Пример #1
0
    void SlowDown()
    {
        Debug.Log("PlayerSpeed was: " + speed);

        playerTail.Clear();

        speed_TEST = startingSpeed;
        speed      = startingSpeed;
        // speed = Mathf.Clamp(speed - speedIncrease, startingSpeed, maxSpeed);

        // ColorController.ResetDuration();
        // ColorController.ResetSpeed();
        ColorController.UpdateSpeed(GetSpeedPercentage());

        if (tR != null)
        {
            tR.Clear();
        }

        crashDirection = direction;
        direction      = directions.None;
        ColorController.SkipForward();
        timerScript.PauseTimer();

        // Debug.Log("S");
    }