger.Log("IsDead={0} IsLoadingWorld={1}", ZetaDia.Me.IsDead, ZetaDia.IsLoadingWorld);
                return(false);
            }

            SceneSegmentation.Update();

            if (_route.Any() || _currentRouteDestination != Vector3.Zero)
            {
                return(MoveAlongRoute(_route));
            }

            // If the bot has failed to run directly towards the objective marker too many times
            // We'll blacklist it for 30 seconds to allow adjacent scenes to be explored.
            if (FailedAttempts >= FailedAttemptMax)
            {
                Logger.Log("Blacklisting Objective Marker for 60 seconds");
                BlacklistMarkerExpires = DateTime.UtcNow.AddSeconds(60);
                FailedAttempts         = 0;
                _route = CreateRouteToUnexploredScene();
                return(false);
            }

            // While the bot is currently blacklisted from directly running at the objective
            // Generate a route to go through some nearby scenes
            if (DateTime.UtcNow < BlacklistMarkerExpires)
            {
                _route = CreateRouteToObjective();
                return(false);
            }

            // 'ReachedDestination' is returned when finding a path to destination has failed.
            if (_lastMoveResult == MoveResult.ReachedDestination && _objectiveObject == null)
            {
                if (_miniMapMarker != null && _miniMapMarker.IsValid && _miniMapMarker.IsPointOfInterest)
                {
                    var distance = ZetaDia.Me.Position.Distance(_miniMapMarker.Position);
                    if (distance > 100)
                    {
                        FailedAttempts++;
                        Logger.Log("Direct Pathfinding failed towards Objective Marker. Attempts={0}/{1}", FailedAttempts, FailedAttemptMax);
                    }
                    else if (distance < 30)
                    {
                        Logger.Log("ReachedDestination no Objective found - finished!");
                        _isDone = true;
                        return(true);
                    }
                }
            }

            // Find the objective minimap marker
            FindObjectiveMarker();

            // If the marker is found or was previously found, find a nearby actor
            if (_mapMarkerLastPosition != Vector3.Zero)
            {
                RefreshActorInfo();
            }

            if (_objectiveObject == null && _miniMapMarker == null && Position == Vector3.Zero)
            {
                Logger.Log("Error: Could not find Objective Marker! {0}", Status());
                _isDone = true;
                return(true);
            }

            // Finish if World Changed
            if (ZetaDia.CurrentWorldId != _startWorldId)
            {
                Logger.Log("World changed from {0} to {1}, finished {2}", _startWorldId, ZetaDia.CurrentWorldId, Status());
                _isDone = true;
                return(true);
            }

            // Finish because Objective Found
            if (IsValidObjective() && _objectiveObject is DiaUnit && _objectiveObject.Position.Distance(ZetaDia.Me.Position) <= PathPrecision)
            {
                Logger.Log("We found the objective and its a monster, ending tag so we can kill it. {0}", Status());
                _isDone = true;
                return(true);
            }

            // Objective Object is available
            if (_objectiveObject != null && _objectiveObject.IsFullyValid())
            {
                // Move Closer to Objective Object
                if (_lastMoveResult != MoveResult.ReachedDestination)
                {
                    Logger.Debug("Moving to actor {0} {1}", _objectiveObject.ActorSNO, Status());
                    _lastMoveResult = await CommonCoroutines.MoveTo(_objectiveObject.Position);

                    return(true);
                }

                if (_objectiveObject is GizmoPortal)
                {
                    if (_lastMoveResult == MoveResult.ReachedDestination && _objectiveObject.Distance > InteractRange)
                    {
                        Logger.Log("ReachedDestination but not within InteractRange, finished");
                        _isDone = true;
                        return(true);
                    }
                    if (GameUI.PartyLeaderBossAccept.IsVisible || GameUI.PartyFollowerBossAccept.IsVisible)
                    {
                        Logger.Debug("Party Boss Button visible");
                        return(true);
                    }
                    if (ZetaDia.Me.Movement.IsMoving)
                    {
                        await CommonBehaviors.MoveStop().ExecuteCoroutine();
                    }
                    _objectiveObject.Interact();
                    _completedInteractAttempts++;
                    Logger.Debug("Interacting with portal object {0}, result: {1}", _objectiveObject.ActorSNO, Status());
                    await Coroutine.Sleep(500);

                    GameEvents.FireWorldTransferStart();
                    return(true);
                }
            }

            if (_miniMapMarker != null && ObjectiveObjectIsNullOrInvalid())
            {
                if (_miniMapMarker != null && _miniMapMarker.Position.Distance(ZetaDia.Me.Position) > PathPrecision)
                {
                    Logger.Debug("Moving to Objective Marker {0}, {1}", _miniMapMarker.NameHash, Status());
                    _lastMoveResult = await CommonCoroutines.MoveTo(_miniMapMarker.Position);

                    return(true);
                }

                if (_miniMapMarker != null && _miniMapMarker.Position.Distance(ZetaDia.Me.Position) < PathPrecision)
                {
                    Logger.Debug("Successfully Moved to Objective Marker {0}, {1}", _miniMapMarker.NameHash, Status());
                    _isDone = true;
                    return(true);
                }
            }
            if (_miniMapMarker == null && Position != Vector3.Zero && Position.Distance(ZetaDia.Me.Position) > PathPrecision)
            {
                _lastMoveResult = CommonCoroutines.MoveTo(Position).Result;
                if (_lastMoveResult == MoveResult.ReachedDestination)
                {
                    Logger.Log("ReachedDestination of Position, minimap marker not found, finished.");
                    _isDone = true;
                    return(true);
                }
            }

            Logger.Error("MoveToObjective Error: marker={0} actorNull={1} actorValid={2} completedInteracts={3} isPortal={4} dist={5} interactRange={6}",
                         _miniMapMarker != null,
                         _objectiveObject != null,
                         (_objectiveObject != null && _objectiveObject.IsFullyValid()),
                         _completedInteractAttempts,
                         IsPortal,
                         (_objectiveObject != null && _objectiveObject.IsFullyValid() ? _objectiveObject.Position.Distance(ZetaDia.Me.Position) : 0f),
                         InteractRange);

            return(false);
        }