void SlowDown() { Debug.Log("PlayerSpeed was: " + speed); playerTail.Clear(); speed_TEST = startingSpeed; speed = startingSpeed; // speed = Mathf.Clamp(speed - speedIncrease, startingSpeed, maxSpeed); // ColorController.ResetDuration(); // ColorController.ResetSpeed(); ColorController.UpdateSpeed(GetSpeedPercentage()); if (tR != null) { tR.Clear(); } crashDirection = direction; direction = directions.None; ColorController.SkipForward(); timerScript.PauseTimer(); // Debug.Log("S"); }