void Start() { inventory.Attach(this); combatMan.Attach(this); pauseMenuInventory.Attach(this); ToggleCombatItemGUI(false); }
void Start() { itemGUI = GameObject.FindObjectOfType <ItemGUI>(); commandProcessor = GameObject.FindObjectOfType <CommandProcessor>(); manager = this.GetComponent <CombatManager>(); manager.Attach(this); }
void Start() { combatManager = GameObject.FindObjectOfType <CombatManager>(); if (combatManager != null) { combatManager.Attach(this); } }
void Start() { manager = GameObject.FindObjectOfType <CombatManager>(); manager.Attach(this); }
private void Awake() { combatManager = GameObject.FindObjectOfType <CombatManager>(); combatManager.Attach(this); }