public bool Attack(PlayerSubstanceManager playerSubstanceManager, Substance substance, int[] enemyTypes) { return(CombatManager.ColliderAttackBox(influenceCollider, damagePerHit, UseSubstance(playerSubstanceManager, substance), enemyTypes)); }
public virtual void Attack() { CombatManager.ColliderAttackBox(attackCollider, damagePerHit, infusedSubstance, Controller.EnemyTypes); }
private bool Attack(Controller controller) { return(CombatManager.ColliderAttackBox( influenceCollider, damagePerHit, attackingSubstance, controller.EnemyTypes)); }
void OnTriggerEnter(Collider other) { CombatManager.ColliderAttackBox(damageCollider, damageToDeal, substance, enemyTypes); }