private static bool Prefix(RoomOptions roomOptions, ClientSteamLobby ___m_SteamLobby)
 {
     roomOptions.MaxPlayers = (byte)PlayersNeededToStart;
     UnityEngine.Debug.Log("CreateRoom MaxPlayers " + roomOptions.MaxPlayers);
     ___m_SteamLobby.CreateLobby(roomOptions.MaxPlayers, delegate(string RoomName)
     {
         PhotonNetwork.CreateRoom(RoomName, roomOptions, null, null);
     });
     return(false);
 }
 private static void Prefix(ClientSteamLobby ___m_SteamLobby)
 {
     PlayersNeededToStart = PhotonNetwork.CurrentRoom.MaxPlayers;
     UnityEngine.Debug.Log("CurrentRoom MaxPlayers " + PlayersNeededToStart);
     if (PlayersNeededToStart == 4)
     {
         return;
     }
     if (PhotonNetwork.PlayerList.Length == PlayersNeededToStart)
     {
         if (PhotonNetwork.IsMasterClient)
         {
             NetworkConnectionHandler.instance.GetComponent <PhotonView>().RPC("RPCA_FoundGame", RpcTarget.All, new object[] { });
         }
         if (___m_SteamLobby != null)
         {
             ___m_SteamLobby.HideLobby();
         }
     }
 }