[ClientRpc]                                            // This function will only be used bt the server, to broadcast everyone color
 void RpcChangeColor()
 {
     colorController  = GameObject.FindGameObjectWithTag("Mananger").GetComponent <ColorController> ();
     playerColorIndex = colorController.GetColorIndex(playerColorIndex);
     colorController.status[playerColorIndex]      = true;
     GetComponent <MeshRenderer> ().material.color = colorController.colors [playerColorIndex];
     hasColor = true;
 }