Пример #1
0
 public bool Attack(PlayerSubstanceManager playerSubstanceManager, Substance substance, int[] enemyTypes)
 {
     return(CombatManager.ColliderAttackBox(influenceCollider, damagePerHit, UseSubstance(playerSubstanceManager, substance), enemyTypes));
 }
Пример #2
0
 public virtual void Attack()
 {
     CombatManager.ColliderAttackBox(attackCollider, damagePerHit, infusedSubstance, Controller.EnemyTypes);
 }
 private bool Attack(Controller controller)
 {
     return(CombatManager.ColliderAttackBox(
                influenceCollider, damagePerHit, attackingSubstance, controller.EnemyTypes));
 }
Пример #4
0
 void OnTriggerEnter(Collider other)
 {
     CombatManager.ColliderAttackBox(damageCollider, damageToDeal, substance, enemyTypes);
 }